Why Bother

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Hermann
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RE: Why Bother

Post by Hermann »

bear in mind the german army that went into Russia in 41. The expansion of 40-41 broke the army back and the replacement system was operating at peacetime levels. The officer corps from colonel up was mostly semi-retired ww1 reservists and the transport pool was almost as bad as the pool of trained drivers and mechanics. remember Germany was not even motorized until the 30s and most german troops had never seen a car until they joined the army. the game unfortunately cant reflect the real nature of the struggle but I think the designers nmeed to take a closer look at combat supply cost to greater reflect the historical rate of consumption on defense and make these hopeless attacks more relevant and effective.

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Hermann
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RE: Why Bother

Post by Hermann »

Originally posted by Anders E.Frankson:

Changes in production
German armoured Vehicles Production in tonnes
1940 - 37 235
1941 - 83 188 increase by 223%
1942 - 140 454 increase by 169%
1943 - 369 416 increase by 263%
1944 - 622 322 increase by 168%

Thus in weight the Production 1940 amounts to 6% of the Production 1944.

But regarding the industrial “demobilization” one should not look on the production of armoured vehicles as after Poland and France the Panzertruppe had become the weapon of the future. Several new Panzerdivisions as Rich wrote were formed.

A more interesting aspect is the production of shells for the artillery.
1940 – 20 290 000
1941 – 9 400 000 a decrease of 54%
1942 – 32 500 000
1943 – 56 000 000
1944– 67 600 000

Same applies to ammunition-production to small-arms, 1940 - 2 952 500 000 rounds while 1941 – 1 343 700 000. And the ammunition-production for tankguns and AT-guns was cut with 50% 1941 compared to 1940. The exception was ammunition for heavy AA-guns which rose with 420%.


Anders


Anders, this is all very true, but one reason I focused on the expansion of the AFV production program was because it's initial growth spurt was at least partly responsible for the decrease in ammunition production. In other words, they robbed Peter to pay Paul, largely due to continuing restrictions in the production of raw steel. This effect is discussed to some length in "Consumption of Ammunition by Land Forces Since 1939" the Bundeswehr study from 1986. In 1940 it was decided at the highest levels (likely the OKW Fuehrungsstab) to shift raw materiel priorities from ammunition production to production of armaments (i.e., guns, tanks, submarines, and aircraft), even though the OKH and especially 6 Abteilung/General Stabes des Heeres recommended against it (the Army had not acheived its pre-war planning stockpile of 4 combat months - 40 combat days - of ammunition), and even though the OKW's own WiRustAmt in July 1940, ordered a reexamination of ammunition production requirements be done based upon the experience of the French Campaign! This was completed and published in a memo of 28 August 1940, which declared the intention was to develop a 12-month stockpile (i.e. at least 4 times the existing stockpile!) for a 180 division field army and the equivalent of 20 divisions in the replacement army - in other words, a larger army - and to have it all done by 1 April 1941. Of course that proved to be impossible, so the army went into the Russian Campaign with stockpiles that were proportionately slightly smaller than those available at the start of the French Campaign.

Complicating all of this was that the pre-war expectation was that most ammunition production would be done by small factories throughout Germany, as had happened in World War I. They then rationalized that this meant that modern facilities and machinery were not required for the wartime expansion of ammunition production - despite numerous memos from the technical staffs that said exactly the opposite.

So what does this tell us? Quite possibly the most important thing may be that it highlights just how poor the German military, political and economic leadership was at long-term strategic (or even mid-term operational) planning. And just how bad they were at interservice (and it appears even intraservice and intradepartmental) planning coordination. It appears that this may have been the one area that Speer's appointement and the "carte blanche" he was given over industrial coodination did have an impact.

quoted from the above link
Soviet_Union
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RE: Why Bother

Post by Soviet_Union »

This game has a heavy Axis bias. Soviet units are completely useless and unrealistic.
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56ajax
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RE: Why Bother

Post by 56ajax »

In another game T5, I opened a pocket by attacking a Mot Regiment (breakdown of 14th Mot Div), forcing a retreat at odds of 2.27:1, and drum roll please, wait for it....killed 4. 4 must be my number.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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morvael
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RE: Why Bother

Post by morvael »

Possible interpretation: they have seen your superior numbers and decided to use their mobility to withdraw before real battle started, and your clumsy formations weren't able to pursue properly.

Retreat or hold depends on abstract combat power (CV) remaining after firefight. Losses come from firefight (Soviets have a lot of penalties here in early war, in general better troops are better at hitting), and combat resolution phase (Soviets have a lot of penalties here in early war, in general better troops have lower retreat losses). With this system it's absolutely possible to force a retreat while causing no casualties to the enemy and suffering a lot casualties yourself. They are sort of detached.
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Telemecus
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RE: Why Bother

Post by Telemecus »

ORIGINAL: morvael
With this system it's absolutely possible to force a retreat while causing no casualties to the enemy and suffering a lot casualties yourself. They are sort of detached.

It is also quite historical - capturing ground and casualties do not always correlate. Was it the Romans who coined the term Pyrrhic victory after fighting the Greek general?
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