Here's the Romanian front, not much excitement down here. I'll only post shots from here in the future if something exciting happens. Same with the Finns when they come in.

Moderators: Joel Billings, Sabre21
ORIGINAL: thedoctorking
About two-thirds of the way through the turn, I realized that last turn I had done the thing where you set your high command HQ to support level 9 and set everybody else to 0, allowing support units to move up the chain of command so you can reassign them freely. You are supposed to then do the reassignment at the beginning of the turn. But I forgot. Didn’t seem to reduce the combat effectiveness of my guys, though.
ORIGINAL: thedoctorking
In our Leningrad scenario, Isaac kept forces on the Estonian islands, forcing me to send a security division to hold them. We’ll see if he tries that again.
ORIGINAL: thedoctorking
In this sector, I intend to advance until I reach the Soviet main line of resistance, then do HQ buildups for all of 1st PG and try for a big pocket.
ORIGINAL: thedoctorking
My only concern with assigning SU's downwards at the moment of attack is that you cannot then assign them directly to units. I'm thinking that most German armored divisions should have some SU attached directly, and infantry divisions assaulting fortified positions should have pioneers and maybe StuG/Flamm tanks.
ORIGINAL: thedoctorking
I'd think that especially for tanks in a mobile situation, this is about the only way to make sure the SU's are active in their battles.
ORIGINAL: thedoctorking
On SU allocation: I make sure the Panzer Corps HQs are right up front with their units at the beginning of the turn. Then, I assign them artillery and don't move them. The motorized units shooting their way through the lines can benefit from SU support for five hexes, usually taking them through the Soviet defenses. The down side is that the Soviet player can tell where your attack is coming if he can see the Panzer Corps HQ's.
ORIGINAL: ICalli
I haven't found much success with SOV 1941 recon. Regardless of how many sorties I fly, I haven't been able to get more than an indication that a unit is in woods/town. I would think that flying 25 missions would tell some detail, IE are there tanks in this town?
ORIGINAL: HardLuckYetAgain
ORIGINAL: ICalli
I haven't found much success with SOV 1941 recon. Regardless of how many sorties I fly, I haven't been able to get more than an indication that a unit is in woods/town. I would think that flying 25 missions would tell some detail, IE are there tanks in this town?
Exactly. You only need to make a few flights over the lines to give you the counters in the area and you are done. Basically, you will know the deposition of the German troops but not what they are. Unfortunately, the game engine treats Soviet reconnaissance as imbeciles who could not tell a cow in a pasture from a tank.
On the other hand, the Germans can get some pretty darn good intel with their reconnaissance flights.