Gary Grigsby’s War in the East: Don to the Danube Announced!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Arckon
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Arckon »

Thanks Elmo and Commanderski, for the confirmation. Appreciated.
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by heliodorus04 »

First, I already supported 2by3 Games when I paid $90 US for the download, hard-copy, and manual.
That manual was out-dated when it shipped, and no one has ever suggested compensating the players who paid an additional $10 for a glossy coaster. If Matrix wanted to show appreciation to ME for paying almost 100% more than ANY OTHER COMPUTER GAME RELEASED IN THE LAST 3 YEARS (collectors/deluxe editions excepted), the scenario pack would be gratis.

So you'll have to forgive me if I feel I've already gone above and beyond the call of duty where "Support" for a developer and a product are concerned. I paid the premium, now you get to hear my opinion. And they day that Matrix decides it doesn't want to hear my opinion any more, I fully welcome them to ban me and see how the publicity of that shakes out...

I post my criticisms for the following reason:

War in the East is a simulation, not a game. And I want future customers to hear the negatives about their products so they don't end up where I have.

War in the East asked an excessively high price point in December 2010 upon release, and it is clear in the 15 months since then, that the game was in a mid-term Beta-testing state (see the 1942 experience drop when German TOEs changed in early 42 as one concrete example).

The problem with that is that the vast majority of bug-fixes/code-changes/feature-improvements have coincided with the simulation aspect of the game, with the result that the game is more lop-sided against Germany now than it was at release. It also means the developers have a particular bias to ignore important facts (like Soviet 1941 doctrine being offense first) or a-historically rationalize abstract concepts back to their perspective on what the product simulates (which is the Soviet rise to power following entry into World War 2). Another concrete example is the operational flexibility advantage given to the Soviet Union through the Admin Point concept (Soviet divisions cost 350% less, on average, to transfer among HQs versus German, which is conceptually anathema to the doctrinal capabilities of the respective armies).

So if you buy a 2by3 game with a different expectation of what could have happened in their simulation concept, you're not really one of the customers they've designed the product for, and the best you can hope for is pedantic attempts to re-educate you by a community that worships Glanz the way some nomadic tribes worship the sun.

In context you're being asked to pay a price premium for entry for the original product, and it is compounded by the fact that 2by3 is now asking you to pay for a scenario pack when they already had you paying almost twice what comparable products cost.

I'm a disappointed customer warning people to check their own expectations for the game before they buy it, because if you expect that you can improve upon Germany's historical performance in a significant way (at least against a human Soviet opponent) you are in for major disappointment and frustration.

I consider that a service to both game players and to Matrix:
Here is a very detailed view of one customer's opinion of your product. And as mentioned in this thread, I am not alone among the vocal disaffected crowd.

Now for anyone curious about this post, or preferably sympathetic to it, watch how the community berates me and invites me to quit playing. This is the "support" given by the WitE community.

Caveat emptor - War in the East is a simulation, not a game.

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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by GBS »

Well for what I have and will pay it would be nice to have an up to date manual even in digital form. This might take somw work but hell, thats what we pay and you get paid for.
"It is well War is so terrible lest we grow fond of it." -
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Erik Rutins »

Hi Heliodorus,
ORIGINAL: heliodorus04
First, I already supported 2by3 Games when I paid $90 US for the download, hard-copy, and manual.
That manual was out-dated when it shipped, and no one has ever suggested compensating the players who paid an additional $10 for a glossy coaster. If Matrix wanted to show appreciation to ME for paying almost 100% more than ANY OTHER COMPUTER GAME RELEASED IN THE LAST 3 YEARS (collectors/deluxe editions excepted), the scenario pack would be gratis.

So you'll have to forgive me if I feel I've already gone above and beyond the call of duty where "Support" for a developer and a product are concerned. I paid the premium, now you get to hear my opinion. And they day that Matrix decides it doesn't want to hear my opinion any more, I fully welcome them to ban me and see how the publicity of that shakes out...

The price is the price. It doesn't entitle you to anything except the product you purchased. With that said, neither does it make us all right. It's set where it is to cover costs and allow for future development. We try to maximize our profits, but in this niche that does not mean that we are driving expensive cars or living in big houses. It just means that development on future games gets to continue. The number of developers and designers that can make a game like this is extremely limited, as is the number of publishers who understand this niche and would be willing to publish it and work with the developer to cater to the niche rather than turning it into something else.

With that said, we always listen to our customers and we appreciate your feedback. The main thing we ask is that feedback be constructive and civil.
War in the East is a simulation, not a game. And I want future customers to hear the negatives about their products so they don't end up where I have.

War in the East is definitely a game, not a simulation. It is a very realistic game, but I think you may misunderstand what a simulation of the entire Eastern Front would actually look like if it were ever to be developed. That would likely be a fifty year development task...
War in the East asked an excessively high price point in December 2010 upon release, and it is clear in the 15 months since then, that the game was in a mid-term Beta-testing state (see the 1942 experience drop when German TOEs changed in early 42 as one concrete example).

The game had close to two years of very active beta testing before release and we held the release until we felt it was finished. It was certainly not released unfinished, but as with any computer game of this complexity ever released, further fixes, tweaks and changes were required once more feedback was received. Each player has his own playstyle and it's true that developers and veteran testers will play a game differently from new customers. Once we had a better sense of the full range of playstyles and experiences and more information and feedback, we actively supported the community and made adjustments and released multiple updates to continue improving the game.
The problem with that is that the vast majority of bug-fixes/code-changes/feature-improvements have coincided with the simulation aspect of the game, with the result that the game is more lop-sided against Germany now than it was at release. It also means the developers have a particular bias to ignore important facts (like Soviet 1941 doctrine being offense first) or a-historically rationalize abstract concepts back to their perspective on what the product simulates (which is the Soviet rise to power following entry into World War 2). Another concrete example is the operational flexibility advantage given to the Soviet Union through the Admin Point concept (Soviet divisions cost 350% less, on average, to transfer among HQs versus German, which is conceptually anathema to the doctrinal capabilities of the respective armies).

I played the game in the two years before release and I find it easier to play Germany now and do well into the late war than in the pre-release and release builds. I find that the game has improved substantially, even though at the time of release I felt it was fantastic. It has benefited from continued developer attention and great community feedback. I do not see that we've taken a step back.

There are definitely some changes that have changed the balance against Germany and others against the Soviets. Changes are driven by feedback and analysis, not by agenda and they have to be viewed in the context of the whole. The overall complexity of the game is such that when any individual change is taken in context and played through rather than analyzed in theory, it often proves to be less significant.

The goal of the game is to model the historical reality to a greater degree than in any previous game, but it is not a simulation, was not designed to be a simulation and is definitely sold as a game. We continue to put realism as one of our highest goals, but there are many compromises that can easily be seen in this and any other computer game where gameplay and user experience are chosen over pure simulation.
So if you buy a 2by3 game with a different expectation of what could have happened in their simulation concept, you're not really one of the customers they've designed the product for, and the best you can hope for is pedantic attempts to re-educate you by a community that worships Glanz the way some nomadic tribes worship the sun.

I think your civility broke down a bit here.

What you will get is the most realistic game of the Eastern Front ever made, in my opinion. That's what we promised and that's what we delivered. You will not get perfection as that is not humanly possible and has never been achieved in any computer game, but if you enjoy Eastern Front monster games, this is the best one yet.
In context you're being asked to pay a price premium for entry for the original product, and it is compounded by the fact that 2by3 is now asking you to pay for a scenario pack when they already had you paying almost twice what comparable products cost.

Every gamer can make a decision about whether the price is right for them. War in the East was also recently part of our holiday sale and will be again. The expansion is again a decision each person can make, whether the additional content and the improvements to the base game and editor that the work on the expansion drove (and which are being provided to all War in the East owners for free) are worth the price.
I'm a disappointed customer warning people to check their own expectations for the game before they buy it, because if you expect that you can improve upon Germany's historical performance in a significant way (at least against a human Soviet opponent) you are in for major disappointment and frustration.

I consider that a service to both game players and to Matrix:
Here is a very detailed view of one customer's opinion of your product. And as mentioned in this thread, I am not alone among the vocal disaffected crowd.

Now for anyone curious about this post, or preferably sympathetic to it, watch how the community berates me and invites me to quit playing. This is the "support" given by the WitE community.

Caveat emptor - War in the East is a simulation, not a game.

I'm sorry you are disappointed. I think this post is actually somewhat misleading to customers who have not played the game, as while there is certainly passion and friction and some frustration with each update and balance change, the vast majority see a game that was great at release and is improving. Financial incentives aside, I would kick myself as a wargamer if I let you talk me out of playing this game without trying it myself.

With that said, we do take criticism seriously and we always discuss and consider feedback from all community members when analyzing our decisions and planning the way forward.

We are hip-deep in War in the West at this point, and many of the suggestions that have not made it into War in the East will be included in War in the West. I hope you will be less disappointed in the future regarding War in the East, but I hope you'll at the least take another look at War in the West.

Regards,

- Erik


[/quote]
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CEO, Matrix Games LLC


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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Aurelian »

A simulation of the entire Eastern Front...

In 1977 an issue of The General had a whimsical article about the ultimate wargame.

IT!-The Individual, Man-to-man Combat Game of World War 11, 1939-1945.

25,000 counters for Third Reich leaders. Every individual soldier/sailor/weapon. And civilians too.

A game board that spans 30 acres.

Just preparing a paratrooper: One turn to outfit him with a uniform and weapons. One to give him the chute and run pre jump checks. Then, if necessary, spend a number of turns putting him on a vehicle or marching on foot to the plane. Hoping that the Transport Accident Chart lets him arrive in one piece. Then In addition to this, the paratrooper may not put on his parachute unless the existence of said parachute has been confirmed by the normal
production, delivery and packing process . Once all these operations have been performed, the paratrooper is said to be equipped, and a Paratrooper Equipped marker is placed under the paratrooper to signify this. Paratroops must be carried on planes if they are to act as paratroops, and only on planes conforming with the Plane Readiness criteria as explained in 422:09:234:60r
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Kubel »



I'm in; $15 for scenarios works just fine for me.
Don
"Our profession should always be crowned by heroic death in battle" Generalfeldmarschall Fedor von Bock
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Kubel »

WAR IN The WEST!!!!!!
[&o]

Sweet, looking forward to that one.
Don
"Our profession should always be crowned by heroic death in battle" Generalfeldmarschall Fedor von Bock
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ird
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by ird »

ORIGINAL: heliodorus04

First, I already supported 2by3 Games when I paid $90 US for the download, hard-copy, and manual.
That manual was out-dated when it shipped, and no one has ever suggested compensating the players who paid an additional $10 for a glossy coaster. If Matrix wanted to show appreciation to ME for paying almost 100% more than ANY OTHER COMPUTER GAME RELEASED IN THE LAST 3 YEARS (collectors/deluxe editions excepted), the scenario pack would be gratis.

So you'll have to forgive me if I feel I've already gone above and beyond the call of duty where "Support" for a developer and a product are concerned. I paid the premium, now you get to hear my opinion. And they day that Matrix decides it doesn't want to hear my opinion any more, I fully welcome them to ban me and see how the publicity of that shakes out...

I post my criticisms for the following reason:

War in the East is a simulation, not a game. And I want future customers to hear the negatives about their products so they don't end up where I have.

War in the East asked an excessively high price point in December 2010 upon release, and it is clear in the 15 months since then, that the game was in a mid-term Beta-testing state (see the 1942 experience drop when German TOEs changed in early 42 as one concrete example).

The problem with that is that the vast majority of bug-fixes/code-changes/feature-improvements have coincided with the simulation aspect of the game, with the result that the game is more lop-sided against Germany now than it was at release. It also means the developers have a particular bias to ignore important facts (like Soviet 1941 doctrine being offense first) or a-historically rationalize abstract concepts back to their perspective on what the product simulates (which is the Soviet rise to power following entry into World War 2). Another concrete example is the operational flexibility advantage given to the Soviet Union through the Admin Point concept (Soviet divisions cost 350% less, on average, to transfer among HQs versus German, which is conceptually anathema to the doctrinal capabilities of the respective armies).

So if you buy a 2by3 game with a different expectation of what could have happened in their simulation concept, you're not really one of the customers they've designed the product for, and the best you can hope for is pedantic attempts to re-educate you by a community that worships Glanz the way some nomadic tribes worship the sun.

In context you're being asked to pay a price premium for entry for the original product, and it is compounded by the fact that 2by3 is now asking you to pay for a scenario pack when they already had you paying almost twice what comparable products cost.

I'm a disappointed customer warning people to check their own expectations for the game before they buy it, because if you expect that you can improve upon Germany's historical performance in a significant way (at least against a human Soviet opponent) you are in for major disappointment and frustration.

I consider that a service to both game players and to Matrix:
Here is a very detailed view of one customer's opinion of your product. And as mentioned in this thread, I am not alone among the vocal disaffected crowd.

Now for anyone curious about this post, or preferably sympathetic to it, watch how the community berates me and invites me to quit playing. This is the "support" given by the WitE community.

Caveat emptor - War in the East is a simulation, not a game.



Hi,

Like you I initially baulked at what I considered an excessive price. Finally I gave in due to my interest in this particular conflict and all I can say is that I consider that the money was well spent. I'm not saying that the game is perfect and I understand most of your niggles. The way I judge the money aspect is that I am 43 and have been playing computer games (mainly military strategy) for 30 years since the days of the ZX81 - I have never put in as much time on a game as I have on WITE and yet I still feel as though I am only scratching the surface. I will be purchasing the expansion on the day of release.

I'm not trying to argue with your points but I did want to put the other side of the coin. I'm not some fanboy who agrees with every change made to the game and is oblivious to its flaws (I would love to see a more detailed air model). I can only look at my experience - I've played mainly single player but dabbled with PBEM with a couple of scenarios. I play other games but keep coming back to this one. I don't "worship Glanz" but I do read extensively about this conflict - I don't claim to be an expert - and feel that for anyone with a similar interest then the game is worth it's price tag (I'd prefer it to be half the price but it isn't so I'm judging it on it's value to me).

This is just my opinion. I know many people will disagree but that won't alter the pleasure I've had out of the game (and to me it is a game)
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Kel »

I will of course buy Don to the Danube without questions and support WiTE as much as I can.

HOWEVER

I would definitely be a much happier customer and gamer if future expansions add some +new+ features such as

- a map expanded to allow for a less clumsy treatment of the finnish theater

- the ability for the Axis side to build some SUs. (The discrepancy between a large ability to build SUs and additional units for the Soviet and a straightjacketed axis OOB is very understandable but it does not mean it is satisfying or elegant.)

- some kind of what if tool to try alternate deployments(for both sides) for the 1941 GC. I think of some kind of pregame setup options to allow both side to reorganize (either fully or within some limits) and tailor their OOB (different distribution of divisions, leaders and SUs within corps and armies) so that it can better fulfill their peculiar operational goals, rather than being corseted by the historical less than optimal setup. An option could be a GC that starts two or three turns earlier without any fighting allowed but only reorg.

In a word : the 1942-1944 battles in Ukraine and Romania are really a nice addition, but these three features would interest me way more.
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über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by gids »

weird i just keep thinking "war in the west " ;)
FB jacky heusequin
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RE: Gary Grigsby’s War in the East: Don to the Danube Announced!

Post by Rosseau »

Same here. I was wondering how it could come out so fast...

I paid $80 at release, played it two months straight, and now need to re-learn it. What I like is this is a long-term game like WitP AE. The devs and testers aren't just going to disappear, as so many do. The patch is payback for our patience and investment. But I may save my money for WitW instead of buying an expansion now.
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