
In some future release, it would be nice to have more than 330 German casualties when I attack with 115,000 men.
Thanks for reading.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: M60A3TTS
I understand the point about diluted results, but when I attack with 9 ground units it is rather hard to avoid when attacking with corps as an army will generally have no more than 4. I don't have a problem either with Model beating Vasilevsky but 115,000 attackers and 950 tanks (against zero) should generate more casualties. I also had 14 sapper regiments including some guards that couldn't even knock a mid size level 1 fort to 0. Eng value=9 Really? Sure, sappers were nerfed, but jeez.
ORIGINAL: morvael
You hit "too many attackers" penalty and most of your elements do not fire. This was introduced in 1.04 to fix some problem, and in 1.08.04 we're reducing this effect a little for large battles in defensible terrain (imagine Stalingrad battles).
ORIGINAL: M60A3TTS
So what seems to make sense to avoid much of this penalty is first not to attack with all 9 corps at once. Attack with the strongest two, then the next strongest two all the way to possibly 4-5 attacks. Or even 3 attacks of 3. Then rinse and repeat as long as MPs remain for hasty or deliberate attacks. At the same time one has to evaluate the defending CV against the attacking CV of really no more than 3 corps units. The obvious exception is if the unit CV differential is so great that the two or three attackers will easily beat the one that you can throw everyone else in still as spectators and still getting the win for it.