Girshwin (GER) vs. colberki (SOV) [Two Beginners, colberki allowed]

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Girshwin
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Girshwin »

Turn 12:

In AGN, a deliberate attack with heavy bombing and six infantry units with many pioneers and nebelwerfers attached succeeds in an attack into the Leningrad backdoor. Several panzer divisions exploit, and take the Osinovets port, although they are not able to take it. Leningrad is finished.
I decide that it would be too much effort to try and cross the Volkhov, and instead send my motorized divs south to hopefully go around Lake Ilmen next turn.

Slow grinding near Moscow, and my mistake with the LVII panzers compounds itself, with them only able to bat away adjacent Soviets which keep returning. On the other hand, a heavy attack on West Moscow is a success! The 9th (green) army is well stocked on SUs designed to help take forts and urban areas. The panzers from the 2nd Panzer group move closer to the rail line as they wait to refuel.

In the infantry takes Kursk and advances to the Stalino line. There are no rail lines in the center of the map so I imagine I am using a lot of trucks, and the infantry inear Kursk and Kharkov don't have a lot of MPs each turn.

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Girshwin
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Girshwin »

Turn 13:

In the north, each hex aside from Leningrad proper falls, and even though the Finns can't attack this turn I send them through to help garrison the city and man the Volkhov river line. I want to move the 18th Army south to help set up defensive positions for the winter. I know that Finnish morale drops when I keep them below the line, but figure that I can still get good use from the 18th army aside from standing guard duty.

I also make a small push around Lake Ilmen- my hope is to force the Soviets to withdraw from the Volkhov area or be pocketed. This should give more hexes to retreat from during winter if need be. The line from the Valdai Hills to Moscow is mostly lined by regiments, one hex back from the Soviet stacks and building forts. I figured it would take a lot of effort to break through the Soviet lines at this point, and it's not that close to the rail line yet, and plus it makes for a nice clean straight line. Moscow is technically isolated, but I didn't surround the units and my tank is vulnerable. A 4 or 5 hex assault on N Moscow fails miserably, but maybe it will soften up the Soviets for a future turn.

The XXXXVII and XXXIV panzer corps have enough MPs that I decide to mount an attack across the Oka just below Kaluga, where it is a minor river. This allows units to clear the major river Oka hexes without attacking across the river. I meant to pocket some of the units west of Tula, but by the time I am almost done moving the panzer divisions I realize I am out of MP. Still, this provides a nice breakthrough to take advantage of next turn.

In the south, infantry advance toward hat looks to be a heavily defended Voronezh. This city looks like a tough cookie to take before the first winter.

In the south, the Soviets make a surprise retreat to four hexes east of Stalino, leaving garrisons behind in the city. I decide to use my panzers to attack the line on the north and fight into Voroshilovgrad, and then across the Aidar and Derkul rivers to speed the infantry next turn. My goal is to hopefully go around the Donets bend. The L.A.H. SS division walks into Boguchar because, well, it seems like fun, and at least I can almost say I crossed the Don in 1941. I know mud is coming soon and I'm worried I've overextended.

Also: dopey Hitler just remembered that security divisions can be broken down. A whole bunch of Romanians and infantry regiments will be joining the front as they are no longer needed for garrison duty.



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Girshwin
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Girshwin »

OOB Turn 13:



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"The President has always been given a choice of the various desks that he can have. That is one of the prerogatives."
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Girshwin
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Girshwin »

Combat Losses Turn 13:

Air Losses: Axis 1148, Soviet 7095. One item I'm concered about is that I've lost 706 level bombers, most in air combat. I've been mostly using the AI to attack and it seems that for reasons I haven't figured out yet bombers often go on missions without fighter support, even when fighters are in range. I will have to go manual from now on to save planes.

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Aditia
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Aditia »

There is an issue with letting the AI select airgroups for a mission, as more often than not, fighters are not allocated to the mission.

If you go to the relevant air mission mode, then select a staging airbase with fighters, and Shift+RightClick your target, you can assign airgroups yourself; which is what I have been doing to good effect and my bomber losses have dropped off significantly. The only issue with this is that it is very easy to burn the mileage on your airgroups very quickly if you over commit to each mission, but that is just practice.
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by EwaldvonKleist »

Wow, very good campaign so far, and there is also some time after the mud season. Will be hard for your opponent to take enough back during blizzard to have a comfortable 1942.
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RKhan
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by RKhan »

Well done Gershwin. I can see why colberki is interested in the auto victory conditions.
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Girshwin
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Girshwin »

Thank you to everyone who is following along/posting comments. And thanks especially to my opponent, colberki, who is potentially about to give the Germans a run for their money this winter!

I am trying to figure out the partisan system (partisans weren't much of a threat in my AI game.) This is the last turn before mud. I currently have 5 panzer/mot divisions isolated, and due to the rail break the other panzers are low on gas. This turn I am breaking them out and regrouping, while making small pockets in the north.

The Soviets made 5 cuts in a small area and cut off two FBD lines. I notice that I can't use the forward rail, but instead need to walk the FBDs back manually- this will take 2-3 turns before they reach the area. I also note that there are several cuts which have not been reached yet. How many turns will this take to repair, and is there anything I can do to speed it up? I am also wondering if putting airbases/other weak units along the rail lines at critical points is a good idea.

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"The President has always been given a choice of the various desks that he can have. That is one of the prerogatives."
-Richard Nixon
colberki
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by colberki »

There is a God of War after all. 16 turns of clear weather despite Random Weather setting. Soviets got no break from a proficient and ruthless Axis all summer and have only Mild Winter to try save the game. This partisan attack is indeed a god send!
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RKhan
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by RKhan »

ORIGINAL: colberki

There is a God of War after all. 16 turns of clear weather despite Random Weather setting. Soviets got no break from a proficient and ruthless Axis all summer and have only Mild Winter to try save the game. This partisan attack is indeed a god send!

The probability of 1941 mud has been greatly reduced in recent patches. I begin to wonder if random weather is a fair trade for mild winter.

R
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colberki
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by colberki »

The game is now at T25 awaiting the Axis move in the first blizzards turn. With mild blizzards, the Soviets will have only 4-6 turns to hit back at the Axis. Some silly STAVKA officer persuaded Stalin to this game parameter! [:(]

Voronezh and Rostov survived Barbarossa so there will be no auto victory for the Axis.

Soviet losses are 3.0M, and the Red Army has 5.2M men including almost 30 Guard Infantry and Cavalry divisions. Soviet manpower is 2300 HVY/ARM a little below the 200/300 VEH are almost at 140 - a bonus for 1943. All equipment factories survived.
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Michael T
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Michael T »

I have been saying it for a while, it's suicide for a Soviet to agree to mild winter.
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Hagar
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by Hagar »

On a side-note: whatever you do, don't use paint... [:-]

Joking aside, Paint.Net is freeware, and much, much better, for one. There are other options as well, obviously.

Love the AAR though!
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821Bobo
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RE: Girshwin (GER) vs. colberki (SOV) [Two Beginners, no colberki allowed]

Post by 821Bobo »

I have been saying it for a while, it's suicide for a Soviet to agree to mild winter.

No, suicide is combo mild winter and no attack bonus.
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