War in the East Open Beta Update 1.12.02

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

The Axis supply issues in the 41GC will clear up a bit as your rail repair advances. My opponent in the game we are playing now, Elloboloco, has managed to push forward on a pretty much historical schedule. I've avoided huge pocketing maneuvers so far by staged withdrawals.

Here's the front line at the end of soviet turn 11:


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Ridgeway
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RE: War in the East Open Beta Update 1.12.02

Post by Ridgeway »

You need to look at how many Axis units are isolated each turn -- the isolation rules have changed (perhaps unintentionally). The big new change is anyone more than 25 hexes from the RH (at the beginning of the turn, before conversion) is isolated. Units lose morale every turn when isolated, so there is a double whammy: The units are getting no fuel, so they cannot move back to their supply source, and each turn kills their morale.

In the older version, it was just the 100 MP rule that caused "isolation"
OberGeneral
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RE: War in the East Open Beta Update 1.12.02

Post by OberGeneral »

First run through start of Turn 11 for me.

https://puu.sh/EJ8zA/e0c2169215.png

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RE: War in the East Open Beta Update 1.12.02

Post by OberGeneral »

Situation at End of Turn 4 after Air Lifting 68 tons of fuel into 1st Panzer Group.

https://puu.sh/EJhrE/b9900cf121.png

XXXXVI Panzer Corps Supply Detail - No fuel Air Lifted to it.

https://puu.sh/EJht2/26cf5cbb6e.png
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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

In both cases, no ammo. This might be a previously unrecognized problem with the patch.
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RE: War in the East Open Beta Update 1.12.02

Post by OberGeneral »

At the beginning of Turn 5 nothing changed![:@] Units attached to XXXXVI got very little fuel and fuel in the HQ's were identical to above.[&:][&:]
I will take a break from this until after the next patch. Hoprfully it will fix things.
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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

I'd say go back to 1.11.03 for a fully functional version. 1.12 is beta for a reason.,
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RE: War in the East Open Beta Update 1.12.02

Post by OberGeneral »

That's why I am playing it and reporting bugs here. I am beta testing.[:)]
alty59
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RE: War in the East Open Beta Update 1.12.02

Post by alty59 »

In the learning phase so I keep playing 1.11.03, but thank's everyone to make a better 1.12 version^^.
ErickRepie
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RE: War in the East Open Beta Update 1.12.02

Post by ErickRepie »

Btw 1.12.03 can shatter and make surrender unit without pocketing and that's very real & refreshing indeed.
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malyhin1517
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RE: War in the East Open Beta Update 1.12.02

Post by malyhin1517 »

ORIGINAL: OberGeneral

Other things that have changed are: In turn 1 I could capture Minsk but not Riga. In 1.12.02 it's the other way around.[&:] One thing that didn't change is I can still do the Lvov pocket in turn 1!![:)]
For moreover, to advance Germans in the first turn was realistic, need to reduce MP on the first turn respectively shortened week! We have a week of only 5 days, and the time is the same as in the usual! I tried in his scenario reduce MP on 20% and in a result and Riga impossible to seize on first turn, nor Lvov pocket! And with the second turn, they are restored and the game goes as usual!
Sorry, i use an online translator :(
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morvael
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RE: War in the East Open Beta Update 1.12.02

Post by morvael »

ORIGINAL: thedoctorking

Soviet aircraft are only getting to use about 15-25% of their allowed miles in the Soviet turn due to lack of fuel/ammo. This on turn 11 of a 41GC where most resource and fuel factories are still Soviet controlled. I think there's got to be something done about this.

And what does the logistics report say? You should see there if there's a shortage of rail capacity, vehicles or both. These will reduce deliveries to units.
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malyhin1517
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RE: War in the East Open Beta Update 1.12.02

Post by malyhin1517 »

I wonder why the Germans do not get supplies from the cities nearby? They promised that it would work? In fact, the German headquarters ceases to receive supplies at all even with less than 50 MP from the railway!
Sorry, i use an online translator :(
Nekronion
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RE: War in the East Open Beta Update 1.12.02

Post by Nekronion »

Any news on a new version? [:)]
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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

ORIGINAL: morvael

ORIGINAL: thedoctorking

Soviet aircraft are only getting to use about 15-25% of their allowed miles in the Soviet turn due to lack of fuel/ammo. This on turn 11 of a 41GC where most resource and fuel factories are still Soviet controlled. I think there's got to be something done about this.

And what does the logistics report say? You should see there if there's a shortage of rail capacity, vehicles or both. These will reduce deliveries to units.

Oddly, it says we have gotten 91% of our ammo supply, but it is like 10% of what we were getting in 11.03. Has the calculation of supply expenditure changed from version 11?



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56ajax
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RE: War in the East Open Beta Update 1.12.02

Post by 56ajax »

It would appear that one mission uses about 50% of the ammo and fuel on an airbase. So a squadron is on like 11% travel and the airbase is down to less than 10% ammo and fuel
Molotov : This we did not deserve.

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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

I wonder if the issue is that for some reason air bases are not asking for enough fuel and ammo? So even though they have plenty of trucks and are sitting on or very near rail lines, they just aren't requisitioning enough. I know that in 1.11 games, a Soviet air base with 100 planes or so on it would have like 300 ammo and 500 fuel under normal circumstances.
chaos45
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RE: War in the East Open Beta Update 1.12.02

Post by chaos45 »

could also be that the storage amounts based on aircraft totals was adjusted to low...as airfields have always stacked supply/fuel based on how heavily used they are to my knowledge.
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thedoctorking
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RE: War in the East Open Beta Update 1.12.02

Post by thedoctorking »

The thing is that you can easily use that 3-500 fuel and ammo in a normal week's attacks without running out of miles on the planes.

I've noticed in playing against the Axis in the early turns that it is really easy to run their bases out of fuel/ammo and then bomb the dickens out of them on the ground. Fun, but hardly historically accurate, I think.
chaos45
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RE: War in the East Open Beta Update 1.12.02

Post by chaos45 »

ya is what I was saying above basically....that when the Airbase asks for Fuel/ammo/supply at the start of the turn it asks for that supply based on aircraft, it would seem that the airbases this patch edition may not be asking for enough of those items at the start of phase.
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