Yes.ORIGINAL: jaw
Let's see we have an unrealistic rule (HQ Buildup) which leads to unrealistic tactics (panzer raid) and the solution is to change a realistic rule (can't evacuate factories if enemy is besieging you).
Yes.
Methodically yes, but in this particular case, no.
While I strongly disagree that a tank regiment adjacent to a city should prevent evacuation, what you're bringing to light is is a grossly mistaken approach to making good wargames, or anything built to last- pragmatism. The problem here is HQ buildup. Why not reduce the movement allowance for tank regiments to solve the problem? Because very obviously this will create problems elsewhere, but the same goes for any solution that doesn't go to the root of the problem. You solve one issue and a whole load more crop up elsewhere.
Yes, Flaviusx, I'm suggesting get rid of HQ buildup completely. Its a grotesque fudge and excuse for a proper logistics simulation. Make this game system last and grow by getting to the essence of the problem. Logistics isn't working.