Typhoon screenshots

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Theng
Posts: 259
Joined: Thu Dec 12, 2002 11:22 pm

RE: Typhoon screenshots

Post by Theng »

quote:

Could you put two dots on the o in Konigsberg to make it Königsberg? They are missing in the map screenshot. It would be nice to have the proper German spelling of the German towns.

..and Russian town names with proper Cyrillic spelling..

I think that's an awesome idea. I am glad you are thinking that way. Ideally make it switchable for the folks who can't read cyrillic and/or can't read Umlauts?
Molon Labe!
notenome
Posts: 608
Joined: Sun Dec 27, 2009 11:07 pm

RE: Typhoon screenshots

Post by notenome »

Though I agree with the majority of the roads not being in, I think the minsk-smolensk-moscow highway should be in as it was absolutely crucial to the axis supply situation in the winter. The rzhev winter offensive and a lot of the action seen by the 9th (?) army occured precisely because if the soviets managed to interdict the highway the axis supply situation would have gone from horrid to catastrophic. The absolutely brutal fighting that almost turned Das Reich into a paper formation was a direct consequence of this, and there really is no way that the situations facing AGC at that time can be represented (or intentionally reproduced) without the inclusion of this specific highway.
Jonny
Posts: 38
Joined: Thu Jul 22, 2004 4:28 pm

RE: Typhoon screenshots

Post by Jonny »

notenome is right. I think a few more roads in the western portion would be awesome as well.
Jonathan R. Rono
Arckon
Posts: 121
Joined: Sun Dec 19, 2004 5:40 am

RE: Typhoon screenshots

Post by Arckon »

ORIGINAL: elmo3

In this shot a German Corps HQ has been selected.  It is outlined in purple.  It's subordinate divisions are outlined in blue.  Peer units that are part of the same command are outlined in yellow.  It's superior HQ is outlined in orange.

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Edit - This is a shot from the '41 campaign, not Typhoon.

It is important for developers to remember 8- 12% of males are colour blind, mostly to the red/green hues. For instance I can see red and green fine, however as a kid I would quite often picked up a magenta coloured pencil thinking it was red until I used it on the page and then realised it wasn't red.
In the above image i had to hunt around for the Superior HQ outlined in orange (it didn't jump off the screen at me) but once found it I had no problems seeing it. Not a huge problem for the majority of their buyers but something that a developer being aware of can make a big difference to a small % of their users without needing months of development to sought out.
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Obsolete
Posts: 1388
Joined: Tue Sep 04, 2007 8:52 pm

RE: Typhoon screenshots

Post by Obsolete »

Well, to be honest the first thing that popped into my mind when looking at the shots was "Why am I looking at a TOAW map?"

Not that that was bad, but nice to know I wasn't the only one.  I guess counters are more memoriable than I had thought.

But after going through this whole thread, I'd have to say the coolest counter is that in dlazov66's avatar :P
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King-Tigers don't let Tiger-I's get over-run.
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