New manual

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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STEF78
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RE: New manual

Post by STEF78 »

[&o][&o][&o][&o][&o]
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Rodimstev
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RE: New manual

Post by Rodimstev »

@Chris21wen:
@morvael:

a big thanks

a very hard work for all players.it is wonderfull

rodim
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nukkxx5058
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RE: New manual

Post by nukkxx5058 »

Cool ! Thanks man ! Always loved big fat manuals, so an updated version is highly appreciated :-) [&o]
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Chris21wen
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RE: New manual

Post by Chris21wen »

Another update. See first post for link. Last for a while I'm on my hols.
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nukkxx5058
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RE: New manual

Post by nukkxx5058 »

Oh ! You added page numbers :-) Excellent ! I was precisely going to ask. Brilliant !
A clickable table of contents would the ultimate improvement :-)

Thanks man for your work !
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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39battalion
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RE: New manual

Post by 39battalion »


Many,many thanks Chris.

This is simply wonderful....
Chris21wen
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RE: New manual

Post by Chris21wen »

ORIGINAL: nukkxx

Oh ! You added page numbers :-) Excellent ! I was precisely going to ask. Brilliant !
A clickable table of contents would the ultimate improvement :-)

Thanks man for your work !

I'm back form my hols in India, not called Increadible India for nothing.

In answer to your question I do intend to make it so when finished but I'm using Open Office and learning it as I go on. It has a lot of little, some not little, quirks unlike Microsoft Word which is pretty stable and know like the backof my hand.
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RE: New manual

Post by Denniss »

Is Apache Open Office still supported?
You may want to try Libre Office which started from the same codebase but had seen very active development since.
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RE: New manual

Post by Chris21wen »

ORIGINAL: Denniss

Is Apache Open Office still supported?
You may want to try Libre Office which started from the same codebase but had seen very active development since.

I still get updates but i'll take a look at it.
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RE: New manual

Post by Mac Linehan »

Chris21wen-

Absolutely Magnificent, Sir. My respect for your enthusiasm and commitment to keeping WitE cutting edge.

Thank You!

Mac
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keitherson
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RE: New manual

Post by keitherson »

This manual is a fantastic asset Chris, thank you.
I wish this had been around when I tried to learn the game a year and a half ago.
It is incredibly daunting for new players to read the whole original manual, play for a while and realize half of the rules they read are wrong, then reading the US LETTER condensed rules, trying to remember what the changes were before playing many hundreds of hours more and gradually realizing that that rulebook is quite outdated too, then being left CTRL+Fing "What's New" to figure out what has changed about the topic you want to understand, hoping you guessed the right keywords.
I really hope WITE2 will find a way to avoid this issue, maybe by allowing the some of the major contributors in the community to directly assist with edits to the manuals (perhaps not exclusively PDFs?).

Here are a couple of mistakes I noticed today in the national morale section (in green). Some may be based on already incorrect and incomplete information from the changelogs, but I have double checked all of these in game just now.

Page 114: 9.1.3
>Except for Finland, national morale levels change over time.

Should read "Finland and Italy" since both countries have static NM

>Soviet Naval Infantry Brigades or units smaller than a brigade have a minimum national morale of 50.
Numerous other Brigade size receive this minimum of 50 NM not just Naval Infantry. Ski brigades, AT Artillery Brigades, RR Construction Brigades, Fortified Regions, Engineer Sapper Brigades, Airborne Brigades, Motorized and Tank Brigades (including broken down Corps brigades), NKVD Border regiments (regiments, but just to be thorough), 42 Gun brigades and Light Gun brigades. I thinks that's all of them.
I scoured June, July, Sep, Oct 41 and parts of 1942 looking for the old on map 41 PVO AA Brigade, assuming it had the +5NM but I cant build it in these months. according to older threads it began in june 1941.
In short, Rifle and Naval rifle Divisions seem to be the exception to the brigade&lower=NMmin50 rule rather than Just Naval Infantry receiving the benefit.

page 114: 9.1.4
>Soviet Motorized (from Sept 1942-August 1943) +5, Soviet Motorized Units (Sept 1943-end of war) +10
There are two exceptions to this. First is all Guards Light rocket battalions and regiments and Guards Heavy rocket regiments. They are listed as motorized in the support unit detail window but they always have just +10 morale over non motorized SUs when their Guards status should give +10 and the motorized unit NM bonus of sept 42 and 43 for +15 and +20 total. All other motorized SUs can receive up to +20NM when they are guards and it is after September 1943. This includes other units that receive guards status automatically, such as heavy tank regiments and brigades.
The other exception is SUs that would normally be non-motorized but are attached to motorized corps. Again, this uses more trucks and the support unit detail window lists the unit as motorized but no motorized NM increase occurs.

Also not mentioned, Special NKVD Units receive +5 to NM (i think they are only in non 1941 campaign scenarios). i.e. 69th NKVD rifle brigade, and there half a dozen NKVD divisions in 1942 campaign such as 1st NKVD Rifle Division and other scenarios, all with +5NM.


Edit 10/24: I also noticed that guards heavy rocket regiments do not get the motorized national morale bonus despite being motorized after the toe change from battalion to regiment.
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RE: New manual

Post by Chris21wen »

ORIGINAL: keitherson

This manual is a fantastic asset Chris, thank you.
I wish this had been around when I tried to learn the game a year and a half ago.
It is incredibly daunting for new players to read the whole original manual, play for a while and realize half of the rules they read are wrong, then reading the US LETTER condensed rules, trying to remember what the changes were before playing many hundreds of hours more and gradually realizing that that rulebook is quite outdated too, then being left CTRL+Fing "What's New" to figure out what has changed about the topic you want to understand, hoping you guessed the right keywords.
I really hope WITE2 will find a way to avoid this issue, maybe by allowing the some of the major contributors in the community to directly assist with edits to the manuals (perhaps not exclusively PDFs?).

It was daunting for me having not played for a number of years. I've never understood why mamuals are not updated as the game goes on, WitP AE is another example and that has even more radical changes than WitE but some one is now udating it.

As far as the errors go I'll check them out.
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56ajax
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RE: New manual

Post by 56ajax »

Hi Chris, Thanks for all your efforts.

Is the following documented anywhere? I think I am quoting Joel from 5 years ago.

"Ok, it does look like the Finnish no move area is effectively frozen until the Soviet turn 4. Any Soviet units that move into this area will be given 0 MPs. We should document this."

What this means that even though the Soviet 7th Independent Army and subordinates become unfrozen on T3 they are given 0 MPs as they are in a frozen area, I think.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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RE: New manual

Post by Chris21wen »

Sections now read or will when I publish next.

9.1.3. Basic Levels of National Morale
The below table summarises the basic national morale level for each nation. Note that national morale may change over time and can also be modified by the difficulty level Morale Level Modifier in the game option screen. (3.3.3). With the exception of Soviet Rifle, Naval Rifle and Marine Rifle Brigades, brigade sized and smaller units have a minimum national morale of 50.

9.1.4. Modifications to National Morale
The following units receive bonuses to their National Morale. Bonuses are cumulative except for Soviet Light Rocket units, which, although considered motorized, do not get the Soviet Motorized bonus. This I think is an oversight on behalf of the programmers rather than a rule.
• All Mountain, Airborne and Air Landing units +5
• Axis Cavalry +5, Axis Allied motorized +5, German Motorized Units +10.
• Axis elite units +15, German SS +5 in 1941, +10 in 1942, +15 1943 and later.
Soviet NKVD +5, Soviet Cavalry (from Jun 41 to Mar 42) +5, Soviet Motorized (from Sept 1942-August 1943) +5, Soviet Motorized Units (Sept 1943-end of war) +10
• Soviet Guard units +10.
HQ and airbase units do not receive the motorized bonus to national morale.

All are documented in the changes but I missed them with the exception of the SU rocket units. I'm assuming this is a programming error rather than a rule?
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RE: New manual

Post by Chris21wen »

ORIGINAL: 56ajax

Hi Chris, Thanks for all your efforts.

Is the following documented anywhere? I think I am quoting Joel from 5 years ago.

"Ok, it does look like the Finnish no move area is effectively frozen until the Soviet turn 4. Any Soviet units that move into this area will be given 0 MPs. We should document this."

What this means that even though the Soviet 7th Independent Army and subordinates become unfrozen on T3 they are given 0 MPs as they are in a frozen area, I think.

There is and it's undocumented. Any Soviet unit moving west of x=90, I assume, and north of y=10 will be frozen in place until turn 4. Basically the Finnish No Attack Line
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AlexSF
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RE: New manual

Post by AlexSF »

ORIGINAL: 56ajax

Hi Chris, Thanks for all your efforts.

Is the following documented anywhere? I think I am quoting Joel from 5 years ago.

"Ok, it does look like the Finnish no move area is effectively frozen until the Soviet turn 4. Any Soviet units that move into this area will be given 0 MPs. We should document this."

What this means that even though the Soviet 7th Independent Army and subordinates become unfrozen on T3 they are given 0 MPs as they are in a frozen area, I think.

In my game, on turn 2, I moved the Baltic Air HQ all the way North near the 7th Independant Army. I was surprised to see it frozen with 0 MP on turn 3. I guess it illustrates your point about frozen zone.
On turn 4 it got unfrozen together with the other units around it.
"My centre is yielding. My right is retreating. Situation excellent. I am attacking." Maréchal Foch, 1914.
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RE: New manual

Post by Chris21wen »

Another update v1_4. See first post for link.
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RE: New manual

Post by Chris21wen »

ORIGINAL: Denniss

Is Apache Open Office still supported?
You may want to try Libre Office which started from the same codebase but had seen very active development since.

Much more stable and does create content links when pdfs are created so I'll be using it in future. One very importent factor in my desicion to use Libre is it opens Apache document with no annoying formatting errors. It does have on small bug bear, it takes much longer to load a document and I've yet work out why.

Thanks for point me too it.
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RE: New manual

Post by Denniss »

do you use the 32 or 64 Bit version of libre office ?
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RE: New manual

Post by Chris21wen »

ORIGINAL: Denniss

do you use the 32 or 64 Bit version of libre office ?

Version: 6.1.2.1 (x64). I've since looked into it and it's something to do with memory usage and the number of pics but I can't find out how to fix it.
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