Construction/Pioneer SUs should be affected by the support level setting as well!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
xhoel
Posts: 3339
Joined: Sat Jun 24, 2017 7:46 pm
Location: Germany

RE: Construction/Pioneer SUs should be affected by the support level setting as well!

Post by xhoel »

ORIGINAL: 56ajax
Unfortunately creating new functionality is much sexier than fixing bugs or defects, and I suspect thats where the next patch may be at.

This is understandable, however the playerbase should have gotten a bug fix by now. A version 1.11.4 that just fixed the bugs (which have already been fixed) would solve so many problems. After getting that done, the team could have continued experimenting on new functionality. No one would complain.
ORIGINAL: 56ajax The game needs incremental improvement, not a big bang.


+1
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
No idea
Posts: 495
Joined: Fri Jun 24, 2011 11:19 am

RE: Construction/Pioneer SUs should be affected by the support level setting as well!

Post by No idea »

ORIGINAL: xhoel

+1

This is one of the 2 features that I can think of that makes life harder for the player instead of making it easier. It is an absolute pain to move engineers around and there is literally no benefit from having such a mechanism in the game. Not to mention that you need to spend a shitton of APs to do so and also to click so many times. Please please change it.

And while you are at it, make it so that arriving HQs come with SU settings set to Locked instead of Support Level 3. This is also a completely useless setting as the arriving HQ simply sucks in all SUs that are in the High Command for no reason whatsoever. These HQs won't see combat in 2-3 weeks since they need to reach the front first and those SUs are precious and can be utilized elsewhere. Set it to locked so the player can decide what to do with it.

+1 to BOTH ideas
User avatar
EwaldvonKleist
Posts: 2388
Joined: Thu Apr 14, 2016 3:58 pm
Location: Berlin, Germany

RE: Construction/Pioneer SUs should be affected by the support level setting as well!

Post by EwaldvonKleist »

Bumpbump
Jericoh
Posts: 8
Joined: Fri May 10, 2019 9:16 am

RE: Construction/Pioneer SUs should be affected by the support level setting as well!

Post by Jericoh »

I agree with this
Post Reply

Return to “Gary Grigsby's War in the East Series”