an HQ all its reporting units change to the same colour
certainly on Map they do, I love this feature. Not sure about inside reports.
Moderators: Joel Billings, elmo3, Sabre21
an HQ all its reporting units change to the same colour
ORIGINAL: Telemecus
ORIGINAL: juv95hrn
If it hasnt been feature request before, being able to change colour of more units than one, at the same time, would be great. In regards to the commanders report functionality that is.
never used it myself but been told if you change the colour of an HQ all its reporting units change to the same colour
ORIGINAL: uw06670
Has anyone asked for an optional "Turn 0" feature?
In my mind it would allow limited adjustments to be made, not a full free setup. Think of everything in place for Turn 1, but allow things like unit assignment changes and support unit shuffling, perhaps for little or no cost. It won't have a material change on things like how a leader change could. but would help make things more organized without having to jump through other hoops. Optional switch like soviet +1 and such.
ORIGINAL: cavalry
I also agree with this idea. It is quite tiresome to see some players post ways to get to certain points on the map on the first turn knowing where every Russian unit is. That is derogatory to the game.
In an ideal world it would be nice to have a set up turn where units are placed within say five hexes of their HQ which would be in an approximate historical position. You can of course have the historical setup if you like I for one would not choose that.
Yes, thats the point, enlist and see the war...ORIGINAL: uw06670
because if T1 isn't 'realistic' its an obvious flaw
ORIGINAL: DorianGray
ORIGINAL: cavalry
I also agree with this idea. It is quite tiresome to see some players post ways to get to certain points on the map on the first turn knowing where every Russian unit is. That is derogatory to the game.
In an ideal world it would be nice to have a set up turn where units are placed within say five hexes of their HQ which would be in an approximate historical position. You can of course have the historical setup if you like I for one would not choose that.
Actually, I am a bit surprised the locations are fixed and not a bit randomized.
I am thinking, at least for the Soviets, that there should be some core units that are fixed to make sure certain physical locations are garrisoned.
But then, as many as 50% of Soviets could have starting location randomized a bit, by as much as 1 or 2 hexes in any direction.
In the extreme, even if you took all Soviet counters and just physically dropped them on the map (next to the border), would it be any worse than current static deployment?
I highly doubt it would be and, at the least, it would stop some of the 1st turn gaminess on the part of Germany.