New Screenshot

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
Joel Billings
Posts: 33475
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

New Screenshot

Post by Joel Billings »

I was sending this back to our artists and thought people might want to see what the ground unit element detail screen looks like now.

Image
Attachments
T34weaponsscreen.jpg
T34weaponsscreen.jpg (656.05 KiB) Viewed 338 times
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Montbrun
Posts: 1506
Joined: Wed Feb 07, 2001 10:00 am
Location: Raleigh, NC, USA

RE: New Screenshot

Post by Montbrun »

You're torturing us....but in a good way[;)]

Could you explain the numbers shown for the 23rd Mechanized Corps?

Brad
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
User avatar
Joel Billings
Posts: 33475
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: New Screenshot

Post by Joel Billings »

It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Montbrun
Posts: 1506
Joined: Wed Feb 07, 2001 10:00 am
Location: Raleigh, NC, USA

RE: New Screenshot

Post by Montbrun »

ORIGINAL: Joel Billings

It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.

Thanks - the "6:8" was the biggest mystery for me...

Brad
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: New Screenshot

Post by ComradeP »

Thanks for the screenshot, that looks really good. The unit picture's nice too.

Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: New Screenshot

Post by jaw »

ORIGINAL: ComradeP

Thanks for the screenshot, that looks really good. The unit picture's nice too.

Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?

Equipment doesn't upgrade, the factories producing it do. If a factory is producing say T-34 M1941s and upgrades to produce T-34 M1942s, then the new tank will start accumulating in the pool but the T-34 M1941s in the field will remain in service until killed off by attrition (most likely result) or a enough of a surplus of T-34 M1942s accumulate to begin being swapped for the older tanks. The latter result could take a while to happen since the new T-34s will start immediately going to units that are short on medium tanks. In WitE it is quite common to have both new and old AFVs in service in the same unit at the same time.

User avatar
wiking62
Posts: 141
Joined: Thu Mar 30, 2006 8:06 pm
Location: England

RE: New Screenshot

Post by wiking62 »

Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?

Btw, thanks for the screenshot. This game looks better with every little bit of information that is released.
User avatar
Joel Billings
Posts: 33475
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: New Screenshot

Post by Joel Billings »

ORIGINAL: hart2412

Is the unit picture moddable, ie. can we replace these with our own pictures or artwork?

Yes, almost all the art is easily replaced.
All understanding comes after the fact.
-- Soren Kierkegaard
Cavalry Corp
Posts: 4070
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: New Screenshot

Post by Cavalry Corp »

All looks good

Glad the buttons are big - in AE they are so small , wastes so much time ( and no I do not need glasses )

cav
User avatar
Lannes
Posts: 89
Joined: Tue Jun 13, 2000 8:00 am
Location: france

RE: New Screenshot

Post by Lannes »

Very nice, thanks Joel
Christophe
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: New Screenshot

Post by oldman45 »

Quick question;

The corps can manage 8 units with out penalty, is that number the same for all corps or is it related to the commander assigned? Can a commander modify that number?

Thanks
User avatar
Joel Billings
Posts: 33475
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: New Screenshot

Post by Joel Billings »

Same for all. The impact is that whenever the leader needs to make an admin or init roll (for MPs and in combat), the chance is reduced if he's over the limit. The more over, the more the impact.
All understanding comes after the fact.
-- Soren Kierkegaard
wmcalpine
Posts: 131
Joined: Mon Aug 23, 2004 5:03 pm

RE: New Screenshot

Post by wmcalpine »

Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill
User avatar
Joel Billings
Posts: 33475
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: New Screenshot

Post by Joel Billings »

ORIGINAL: wmcalpine
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

I would guess it is accuracy, but I'm not sure.

Build cost is generally the number of armaments points required to build the unit's equipment, however with tanks and aircraft there are factories that specifically build certain models. Because of that, I'm not sure if the build cost has any impact on building tanks.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Screenshot

Post by Helpless »

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

ACC is accuracy.

Build Cost specifies the amount of supplies required to produce particular equipment.
Pavel Zagzin
WITE/WITW/WITE-2 Development
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: New Screenshot

Post by jaw »

ORIGINAL: wmcalpine

Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill

ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.

Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: New Screenshot

Post by jaw »

Forgot to mention that ROF stands for Rate of Fire.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: New Screenshot

Post by wodin »

Moved post to Q&A
User avatar
comte
Posts: 2389
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: New Screenshot

Post by comte »

Nice [8D]
User avatar
Capt Cliff
Posts: 1713
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: New Screenshot

Post by Capt Cliff »

ORIGINAL: jaw

ORIGINAL: wmcalpine

Joel,

In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?

Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?

Thank you

Bill

ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.

Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.



Can we see a German PZIV or PZV or JPZ V screen so we can compare the ACC and ROF of the German equipment?
Capt. Cliff
Post Reply

Return to “Gary Grigsby's War in the East Series”