
New Screenshot
Moderators: Joel Billings, Sabre21, elmo3
- Joel Billings
- Posts: 33475
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
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New Screenshot
I was sending this back to our artists and thought people might want to see what the ground unit element detail screen looks like now.


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- T34weaponsscreen.jpg (656.05 KiB) Viewed 338 times
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New Screenshot
You're torturing us....but in a good way[;)]
Could you explain the numbers shown for the 23rd Mechanized Corps?
Brad
Could you explain the numbers shown for the 23rd Mechanized Corps?
Brad
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- Joel Billings
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RE: New Screenshot
It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New Screenshot
ORIGINAL: Joel Billings
It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.
Thanks - the "6:8" was the biggest mystery for me...
Brad
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RE: New Screenshot
Thanks for the screenshot, that looks really good. The unit picture's nice too.
Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
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RE: New Screenshot
ORIGINAL: ComradeP
Thanks for the screenshot, that looks really good. The unit picture's nice too.
Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
Equipment doesn't upgrade, the factories producing it do. If a factory is producing say T-34 M1941s and upgrades to produce T-34 M1942s, then the new tank will start accumulating in the pool but the T-34 M1941s in the field will remain in service until killed off by attrition (most likely result) or a enough of a surplus of T-34 M1942s accumulate to begin being swapped for the older tanks. The latter result could take a while to happen since the new T-34s will start immediately going to units that are short on medium tanks. In WitE it is quite common to have both new and old AFVs in service in the same unit at the same time.
RE: New Screenshot
Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?
Btw, thanks for the screenshot. This game looks better with every little bit of information that is released.
Btw, thanks for the screenshot. This game looks better with every little bit of information that is released.
- Joel Billings
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RE: New Screenshot
ORIGINAL: hart2412
Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?
Yes, almost all the art is easily replaced.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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RE: New Screenshot
All looks good
Glad the buttons are big - in AE they are so small , wastes so much time ( and no I do not need glasses )
cav
Glad the buttons are big - in AE they are so small , wastes so much time ( and no I do not need glasses )
cav
RE: New Screenshot
Quick question;
The corps can manage 8 units with out penalty, is that number the same for all corps or is it related to the commander assigned? Can a commander modify that number?
Thanks
The corps can manage 8 units with out penalty, is that number the same for all corps or is it related to the commander assigned? Can a commander modify that number?
Thanks
- Joel Billings
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RE: New Screenshot
Same for all. The impact is that whenever the leader needs to make an admin or init roll (for MPs and in combat), the chance is reduced if he's over the limit. The more over, the more the impact.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New Screenshot
Joel,
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
- Joel Billings
- Posts: 33475
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
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RE: New Screenshot
ORIGINAL: wmcalpine
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
I would guess it is accuracy, but I'm not sure.
Build cost is generally the number of armaments points required to build the unit's equipment, however with tanks and aircraft there are factories that specifically build certain models. Because of that, I'm not sure if the build cost has any impact on building tanks.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: New Screenshot
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
ACC is accuracy.
Build Cost specifies the amount of supplies required to produce particular equipment.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: New Screenshot
ORIGINAL: wmcalpine
Joel,
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.
Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.
RE: New Screenshot
Forgot to mention that ROF stands for Rate of Fire.
RE: New Screenshot
Nice [8D]
- Capt Cliff
- Posts: 1713
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RE: New Screenshot
ORIGINAL: jaw
ORIGINAL: wmcalpine
Joel,
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.
Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.
Can we see a German PZIV or PZV or JPZ V screen so we can compare the ACC and ROF of the German equipment?
Capt. Cliff