When will it turn BETA
Moderators: Joel Billings, elmo3, Sabre21
- karonagames
- Posts: 4701
- Joined: Mon Jul 10, 2006 8:05 am
- Location: The Duchy of Cornwall, nr England
RE: When will it turn BETA
In a desperate attempt to get this thread back on topic (How on earth did it turn into cars????):
Thesaurus entry for "soon".
Synonyms or related words for this meaning of soon:
Soon and as soon as possible
soon adverb
within a short time from now
shortly adverb
soon, or happening only a short period of time after something
just adverb
soon, or at a particular time
imminent adjective
likely or certain to happen very soon
at the earliest/first opportunity
as soon as possible
any day/moment etc now
very soon
in the short run/term
during the period of time that is not very far into the future
in no time (at all)
very soon, or very quickly
approach verb
if an event or a particular time approaches, it will happen soon
soon adverb
after a short amount of time
On a serious note the word "Beta" is being used much more in recent development posts.
Thesaurus entry for "soon".
Synonyms or related words for this meaning of soon:
Soon and as soon as possible
soon adverb
within a short time from now
shortly adverb
soon, or happening only a short period of time after something
just adverb
soon, or at a particular time
imminent adjective
likely or certain to happen very soon
at the earliest/first opportunity
as soon as possible
any day/moment etc now
very soon
in the short run/term
during the period of time that is not very far into the future
in no time (at all)
very soon, or very quickly
approach verb
if an event or a particular time approaches, it will happen soon
soon adverb
after a short amount of time
On a serious note the word "Beta" is being used much more in recent development posts.
It's only a Game
RE: When will it turn BETA
While we are all anxious to get our hands on this game, please note the complete absence of any AAR's with player USSR vs. German AI. I doubt that this is simply an oversight. After 70 years, the proper Barbarossa strategy is still the subject of great debate. It seems to me that GG must create multiple scripts to account for each of the strategies that are the subject of such debate with the ability to modify in reaction to the concentration of Red Army reserves.
At the center of the debate was the decision to send Guderian's Panzers south to envelope Kiev, viewed by many as a mistake by Hitler. But Hitler's decision was not taken in a vacuum. Many in OKH influenced Hitler's decision. The Red Army started the war with its most powerful mechanized forces in Ukraine. AGS was very hard pressed to continue the advance. What would have happened had the bulk of AGC panzers moved east? Numerous mechanized corps could move north to attack the very tenuous supply lines supporting the attack on Moscow, using the marshes to protect their western flank. Could AGS put enough pressure to make this impossible? Good question, huh.
So GG has to come up with an AI that can deal with this and all the other reasonable strategic options and then alpha test and retest and retest and do it in such a way that when it doesn't measure up when the game is released, it can be fixed without the horrors involved in WiTP. Sounds tricky and rather time consuming.
At the center of the debate was the decision to send Guderian's Panzers south to envelope Kiev, viewed by many as a mistake by Hitler. But Hitler's decision was not taken in a vacuum. Many in OKH influenced Hitler's decision. The Red Army started the war with its most powerful mechanized forces in Ukraine. AGS was very hard pressed to continue the advance. What would have happened had the bulk of AGC panzers moved east? Numerous mechanized corps could move north to attack the very tenuous supply lines supporting the attack on Moscow, using the marshes to protect their western flank. Could AGS put enough pressure to make this impossible? Good question, huh.
So GG has to come up with an AI that can deal with this and all the other reasonable strategic options and then alpha test and retest and retest and do it in such a way that when it doesn't measure up when the game is released, it can be fixed without the horrors involved in WiTP. Sounds tricky and rather time consuming.
HHi
RE: When will it turn BETA
Hi all,
I have probably run most AI vs. AI games in the WitE team... [;)]
I can tell you that I have seen Axis AI take Leningrad, take Moscow and even going south into the Caucasus... [:)]
I can also tell you that AI vs. AI games rather closely resemble the historic development of things as well (and I have run many many full 1941-1945 campaigns as well)... [8D]
Leo "Apollo11"
P.S.
Many many years ago when first WitP came out a friend of mine (Oleg - he posts here as well) run WitP AI vs. AI in after hours (i.e. when he left work and go home). It took many workdays nights and weekends but I still remember him saying that in the end the game was also rather historical in it's path. The WitP is Gary Grigsby game as well... [:D]
ORIGINAL: HHI
While we are all anxious to get our hands on this game, please note the complete absence of any AAR's with player USSR vs. German AI. I doubt that this is simply an oversight. After 70 years, the proper Barbarossa strategy is still the subject of great debate. It seems to me that GG must create multiple scripts to account for each of the strategies that are the subject of such debate with the ability to modify in reaction to the concentration of Red Army reserves.
At the center of the debate was the decision to send Guderian's Panzers south to envelope Kiev, viewed by many as a mistake by Hitler. But Hitler's decision was not taken in a vacuum. Many in OKH influenced Hitler's decision. The Red Army started the war with its most powerful mechanized forces in Ukraine. AGS was very hard pressed to continue the advance. What would have happened had the bulk of AGC panzers moved east? Numerous mechanized corps could move north to attack the very tenuous supply lines supporting the attack on Moscow, using the marshes to protect their western flank. Could AGS put enough pressure to make this impossible? Good question, huh.
So GG has to come up with an AI that can deal with this and all the other reasonable strategic options and then alpha test and retest and retest and do it in such a way that when it doesn't measure up when the game is released, it can be fixed without the horrors involved in WiTP. Sounds tricky and rather time consuming.
I have probably run most AI vs. AI games in the WitE team... [;)]
I can tell you that I have seen Axis AI take Leningrad, take Moscow and even going south into the Caucasus... [:)]
I can also tell you that AI vs. AI games rather closely resemble the historic development of things as well (and I have run many many full 1941-1945 campaigns as well)... [8D]
Leo "Apollo11"
P.S.
Many many years ago when first WitP came out a friend of mine (Oleg - he posts here as well) run WitP AI vs. AI in after hours (i.e. when he left work and go home). It took many workdays nights and weekends but I still remember him saying that in the end the game was also rather historical in it's path. The WitP is Gary Grigsby game as well... [:D]

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: When will it turn BETA
I wouldn't use WiTP as an example. The A/I in WiTP is absolutely pathetic and this is after rework after rework. The fact that A/I vs. A/I gave good results would sound encouraging if you didn't point out that this was also the case with WiTP. Obviously, A/I vs. A/I tests mean very little. There is still a lot of work to be done.
HHi
- sillyflower
- Posts: 3509
- Joined: Wed Aug 04, 2010 4:39 pm
- Location: Back in Blighty
RE: When will it turn BETA
Once it's out I, and probably everyone else, will forget about the wait and judge it only by its quality. This is nothing compared to what Tantalus had to cope with.[:'(]
Anyway, at the risk of coming close to blasphemy on this site, with Civ 5 out in 7 days I shall be quite happy to wait until just before Xmas.......
The real wait will be for the western front version that can be run with WitE just like the old SSi boardgame, and maybe we will then be allowed to control production as well. Mwahahaha. Hopefully not before I retire in 5 or so years tho'.
Anyway, at the risk of coming close to blasphemy on this site, with Civ 5 out in 7 days I shall be quite happy to wait until just before Xmas.......
The real wait will be for the western front version that can be run with WitE just like the old SSi boardgame, and maybe we will then be allowed to control production as well. Mwahahaha. Hopefully not before I retire in 5 or so years tho'.
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: When will it turn BETA
Civ 5 is supposed to be pretty good and plan on using it as a filler until WitE comes out
no matter where you go, there you are
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: When will it turn BETA
Other than the fact that we're awaiting the inclusion of the server based PBEM code, and some art, music and video files, you could say we're at beta. That's not to say there won't be changes made, but it's pretty much all there now, subject to ongoing tweaks and AI improvements (and some more data work for the 43 and 44 scenarios).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: When will it turn BETA
ORIGINAL: Joel Billings
Other than the fact that we're awaiting the inclusion of the server based PBEM code, and some art, music and video files, you could say we're at beta. That's not to say there won't be changes made, but it's pretty much all there now, subject to ongoing tweaks and AI improvements (and some more data work for the 43 and 44 scenarios).
I like the sound of that Joel, we are definately getting closer to release.
[8D]
My birthday is Christmas Eve so I am hoping I will be able to add this to my list of presents!
[:D]
RE: When will it turn BETA
All I can say is YEE-Haw! I'm not waiting til Christmas. A couple of months ago when many of us so brashly suggested a late summer present of WiTE, I boldly told my Family, no Father's Day Gift, no Birthday Gift, and no Christmas Gift for me, but as soon as this comes out....The next day it had better be in my PC...
Thanksgiving weekend will not be football...it will be WiTE!!!!
Thanksgiving weekend will not be football...it will be WiTE!!!!
There is no problem too big that can't be solved with the proper use of high explosives
WITE Scenario Tester
WITW Beta Tester
WITE Scenario Tester
WITW Beta Tester
- CarnageINC
- Posts: 2208
- Joined: Mon Feb 28, 2005 2:47 am
- Location: Rapid City SD
RE: When will it turn BETA
WOOT! Thanks Joel for the update. [;)]
- sillyflower
- Posts: 3509
- Joined: Wed Aug 04, 2010 4:39 pm
- Location: Back in Blighty
RE: When will it turn BETA
ORIGINAL: HHI
I wouldn't use WiTP as an example. The A/I in WiTP is absolutely pathetic and this is after rework after rework. The fact that A/I vs. A/I gave good results would sound encouraging if you didn't point out that this was also the case with WiTP. Obviously, A/I vs. A/I tests mean very little. There is still a lot of work to be done.
Hopefully WitE AI will much better. Whilst I don't pretend to know anything about computers/AI programming, nor have I played WiTP, my experience is that AI does better with simpler games. WitE is essentally linear cf any Pacific game which will be truly 2D with the added complexity of different rules etc for naval. Also allowing eg little if any control over production, simple stacking rules and none of the whistles and bells of diplomacy etc in HOI3, should mean that the AI's job here is relatively easier so it should do a better job.
HOI3 is a claasic of a game ruined by being too big/complex that the AI can't even do the basics very well. Such a shame as I loved HOI1 and 2 and thought 3 would be the best game ever. (Sorry - perhaps I should not say that here). That's why although I would love to see WitE become WitW and combined into WiE I fear WiE would be less than the sum of its parts. I so hope I will be proved wrong given how fast AI is improving.
Anyone else old enough to remember the precursor to WiR? At least I think I think it was GG. IRRC. 64 bit, black and white army level and the Soviet winter offensive consisted of forming lots of armies into 2 rows charging headlong into a large lake and staying there. It was a maasive improvement over any previous strategy game. At least I can say that playing on the hardest level, I always destroyed every unit in the Soviet army by summer '42. I doubt many others reading this can make that feeble boast............[:D]
NB doing it playing Making History 2 doesn't count. My Poles would have done that by end of 1935 (sic) if I had not got bored and it was only on normal difficulty. Germany was conquered in '34. [>:]
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: When will it turn BETA
ORIGINAL: Joel Billings
Other than the fact that we're awaiting the inclusion of the server based PBEM code,
What is server based PBEM code? (I hope it does not mean that players will not be able to easily, directly exchange PBEM files.)
- Joel Billings
- Posts: 33474
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: When will it turn BETA
You can use normal PBEM, which uses passwords for protection but otherwise has no "cheat" protection. Or, you can use Server PBEM where you log onto a server while you're playing. You can find players via the server and it will let people know if saved games are being reloaded multiple times. People at Slitherine that have used this system in their games are helping us get this system into WitE.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: When will it turn BETA
I'm a novice at PBEM and I have found it very easy to both send and receive save files.
As for the security thing, if I can't trust my opponent not to cheat, then why bother? It's only a game ([X(] - shock announcement!)
As for the security thing, if I can't trust my opponent not to cheat, then why bother? It's only a game ([X(] - shock announcement!)
Stuart 'von Jaeger' Hunt
WitE Alpha, Beta Tester
WitE Alpha, Beta Tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: When will it turn BETA
Good point Stuart, trust is a huge factor. I'm not a computer guy my wargaming was a spread out board and hundreds of counters to soart out before I could even start. So if someone needs to cheat (there out there) then just find someone else to play. My only concern is I get airheaded while playing, moving all these peices and once in a while you think your moving a unit, only to find you moved the last unit a second time (sucks). So I go back to my last save and redo. Now thats going to show as a cheat, but it was just me being stupid...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: When will it turn BETA
I have played a lot in pbem Witp and have never any single problem with trust ... i'm even surprised to see such discussion
there were some standard secure measurment that prevented reload / redo and it was fine
there were some standard secure measurment that prevented reload / redo and it was fine
RE: When will it turn BETA
I think that most PBEMers are a trustworthy group of people. Cheaters get found out real quick and are usually ostracized by the group.
no matter where you go, there you are
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
RE: When will it turn BETA
ORIGINAL: Neal_MLC
I think that most PBEMers are a trustworthy group of people. Cheaters get found out real quick and are usually ostracized by the group.
Cheaters and gamesmenship players, one and the same for me. Peeps who exploit the games move system or supply system or what they can do to get an unnatural or unrealistic advantage. [:-]
Capt. Cliff
RE: When will it turn BETA
After having struggled with Schwerpunkt's "Russo-German War" for awhile, I'm hoping that this game will be playable. Ron Dockal tried his best, but on my XP system it just doesn't work.

- british exil
- Posts: 1686
- Joined: Thu May 04, 2006 6:26 pm
- Location: Lower Saxony Germany
RE: When will it turn BETA
I'm a novice at PBEM and I have found it very easy to both send and receive save files.
As for the security thing, if I can't trust my opponent not to cheat, then why bother? It's only a game ( - shock announcement!)
It's only a game? Then why do I find myself lying in bed at night wondering how to defeat my opponant? What tactics to use, when to stand, when to run, when to attack? When I get game situations and real life mixed up when I watch the news?
Driving on the roads and looking at the surroundings, thinking here would a great place to defend or a terrible place for my attack.
Good job it's only a game.
Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill
WitE,UV,AT,ATG,FoF,FPCRS
WitE,UV,AT,ATG,FoF,FPCRS