ORIGINAL: saintsup
i'm pretty sure Heliodorus is talking about human vs human play.
If thats the case...forget my hasty comment [;)]
I jumped nearly to the end of the topic without reading the OT...facepalm...
Moderators: Joel Billings, elmo3, Sabre21
ORIGINAL: saintsup
i'm pretty sure Heliodorus is talking about human vs human play.
ORIGINAL: johntoml56
I can well understand this game not being fun to play, or being a foregone conclusion for the experienced player. Afterall it is an historical game and we all know the historical result; what seems to be lacking is a mechanism that somehow enforces some of the historical decisions made during that period. For example, I think it was Stalin who ordered his armies to hold Kiev and lost 600,000 in the process (or Hitler to hold Stalingrad etc). We as players would not do this, we know historically what is coming so we high tail it out of there....
Now I'm pretty certain tht the Russians didnt retreat all the way to the leningrad/moscow/stalingrad line because they felt like it; they were ordered to, rushed troops to the front and tried to stop the Geramns much further West but couldnt....
perhaps the Game needs some type of Hitler/Stalin political mechanism which somehow penalises the player for eg abandoning Kiev; this is already partly calulated into the Victory Points, but perhaps some Admin point penalty as well, or Kiev falls, morale drops by % etc...
still the experienced player will work out the mechanics of the new rule, and over time play it to maximum advantage, just like a good General....
Isn't this a symptom of the game giving you as much freedom as it does?At present, the German's glory days end at Turn 18. This is a-historic.
I want a game that reflects the uncertainty and fluidity of 1942 and 1943.
ORIGINAL: Joel Billings
The tough part is that we see some good German players that are doing very well, and many comments are that with HQ build up the German players are too strong. It's hard to deal with that issue and your feeling that the German situation is too difficult. I really don't think we know enough about 1942 in 1.04 yet because we haven't had many games with good German players and good Soviet players get that far. More games may show us that high level forts need to be more of a decision with costs then something that is automatic, but this would require interface and AI changes, so it would not be an easy change. For that kind of change to be made we've got to see more evidence that this is a problem.
ORIGINAL: Joel Billings
The tough part is that we see some good German players that are doing very well, and many comments are that with HQ build up the German players are too strong. It's hard to deal with that issue and your feeling that the German situation is too difficult. I really don't think we know enough about 1942 in 1.04 yet because we haven't had many games with good German players and good Soviet players get that far. More games may show us that high level forts need to be more of a decision with costs then something that is automatic, but this would require interface and AI changes, so it would not be an easy change. For that kind of change to be made we've got to see more evidence that this is a problem.
ORIGINAL: heliodorus04
ORIGINAL: Joel Billings
The tough part is that we see some good German players that are doing very well, and many comments are that with HQ build up the German players are too strong. It's hard to deal with that issue and your feeling that the German situation is too difficult. I really don't think we know enough about 1942 in 1.04 yet because we haven't had many games with good German players and good Soviet players get that far. More games may show us that high level forts need to be more of a decision with costs then something that is automatic, but this would require interface and AI changes, so it would not be an easy change. For that kind of change to be made we've got to see more evidence that this is a problem.
I certainly appreciate the need to wait for enough data.
But to me, you seem to be saying something that, were I a designer, I would take special interest in finding an answer to:
Why aren't many games making it to 1942?
My writing in this post, I feel, identifies the chief problem:
At the macro level, it's because only 2 things matter to the German (Leningrad and casualties).
At the micro level, the ease with which the Soviet can safeguard the casualty total through complete freedom of movement (which I don't want to take away and don't have a solution for) and fortification again steals the German player's hope by Turn 18.
Now, I may be wrong, of course. But my hypothesis is that you're NOT GOING to get 1942 data because of the 1941 situation. Germans will keep quitting.
My position is that you ought to have enough data to see that 1941 is the real problem for 1942.
One thing I always concede is that I'm not a programmer, and I have no idea how difficult stuff is to code, implement, and integrate into the game.
ORIGINAL: heliodorus04
At the macro level, it's because only 2 things matter to the German (Leningrad and casualties).
At the micro level, the ease with which the Soviet can safeguard the casualty total through complete freedom of movement (which I don't want to take away and don't have a solution for) and fortification again steals the German player's hope by Turn 18.
Wouldn't the AP cost of rebuilding surrendered/shattered units eventually be a bottle-neck for the Russian if the Germans kill off enough of them? It seems like it should be, if it isn't, given the production dichotomy of the 2 sides.ORIGINAL: Klydon
The only strategy that makes sense for the Germans in 1942 is to kill Russian units for the sake of killing them.
Can we bury this last sentence? I'm tired of it.ORIGINAL: hfarrish
If the Level 1 and 2 fort building is limited even more (and according to other suggestions on this board, factory evac and rail are further limited), the position of Soviet players will be totally untenable...which perhaps is the desired result.
I agree with this in concept.As far as the 42 campaign, if the Soviet player preserves his army in 41 and doesn't launch a bunch of wildly ineffective, costly Spring attacks (a la Stalin), why shouldn't he have a much better chance of preventing large scale German gains? Case Blue would never have gotten as far as it did if the Soviets hadn't thrown away a substantial chunk of their forces during the spring.