1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

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Klydon
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Turn 10 start in AGC

The Smolensk pocket relinks up and cuts off two of my panzer divisions in the process. The bulge apparently makes him feel the need to retreat to the Valdi Hills in the north and give about 50 clicks towards the south. The infantry will have to slowly grind forward to flip the territory. I will give some thought to moving half up and resting the other half to move up the next turn over friendly territory. None of these lines are going to be very heavily fortified to start with.

While on one hand it makes him a lot harder to encircle, I sort of like him leaving fortified positions (although my point has been to try to avoid them when I can).

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Turn 10 AGS start.

Only one counter attack attempted. He backed up a stack of panzers again (that is getting annoying, but understandable given the depleted nature of some of my panzers down there. They really need a break.

Pretty good sized pull back and the Red carpet remains in force. Not sure what I will be doing here right now and will have to give it some thought. While obviously a encirclement would be nice, the tanks are in fairly crappy condition and I need to look at giving them some rest and also get them re-concentrated again.

The one area I may be able to pull something is south of Z town. I have some infantry there to blast through his line and hitting a small pocket on the back side might be possible if I can force a crossing between D town and Z town. If nothing else, he will likely withdraw at some point.

We also spot our first partisan unit (near the Italians). We will send the Italian welcome wagon out to do a meet and greet and hope the Italians can handle that little mission. [:)]

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Peltonx »

Nice opening. Your troop spead is close to mine other then you have 2 more Divs head north like Tarhunnas. Which I will be doing in future games, then relink with AGC later when the supply chain gets closer.

I also like how you and Tarhunnas spread the north and center more then I did clearing flanks.

I will be changing my openings in the future in the center and north some what. Still the spearhead attacks, but with better flanks.

Your southern advance is different I like and dislike it. With the extra tanks in the south you should beable to get across the river just south of Kiev on turn 3 or 4 at the latest. Vs Tarhunnas who is very good I was able to get over in strenght early. Just HQ build up on turn 2 with a few corps, you need the extra mps to get over. This is still withen the 1.04.22 range for HQ build-ups.

The huge mistake I made was not turning south the next turn on the west side of the river, I could have cleared the river area while the railheads got closer and gotten infantry in strength over the river.

Hmm its turn 10 for you, I like to see the death report and current army strength P.

Also the Russian get very little for reinforsements from turn 10 to 12 I beleive so push hard.

I am learning allot from you and Tarhunnas AAR's.


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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Here is the losses and OOB screen for turn 10 start. Luftwaffe is in fairly good shape, except for the transport situation. (Due to the bugs from the earlier versions we started with). As a rule of thumb, I don't typically have ground support on for at least my turn, except for what I consider critical battles and then it is pretty much all in with whatever is available.

I don't know if I made too many notes on it, but part of AGC's air assets went north to help AGN as well. These will likely be returned to AGC before long as the battle for Leningrad seems to be in hand and I don't necessarily anticipate huge battles beyond.

Overall, my tank situation is not that good as I have been doing more fighting with the mobile forces than I typically like to do, but part of that is how Hfarrish is running the Russians. As you can also see, Russian casualties are not that impressive although we will cross the 2 million mark this turn most likely. Unfortunately I don't have much beyond Leningrad pending in the bag as he broke the encirclement around Smolensk, but I need to keep plugging away to get those casualties going up towards the 4 million mark or I am going to be in for a really hard winter. (It is going to be a hard winter regardless, but I would like to avoid the REALLY hard winter).

@ Pelton. I agree on the AGS issues. I need to rework my opening there a bit and do a better job getting over the river in good order quicker. Part of it was he did do a bit of a Robinov, so he had a pile of units in behind and part was my handling of my infantry, especially 17th army. I think the key turn was when I split the panzers and encircled his checkerboard in the bend. While it landed a fair amount of high quality units, it also took me a couple of turns to clean it out and it also broke the momentum of my panzers on the AGS north flank that could have instead taken a run at the river defenses instead. I do think one of the more different parts of it did work fairly well and that was moving the panzer corps around to speed the drive from the Rumanian area and the quick capture of Odessa. That set up the big encirclement in the first place, but in the end, I had other options with them that would have been good as well.

I know I sound off a lot in the other AAR's as I enjoy discussing strategy, etc but I am also very aware of a shortage of first hand experience against humans in this game (This one is my first). I am learning a lot from this game from Hfarrish and will incorporate a lot of things in my next game.

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Turn 10 AGN end.

The Finns consolidate their line south of the "no attack" line and also move to cut off our "guest" up north. I have more on the way up there as I made that army group a bit over strength in hopes of blowing across the line and trapping some Russians. It won't work out that way in this game, but should come in handy none the less.

Good progress in Leningrad and I am across the river. All of 18th army is involved in the assault while LVI panzer corps pulled back a bit to rest up and also provide support as needed for the assault on Leningrad. I want to try to get this wrapped up as quickly as possible to free up 18th army and also see about totally releasing PG4 for another mission I am starting to give some consideration to. The other two corps of PG4 move up across the Volkhov and sort of go into wait mode. 16th army strengthens the western defenses of the Volkhov and finishes off the Novogrod pocket. Unfortunately the infantry did not get very far east of the Volkhov and I use a motorized division to flip some territory over so either he has to move units back to me or I get to move up on him next turn.

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Turn 10 AGC end.

2nd Army picks up a corps from 9th army to help with command overload. PG3 picks up a panzer corps from PG2 and PG2 HQ starts working its way south. I will transfer PG2's remaining infantry corps up north to probably 9th army after I do a little balancing act between 4th, 9th, 2nd and PG3 to get them all right at or just under the command limits. PG2 has some command space and will likely pick up the panzer corps coming on when it gets to the front.

The Russians left some "stay behind" troops around Velikie Luki, so I put them in the bag and will collect next turn. The pocket around Smolensk is reestablished and I don't see him breaking it this time. We surround a tank division as an extra bonus. The armor concentrates up forward between Vyazma and Smolensk. I need some more infantry in the area (coming next turn). I never thought I would get this close to Moscow given what my priorities were for the campaign, but it isn't that far. Lot of Russians between me and Moscow however and I am sure Hfarrish has a lot of guys digging even as we speak. Further south, we just advance up. I am surprised he gave up that much territory to be honest. Hopefully I can make him pay.

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

AGS end turn 10.

Bit nervous here. I enlarged the bridgehead some more and it is now one big line on the other side of the river, which gives me some flexibility. I tried to lay off using the panzers this turn (they are really beat up and low on fuel). III panzer corps in particular is pretty sad. I also brought the 3 panzer corps I have there a bit closer together so I now have a bigger mass of armor to threaten with. The other thing I tried to do is to poke holes in his fortified line. Even if he reoccupies where I attacked at, it will be in clear terrain with no fortifications. I also poked a crossing further up above Kiev, so certainly if he tries to stay, he could face a moderate encirclement. Given what he has been doing to this point, I expect him to pull back. Most of the German infantry is over the river to assist in making holes for the panzers next turn. A possible threat could also be a meeting of AGS and AGC panzers as well. When he does some scouting this next turn, hopefully there will be a lot of concern on just what I am going to do. That will be good, because I don't know what I am going to do yet myself. [:D]

Further east, I have a bridge head across between D Town and Z Town. I am really thin on troops in this area however. The Panzer corps has 11th army make a breach in the front lines and then drives through to threaten a small encirclement behind Z Town. This is the part I can see him just coming in big time and trying to hug the panzers hard. The good news is those guys are in relatively good shape and are ok on gas.

Not shown, but XXX corps heads for Kerch to kick the Russians out and take care of the industry trapped there. My static divisions are delayed since a partisan got the rail line, but when they come in, XXX Corps will be in the process of withdrawing back up north to help out. Hfarrish may launch an amphib at some point, but I should not face a huge counter attack into my southern flank from the Crimea and moving XXX corps up will be seen by him, so he is going to have to defend the crossing (already see some troops down there to do just that).

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Big map end turn 10. The proposed attacks would likely jump off on turn 12. The good news is just about everything is close enough to be gassed. The bad news is I won't have the command points for it next turn nor would I want to gas everything in sight. Forgive my attempt at "art".

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Tarhunnas »

Hehe, looks a bit ambitous...
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Ketza »

Yes those arrows look really good on paper.
[:D]
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by kfmiller41 »

They always look good on paper[:D] I am thinking the Russian player may start pulling back down south to preserve forces. I normally do once the river is breached. Great AAR sir, i am looking to play Germany for the first time and am learning alot.
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Well, it looks like my plans may go by the wayside. I got a e-mail from my opponent that says quote "If you liked the pullbacks last turn, you'll love them this turn..."

I guess I will see what the turn looks like when I get it, but if nothing else, I can dream of monster encirclements against my opponents. [:D]
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Sabre21 »

Maybe he is pulling back to the Urals...or maybe even Siberia [:D]
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by kfmiller41 »

Nah, I play the Russians all the time and somehow with all those units it seems unwise to retreat[:-]
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Peltonx »

Your fairly close to Moscow. I have the center 2 PC drive towards Moscow towards Kulaga.

Bring the 2 PC that are up near leningrad and have them drive a few hexs north of Moscow. It will take them a turn to get there, but this will unbalance his defences. You should be able to pocket some in front of Moscow on turn 13. Then do same thing on turn 14 - 15. Also bring infantry as close as possible. You have a chance to take Moscow.

The side effects from this attack is he have to send everything he has north, if hes sleeping you get in a few free turns. Also Russains get few reenforsement from 11-13 i beleive.

In the south/north drive for Kharkov a turn or 2 then drive south, the very southern PC should loop around to north. It be a 3 turn pocket. Then head north and clear towards Moscow. Keep one PC in area and clear towards Rostov.

If he falls back keep driving, you need to bag all the citys from Tula, Kursk-Kharkov to Rostov. Once you get these cities IF he is falling back send everything you got to the Moscow area.

With your good play and his falling back you really put a hurt on his manpower output, which will make his winter O weak and your 1942 summer O good.

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

Turn 11 German start. Recon has been done, but nothing else. He wasn't kidding when he said he was going to pull back. Lot of vacant ground now between me and him in a lot of places. Certainly a Sir Robinov for the most part. Winter is going to be tough if I don't get his casualty count going higher and he is making it very much tougher. Russian casualties are now over the 2 million mark.

A couple initial impressions with him doing this is while he won't be taking a lot of losses for the most part, neither will I and I am gaining a lot of ground and with that, more flexibility when it comes to winter. The other thing is I don't think he is going to be dug in worth a lick by the time I hit most of his lines.

Gassing the tanks this turn would be worthless. They would burn 20-30 mp just to reach his line in several spots. I will have to see what I can do to flip as much territory as economically as possible. I have a feeling my motorized infantry may get a good work out.

Leningrad should feel the wrath and I will also see about taking care of the Smolensk area as well. Other than that, it will be some move up and get organized. I will also need to check over my battered panzer units to see how they are doing, although most appear to be in the 30's for movement this turn.

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

I need to go through and get a count of industry I have rolled over at some point. Foolishly, I did not do a very good job of keeping track. Oh well.

I find it interesting that Kharkov, the Stalino area, and Moscow all seem to have their factories still in place. I am going to have to give consideration to a heavy attempt at Moscow for if nothing else, to make him move all those factories, so they will be down for awhile. Same for down south if I can swing it.

It appears that he has a lot of guys sitting on the rail lines up north south of the Svir river. My bet is they are headed out since there really isn't anything worth defending in the area. If I had to guess, they are going to be coming to Moscow.
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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by saygame »

I'm enjoying your AAR like I enjoy your posts. You put a lot of thougnt, energy and reflection into your AAR, thanks!
Some questions.

First I noticed that your armaments pool is still quite high compared to mine (that I am playing in 1.4.22). Yours is around 500K+ and mine at turn 6 is dropping and already down to 180K+. Are you using some method to keep armament pools higher?

Second, from what I understand from the manual, leaving units in contact (next to) enemy units produces elevated casualty levels IIRC. Most of your units are almost always hugging the Soviets. Any comments?

Third, I think you may find in upgrading to 1.4.22, that you will lose your T38t (E) production. Not sure why as I read their historical production continued til mid 1942. Sans the t-38s, I'm getting only around 45+ panzer production a week at your turn level. Not even close to effective current force maintainence, even with semi-dormant panzers.

Fourth, is there a reason you don't liquidate pockets completely in the turn after creation? Your methodology seems historically accurate, but your infantry is lagging sometimes (like the 17th) and the panzers up front get forced to do the fighting at great panzer expense. Still, your AGN moves are superior to mine in reaching the Luga so quick. Well done.

I am impressed with your encirclements being as large as they are with him giving you so very few opportunites. Its frustrating to face Sir Robin yet a necessary Russian tactic in places, luring you ever deeper beyond your railheads with the gleeful prospect of factory destruction looming ahead.

I am also very impressed with your opponents Dnepr River defense. Where those units came from is a mystery to me. I, too, am seeing Russians now under every rock in your AAR and in my games.

And throwing mulitple panzer divisions back like he did is most impressive. He had to plan that contingency in advance. I not only share your pain but I cringe at the thought of your having to assault the Dnepr on multiple occasions with armor. In my games I had been using my panzer divisions on targets of opportunity in the early turns hoping that by bloodying them I would increase their morale and experience over time. After tracking their panzer quantities turn to turn, I discovered in shock and dismay how many panzers were lost and damaged and started leaving heavy duty penetrations to the motorized infantry primarily while rebuilding my depleted panzer divisions. While I did so, I found your earlier comment valid about the threats posed by a panzer "force in being" that keeps the Russians guessing as you suggested and makes him spread his defense a bit thinner. By turn six I find leading with infantry and trailing with the panzer corps can be devastatingly effective. By the way, I found elite infantry (morale 85+), like elite panzers get a bonus in movement thru enermy territory.

And now, Onwards to Kharkov, Klydon!

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by Klydon »

@saygame: Thank you and a lot of good questions.

1. I have been watching my pool and have not done anything special so far since it seems to be in good shape. I have avoided putting infantry on refit. Just the motorized/tanks at this point. Not sure if that is helping or not, but I am trying to go a bit easy on it. I have not disbanded any support units (like flak companies) but that is coming soon. I checked  a couple of Tarhunnas AAR and one I found the same turn, etc and we were really close.

2. True on the attrition from being next to each other. I have screened my tanks at times to cut down on the attrition since a favorite Russian tactic is to keep someone on the panzers for attrition and also to cut down on the number of repaired elements they get back in between turns. For 1941 Germany, I think they have to accept being next to the Russians. What works for the Russians also works against them. Their units that are in contact with the Germans don't do so hot in terms of getting elements repaired, moral going up, etc. In addition, the Germans typically want to advance as much as possible each turn, especially with their infantry. The Russians have every right to fear the panzers for big encirclements, but it is when the German infantry gets on the scene the real line cracking start.

3. My tank strength is indeed hurting, but I don't really care about any tanks I have outside of Panzer III and IV's. Light tanks get shot up with ease in this game. The other issue with the Czech tanks is their reliability sucks, so even if you have replacements, they have a tendency to be "damaged" a lot. To see how things were shaking out, I again looked at two of Tarhunnas AARs that had turn 10 losses up and compared. My tank losses are in the middle of his (He has one with more and one with less). I found that remarkable to a point as I feel I am hurting on tanks, but will see how it all shakes out.

4. The way I typically reduce a normal pocket is in one of two ways. (Not talking a huge pocket here, but some of the 10 unit pockets I have hit). In one case, I have several divisions that do one attack each and send them off to the front after that to keep the momentum of the drive going and leave a couple of units behind to finish up. My goal when attacking is to make the pocket smaller if I am not going to wipe it out. Along with that, I try to attack in such a way that I don't have a unit potentially retreat into a heavily fortified hex. Sometimes that isn't the most efficient way to do it, but it helps conserve my losses and force needed to get the job done imo. The second case I use fewer divisions, but they stay behind while everyone else continues the advance. In some cases (like the pocket around Novogorod) I just don't have enough troops handy to wipe it out in one shot because I need stuff elsewhere (in this case, part of 16th army was dealing with the pocket while the other part headed for the Volkhov so I could free up the panzers and let 18th army concentrate on Leningrad).

I do need to work on my 17th army opening in the south. I had always thought it would be more prudent to have them plow SE to help reduce the size of the Lvov pocket (and also speed up destroying it). This game has shown that at the very least, I need to send a corps around the end behind 6th army and make a beeline for Kiev. The type of defense my opponent had on the river was going to make it very difficult for my panzers not only to crack the line but also to stay there, etc. 6th Army has too much crap to get through on its own to get there, so they need some help.

One of the things I have tried to do in this game is to stay concentrated, especially the panzers. For the Germans, this can really be tough. Normally, I don't break divisions down, but I think there are times and places to do it. One such example was when I hit the river defense in the center. Instead of staying somewhat spread out, I used regiment pickets and sent a mass of infantry to the land bridge and also towards Mogalev to make the breaches. I did the same with 16th army up by Leningrad as well. You can see perhaps another example in the south with the pile of Rumanians along the river for a good stretch while the German infantry stays relatively concentrated. Russian players generally won't fear a single corps of panzers. Start massing together 2-3 of them, then its a different story.. [;)]

Hopefully I can get to Kharkov (and many other Russian sites as well). [:D]

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RE: 1.04.11 Klydon (Axis) vs Hfarrish (Soviet) No Hfarrish please

Post by saygame »

ORIGINAL: Klydon

@saygame: Thank you and a lot of good questions.

1. I have been watching my pool and have not done anything special so far since it seems to be in good shape. I have avoided putting infantry on refit. Just the motorized/tanks at this point. Not sure if that is helping or not, but I am trying to go a bit easy on it. I have not disbanded any support units (like flak companies) but that is coming soon. I checked  a couple of Tarhunnas AAR and one I found the same turn, etc and we were really close.

2. True on the attrition from being next to each other. I have screened my tanks at times to cut down on the attrition since a favorite Russian tactic is to keep someone on the panzers for attrition and also to cut down on the number of repaired elements they get back in between turns. For 1941 Germany, I think they have to accept being next to the Russians. What works for the Russians also works against them. Their units that are in contact with the Germans don't do so hot in terms of getting elements repaired, moral going up, etc. In addition, the Germans typically want to advance as much as possible each turn, especially with their infantry. The Russians have every right to fear the panzers for big encirclements, but it is when the German infantry gets on the scene the real line cracking start.

3. My tank strength is indeed hurting, but I don't really care about any tanks I have outside of Panzer III and IV's. Light tanks get shot up with ease in this game. The other issue with the Czech tanks is their reliability sucks, so even if you have replacements, they have a tendency to be "damaged" a lot. To see how things were shaking out, I again looked at two of Tarhunnas AARs that had turn 10 losses up and compared. My tank losses are in the middle of his (He has one with more and one with less). I found that remarkable to a point as I feel I am hurting on tanks, but will see how it all shakes out.

4. The way I typically reduce a normal pocket is in one of two ways. (Not talking a huge pocket here, but some of the 10 unit pockets I have hit). In one case, I have several divisions that do one attack each and send them off to the front after that to keep the momentum of the drive going and leave a couple of units behind to finish up. My goal when attacking is to make the pocket smaller if I am not going to wipe it out. Along with that, I try to attack in such a way that I don't have a unit potentially retreat into a heavily fortified hex. Sometimes that isn't the most efficient way to do it, but it helps conserve my losses and force needed to get the job done imo. The second case I use fewer divisions, but they stay behind while everyone else continues the advance. In some cases (like the pocket around Novogorod) I just don't have enough troops handy to wipe it out in one shot because I need stuff elsewhere (in this case, part of 16th army was dealing with the pocket while the other part headed for the Volkhov so I could free up the panzers and let 18th army concentrate on Leningrad).

I do need to work on my 17th army opening in the south. I had always thought it would be more prudent to have them plow SE to help reduce the size of the Lvov pocket (and also speed up destroying it). This game has shown that at the very least, I need to send a corps around the end behind 6th army and make a beeline for Kiev. The type of defense my opponent had on the river was going to make it very difficult for my panzers not only to crack the line but also to stay there, etc. 6th Army has too much crap to get through on its own to get there, so they need some help.

One of the things I have tried to do in this game is to stay concentrated, especially the panzers. For the Germans, this can really be tough. Normally, I don't break divisions down, but I think there are times and places to do it. One such example was when I hit the river defense in the center. Instead of staying somewhat spread out, I used regiment pickets and sent a mass of infantry to the land bridge and also towards Mogalev to make the breaches. I did the same with 16th army up by Leningrad as well. You can see perhaps another example in the south with the pile of Rumanians along the river for a good stretch while the German infantry stays relatively concentrated. Russian players generally won't fear a single corps of panzers. Start massing together 2-3 of them, then its a different story.. [;)]

Hopefully I can get to Kharkov (and many other Russian sites as well). [:D]


1. Your response may have isolated a deficiency in my German play. While I don't use infantry refit either, I have been bloodying my infantry divisions alot (and winning most battles) as well to increase leader ratings, morale and experience. That may account for my lower pool levels on Armaments production as well as my low panzer levels. Or maybe it's just a beta change. Not sure.

2. I've noticed in most German AARs the soviet hugging is common. I try very diligently to abstain from that when possible without sacrificing tactical gains. Its obviously not always possible. But my losses, despite my frequent infantry attacking above, are about 30 K less than yours at similar turns. Again, not sure if its beta changes or style, but it may be significant to keeping losses low. Some Russian opponents (and I know you to be a skilled one from your comments out here) simply will not permit Germans to distance themselves. And I think that is wise Russian play given the German manpower issues.

3. Around turn four I resolved to use my panzers almost exclusively for pocketing. While my panzer losses took a big decrease, there is still a seepage of losses that continue to exceed production. It feels almost like a "use it of lose it" proposition early for the pansers. Still, I hate wasting panzers unnessarily. Like you, I am staying glued (albeit lurking) to the TD Stalin Gulag AAR and learning from many skilled Russians like yourself. A this stage of my German game development I'd hate to be facing himnor them. I admire both your counsel there alongside his skill. I think I'd like to see more sharing of skilled Germans here in your AAR (I'm still a noob yet improving swiftly). Emir, for example, seems quite adept at German play and I've learned a good deal from his sharings. Tarhannas and Q-Ball too.

4. The 17th, nay, the entire AGS is pretty poorly led at the corps levels. Tucked way back in that corner of Silesia (?) the 17th has a hard time gettin out of the gate and to the east. Not sure how much you can improve their situation.

5 I like your concentrating of panzers. You have obviously learned much from facing them so often. It is a constant trade-off early on, it seems to me, in using panzers to threaten, pocket and attack vs flipping land for the infantry to speed their advances. Just being aware of this tension between choices has enhanced my infantry catching up from game to game at the price of a small bit of fuel. Although unrealistic in my experience, just moving panzers only fatigues them, it doesn't seem to result in damaged panzers just from use. But the inter-turn losses seem to be an ample compensator for that.

6. Didn't mean to hijack nor divert you from your AAR nor game with philosophicals, but with your permission, I'll try to slip in and act as contributor/cheering section to share and help you keep the charge rollin. The Germans can't afford too many missed opps. And maybe more eyes may assist in finding them.

saygame
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