WitE 2

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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sixten992
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RE: WitE 2

Post by sixten992 »

I do not think it will be “abuse” as long as it is fairly realistic. If a Soviet unit is attacked the unit should be occupied by defending and therefore also have less time to move during the Soviet turn. In addition, addressing the balance question, it does not matter that much for the Soviets in 1941 if some of their units loose say 10-30 % of their movement points during a turn. It will be much worse for the Germans since fast forward movement is much more crucial for their strategy in 1941.
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RedLancer
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RE: WitE 2

Post by RedLancer »

A rule already exists that was added to WITW which reduces MPs for units attacked in the previous turn and don’t forget combat delay too.
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sixten992
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RE: WitE 2

Post by sixten992 »

Great, I have never played WitW, but I assume that this rule will be included in WitE 2 also?
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RedLancer
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RE: WitE 2

Post by RedLancer »

I certainly think so. It came up in discussion on the tester forum some time ago which is why I remembered it. WitE2 builds on the WitW.
John
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sixten992
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RE: WitE 2

Post by sixten992 »

Good, thanks!
Zombly
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RE: WitE 2

Post by Zombly »

Is it possible in WitE2 we could get some more in game analytics? like some graphs of different pools over some number of turns and things of the sort? its not a big deal if we dont get any but i love the extra information, especially when presented as a nice looking line graph
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Joel Billings
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RE: WitE 2

Post by Joel Billings »

Something like this?

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Joel Billings
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RE: WitE 2

Post by Joel Billings »

Or this? These are not final screens, but it gives you an idea of where we're headed. The line graphs are in WitW, so we are just expanding the items graphed for WitE2. The pie charts are a new element in WitE2.

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Zombly
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RE: WitE 2

Post by Zombly »

yes! exactly that sorta stuff! love you guys!
clear presentation of information is something ive always wanted in WitE
glad to see these things continuing to improve [:)]
(i never play WitW because i have never found the time to learn the air systems so i always forget what improvements it has and doesnt, though im also very happy to hear that the air systems are being made a bit easier to use as well)
SparkleyTits
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RE: WitE 2

Post by SparkleyTits »

[&o][&o][&o]
ledo
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RE: WitE 2

Post by ledo »

That also looks like an oil/resource shortage is possible based on those numbers. That would be interesting to see.

Really like the graphics will add a lot to the top-level reporting.
Simon Edmonds
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RE: WitE 2

Post by Simon Edmonds »

Love the charts. Looks like WitE2 is something to get seriously excited about.
wkuh
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RE: WitE 2

Post by wkuh »

Indeed... can't wait!
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Bamilus
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RE: WitE 2

Post by Bamilus »

damn man......love the way the games model individual soldiers and equipment, but it's meaningless without the graphs and charts. so excited for this
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Generalfeldmarschall_Rommell
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RE: WitE 2

Post by Generalfeldmarschall_Rommell »

First of all, congratulate them on the game and the improvements they will introduce in wite2. Is the best game of the second world war I know[&o][&o][&o]

the graphics are a great improvement. thinking while I play I propose to exploit the large amount of information ascending. for example:

- Have aggregate information at the level of the army, army, etc. of the same variables that exist at the division level: supplies, fatigue, fuel, TOE, etc.
- To have information added at army level relative to active front troops, available, lost caused, lost received.

Other ideas:
-To allow the campaign mode to be played by choosing an army or group of the army or a general and the rest to manage the AI.

-WITW. The eastern front is no longer enough ... besides including the western front, this game deserves a War in the World![:D]
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Gilmer
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RE: WitE 2

Post by Gilmer »

I'm drooling over those graphs...no wait, I fell asleep and was drooling. But I still love the graphs!!!!!
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Mamluke
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RE: WitE 2

Post by Mamluke »

Love those graphs too! this game is looking more promising every month!
angriffsteiner
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RE: WitE 2

Post by angriffsteiner »

Those statistical graphs look amazing, its such a great addition to see the evolution of manpower, equipment and resources over time.
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56ajax
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RE: WitE 2

Post by 56ajax »

If there are any rules or functions impacted by the closeness of an enemy unit, it would be really handy if the distance to the nearest enemy unit is displayed on the unit details window. (Sure beats manual counting).
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RE: WitE 2

Post by Niedowidek_slith »

Hi,

I think it would be great if WITE 2 had option to automatically generate situational maps. Something like a feature implemented in The Operational Art of War (excuse me for bringing up a competition). In its manual they describe it like this:

""Movies: This option creates two BMP files in the Saves directory at the end of each player’s Turn. One is of the entire map at the microview scale; the other is of the entire map zoomed out (small 2D mode) scale. This can be used for creating AARs and to keep track of your general campaign progress. You can link these images together using second-party graphics software and view your progress towards victory (or defeat) as a snapshot movie."

It wasn't hard to implement with WITE (I mean actual, first, WITE) using Commander's Report sheets and tga map images included in game. I heard that WITW (and I presume WITE2 too) has single hexagon images instead of large map TGA images, though.

Artur
The most dangerous thing in the combat zone is an officer
with a map.
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