1942, 43 and 44 Grand Campaign balance and quality.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Manteuffel2894
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Joined: Tue Jul 28, 2020 3:49 am

1942, 43 and 44 Grand Campaign balance and quality.

Post by Manteuffel2894 »

I want to know how is the experience of playing this campaigns from both sides. There is some kind of balance? (not in terms of germany comquering Moscow by 1944 but in terms of each side meeting their victory conditions). Are that campaigns any fun? Simulate history acurrate?
chaos45
Posts: 2015
Joined: Mon Jan 22, 2001 10:00 am

RE: 1942, 43 and 44 Grand Campaign balance and quality.

Post by chaos45 »

I would say at least the 1942 campaign hasn't aged well with all the patch changes. Too many soviet units being in static mode at the start and with the Germans effectively getting better CV over all the patches means all of the soviet southern front gets encircled and wiped off the map T1 of the 1942 campaign....as well its very difficult to stop the Germans from closing the Soviets in a pocket by Demyansk either...since the Germans can effectively activate CV more quickly by static mode removals.

It stands the same issues of the 1941 campaign in that the soviet player effectively just watches a huge chunk of their army destroyed due to perfectly planned German T1 of the campaign. When they do WITE 2.0 they really need to add the ability for either each player or at least player 2 to do some limited force movements to offset perfect T1 movements. So the set up isnt 100% the same each game.
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CapAndGown
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Location: Virginia, USA

RE: 1942, 43 and 44 Grand Campaign balance and quality.

Post by CapAndGown »

ORIGINAL: chaos45
When they do WITE 2.0 they really need to add the ability for either each player or at least player 2 to do some limited force movements to offset perfect T1 movements. So the set up isnt 100% the same each game.

I second that. Perhaps give the Soviets so many points to move units around a bit.
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