New manual
Moderators: Joel Billings, Sabre21, elmo3
RE: New manual
Hey Everyone! I'd been eyeing the game for past several months and finally got a copy with the sale on GOG!! [:D][:D]
Qq for everyone... there's a 382pg pdf manual included in the game that looks superficially similar to to the 2.5.4 in this thread... would you know if the manual is indeed the updated to the latest version?
Qq for everyone... there's a 382pg pdf manual included in the game that looks superficially similar to to the 2.5.4 in this thread... would you know if the manual is indeed the updated to the latest version?
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RE: New manual
ORIGINAL: zmender
Hey Everyone! I'd been eyeing the game for past several months and finally got a copy with the sale on GOG!! [:D][:D]
Qq for everyone... there's a 382pg pdf manual included in the game that looks superficially similar to to the 2.5.4 in this thread... would you know if the manual is indeed the updated to the latest version?
Absolutely no idea what GOG is and if the game is on the site, should it be there? As far as the manual goes in this link, I edited it and it is the real 2.5.4 manual and is 242p long.
RE: New manual
As a WitP:AE player, I just want to drop by to compliment and congratulate you on your tremendous achievement here. The care and attention to detail pours through the pages. Again, well done! [&o][&o][&o]
- thedoctorking
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RE: New manual
ORIGINAL: zmender
Hey Everyone! I'd been eyeing the game for past several months and finally got a copy with the sale on GOG!! [:D][:D]
Qq for everyone... there's a 382pg pdf manual included in the game that looks superficially similar to to the 2.5.4 in this thread... would you know if the manual is indeed the updated to the latest version?
The manual you got probably only includes changes through 1.0.8. The manual that Chris21wen has been working on is up to date to the current version and contains a whole bunch of explanations in plain language that make the game a whole lot easier to understand. Even someone who has been playing for a while will find stuff we didn't know in there every single time we open it.
RE: New manual
ORIGINAL: Korvar
As a WitP:AE player, I just want to drop by to compliment and congratulate you on your tremendous achievement here. The care and attention to detail pours through the pages. Again, well done! [&o][&o][&o]
+1
Gary Grigsby Discord https://discord.gg/U6DcDxT
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RE: New manual
While updating the index I came across some anomalies. I’ve also had a few pointed out by others.
These are the change, in some cases only educated guesses.
Combat Values (CV)
This is a biggy. I’ve rearranged, into what I think is a more logical order, how the manual covers CV, initial CV and modified CV. Before stuff was all over the place, especially CV modifiers. Note that the information has not changed only were it is. Sections 7.1, 15.6.2, 15.6.3, 15.8.4 cover the main changes but there are others. To find all references to CVs just search or use the index.
Rate of Fire
Covers basic ROF, negative ROF (E.g. -2) and how it is thought ground element ROF is implemented. (5.4.20, 26.3.8.3) which is a guess.
Manpower Production and Migration
Clarification and additions to how they interact (21.1.9).
Rumania, Hungary and rail movement (19.1.1).
An extra gameplay tip on evacuation (21.2.1.1).
Finally some small spelling etc.
Like all changes, anything wrong, not understood etc let me know.
I normally delete old versions but I’ve left it up this time so you can compare if necessary. See first post.
These are the change, in some cases only educated guesses.
Combat Values (CV)
This is a biggy. I’ve rearranged, into what I think is a more logical order, how the manual covers CV, initial CV and modified CV. Before stuff was all over the place, especially CV modifiers. Note that the information has not changed only were it is. Sections 7.1, 15.6.2, 15.6.3, 15.8.4 cover the main changes but there are others. To find all references to CVs just search or use the index.
Rate of Fire
Covers basic ROF, negative ROF (E.g. -2) and how it is thought ground element ROF is implemented. (5.4.20, 26.3.8.3) which is a guess.
Manpower Production and Migration
Clarification and additions to how they interact (21.1.9).
Rumania, Hungary and rail movement (19.1.1).
An extra gameplay tip on evacuation (21.2.1.1).
Finally some small spelling etc.
Like all changes, anything wrong, not understood etc let me know.
I normally delete old versions but I’ve left it up this time so you can compare if necessary. See first post.
RE: New manual
Hey Chris,
22.2.1 Non-Random Weather Table, Note 1 states that there will be no automatic blizzard in December 1941 and January 1942 in Europe Zone but that is incorrect. This was tested and confirmed by joelmar, Telemecus and I, January 1942 is always Blizzard and turns to snow in February 1942. December is Snow.
Cheers!
22.2.1 Non-Random Weather Table, Note 1 states that there will be no automatic blizzard in December 1941 and January 1942 in Europe Zone but that is incorrect. This was tested and confirmed by joelmar, Telemecus and I, January 1942 is always Blizzard and turns to snow in February 1942. December is Snow.
Cheers!
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
RE: New manual
Hi
fyc
17.1 Partisans
This section talks about partisans being active/inactive with inactive having a # against the name in right side bar. This is redundant. Newly created Partisans appear with a status of Unready. The only place where the # appears is in the CR and it denotes the supply status of isolated.
The possible small increase in Morale through successful resupply is only caused by automated night flights and not manual resupply. Include note to this affect/
17.1.1 2nd para
Change 'will be' to 'are'.
17.1.2
Combat Ready - based on morale, number of partisans and supplies - everyone of my 45 units conforms to the standard '90' rule ie morale + toe > 90 = ready, < = unready. The lowest supplies for a ready partisan I have is 28% so I don't think supplies has anything to do with it.
fyc
17.1 Partisans
This section talks about partisans being active/inactive with inactive having a # against the name in right side bar. This is redundant. Newly created Partisans appear with a status of Unready. The only place where the # appears is in the CR and it denotes the supply status of isolated.
The possible small increase in Morale through successful resupply is only caused by automated night flights and not manual resupply. Include note to this affect/
17.1.1 2nd para
Change 'will be' to 'are'.
17.1.2
Combat Ready - based on morale, number of partisans and supplies - everyone of my 45 units conforms to the standard '90' rule ie morale + toe > 90 = ready, < = unready. The lowest supplies for a ready partisan I have is 28% so I don't think supplies has anything to do with it.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
RE: New manual
15.9.4 Effect of Routing
It states that if routed units are stacked with a combat unit, are attacked and are forced to retreat they will shatter. That is not the case and the sentence should be removed.
15.10.1 Displacement Move Procedure
States that "a unit will not displace to a hex that has a non-isolated enemy units within two hexes. This is not the case and I tested this. The sentence should be removed.
It states that if routed units are stacked with a combat unit, are attacked and are forced to retreat they will shatter. That is not the case and the sentence should be removed.
15.10.1 Displacement Move Procedure
States that "a unit will not displace to a hex that has a non-isolated enemy units within two hexes. This is not the case and I tested this. The sentence should be removed.
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
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RE: New manual
Not gone away, just other thing to do.
Before I make the changes could they be confirmed by other please, I don't have time to test myself.
Before I make the changes could they be confirmed by other please, I don't have time to test myself.
RE: New manual
ORIGINAL: Chris21wen
Before I make the changes could they be confirmed by other please, I don't have time to test myself.
I confirm for post #148
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
RE: New manual
Hello Chris,
14.1.5 Tactical Movement Points Chart.
Cost for entering rough hex for motorised units is 4.

14.1.5 Tactical Movement Points Chart.
Cost for entering rough hex for motorised units is 4.

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Amnestia to jest dla złodziei, a my jesteśmy Wojsko Polskie!
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RE: New manual
After hours of confusion, I think I found some minor errors in v2.5.5 Unofficial Manual for WitE v1.11.03 when comparing it to the whatsnew.pdf
18.2.1.1. on page 161 isn't updated for v1.09.01: Increased the number of disabled men killed each logistics phase on the Axis side from 0.05% to 0.25%. This means returns will be reduced from 0.95% to 0.75%. Soviet ratios remain at 0.5%.
5.4.2.1. on page 52 isn't updated for v1.11.02: Damaged elements will yield more disabled men while being sent to pool or discarded during the logistics phase, 50% for the Soviet (instead of 40%), and 40% for the Axis
(instead of 30%).
18.2.1.1. on page 161 isn't updated for v1.09.01: Increased the number of disabled men killed each logistics phase on the Axis side from 0.05% to 0.25%. This means returns will be reduced from 0.95% to 0.75%. Soviet ratios remain at 0.5%.
5.4.2.1. on page 52 isn't updated for v1.11.02: Damaged elements will yield more disabled men while being sent to pool or discarded during the logistics phase, 50% for the Soviet (instead of 40%), and 40% for the Axis
(instead of 30%).
RE: New manual
I think the range for air units has been changed. Instead of 10 range per hex, its now 30 range per hex. I could be mistaken and this varies with missions, but it works when you set range manually.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
RE: New manual
Remember it is still 10 miles per hex normally - it is only the mutlipliers for combat that make it 30 or ro miles per hex and they are detailed elsewhere.
Also a suggested correction to the manual can be found at fb.asp?m=4767576
Also a suggested correction to the manual can be found at fb.asp?m=4767576
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- AugustvonMackensen
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RE: New manual
15.3.2.3. Fortification Level Decay:
Only fortifications of level 4 and 5 don't decay.
Level 3 forts decay, but it seems that the decay is independent of weather unlike levels 0-2 which decay more in bad weather.
Only fortifications of level 4 and 5 don't decay.
Level 3 forts decay, but it seems that the decay is independent of weather unlike levels 0-2 which decay more in bad weather.
- AugustvonMackensen
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RE: New manual
5.1.3. Soft Factors:
Number of Support Units attached to a HQ Unit
Bright Green = 0-5
Dark Green = 6-11
Yellow = 12-17
Orange = 18-24
Red = 25+
Construction units are not counted
Number of Support Units attached to a HQ Unit
Bright Green = 0-5
Dark Green = 6-11
Yellow = 12-17
Orange = 18-24
Red = 25+
Construction units are not counted
- AugustvonMackensen
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RE: New manual
Factory Start Limit
Please add the following information to 5.4.4. "City Production List Window" and/or to 21.1.7.1. "Aircraft, AFV and Combat Vehicle Factory Expansion and Build Limit":
If the city production list window shows two values for build limit (x .. y), then y is the factory build limit and x is the factory start limit. Any factory upgrading to a factory with a start limit will be reset to size x. This is among other things important for Soviet factory evacuation, as it brings no benefit to evacuate lots of factory points for a factory that will be reset in size very soon.
Please add the following information to 5.4.4. "City Production List Window" and/or to 21.1.7.1. "Aircraft, AFV and Combat Vehicle Factory Expansion and Build Limit":
If the city production list window shows two values for build limit (x .. y), then y is the factory build limit and x is the factory start limit. Any factory upgrading to a factory with a start limit will be reset to size x. This is among other things important for Soviet factory evacuation, as it brings no benefit to evacuate lots of factory points for a factory that will be reset in size very soon.
RE: New manual
If you only partially evacuate a factory doesn't it start with a higher damage rate?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne