T003 Air
At last a turn where I don't have to clean up due to not knowing an obscure air mechanic. Hence this turn is mostly about reorganisation and setup
-Air refuelling with Centre priority
-Swap a Stab to E3 (StabJG27)
-Turn Interdiction to 30 but Turn Interdiction escort down to 20 (Currently no consistent MP reduction and too many escorts)
-Send Stab/KG.77 to reserve (21 Fatigue)
-Set all swaps to manual
-Set airgroups withdrawing till turn 20 to no replacements (Except the Slovakians)
-recon 70,27 twice and then every hex around twice although stop if any unit turns up there
-IIJG53 is swapped to E7s and set to manual swaps and no replacements
-Switch Stab/K55 and Stab/KG27 to He111H-3
-Recon every airbase twice
1.The swaps and reserve are pretty self explanatory to preserve aircraft from being withdrawn.
2.The Interdiction setting we had caused little damage and almost no MP reductions, which was the main selling point. It also used more Fighters than necessary.Hence the values will be tweaked until they are satisfactory.
3.Center has pushed pretty far ahead and isn't getting rail repair turned their way yet, so they are the natural choice for some airdrops
Apart from this the turn mostly consists of bombing used arbases in Fighter range and trying the fighter sweep tactic I learned from Telemecus. It doesn't seem to work too well (In hindsight the interception bug probably prevented large numbers of Soviet fighters contesting the sweeps)
Even with Escorts you sometimes get results like this [:@]
Without that one mission gone bad the loss ratio would look okay if on a rather low level for both sides:
