8MP Team Game - The Axis team
Moderators: Joel Billings, Sabre21
RE: End of History
I guess you axis hotshots will be in Vladivostok in 10 turns.[:D]
RE: End of History
Here was the turn 66 femto-management tasks:
Turn 66
1. Once rail repair in West Ukraine no longer absorbs all the construction of AGA move the HQ to the Caucasus
2 AGB HQ should be moved to closer to its units, ideally when empty (or emptied) of SUs
2a: This is to allow reassignment of SU's back into Armies rather than wait for the SU to cycle to OKH.
3. III/JR 14 Fin. Infantry Battalion should be used as much as possible - this is the last turn it can be used before it withdraws, they should not be left to go quietly back to their families for this war!
4. VIII HQ needs to be moved to where rest of 9th army controls.
5. Reassign some units on the Oka to 4th Rumanian army.
6. Need to move at least 2 Rumanian unit back to garrisons to release the Hungarians in garrisons back to the front. Need to move at least 3 Rumanian units back to garrisons to release the Italians in garrisons back to the front. Need to move at least 4 Rumanian units back to garrisons to release 1LW regt, 2LW regt, 3LW regt and Moscow LW regt in garrisons back to the front - as they withdraw soon we want their ToE down to 75%.
7. Move some battered 6th army units North. Put them all into XXIX (von Obstfelder) HQ and make that an independent HQ for the north. 6th army has 4 corps HQs currently. We want to move the leader out of a priority corps and into a less important static area HQ and this will save points doing it.
8. North static areas to be reviewed to check every hex has a minimum cv/hexside (e.g. 9)
9. Assign any remaining SUs in 2nd Hungarian army/ 3rd or 4th Rumanian to any corps HQ on rails.
10. Make sure Air HQs have flak (especially FKVIII)
11. Reassign Rumanian Guards division to a German HQ - it has better morale and cv than many German units so should be considered alongside them?
12. Swap bad Rumanian units like 35 Reserve Rum division with good Rumanian units - 35 Reserve Rum should be in garrisons not others.
13. The 27th Panzer divisions arrived this turn and needs to be railed to frontlines - it can be moved one hex by rail at the start to make sure it does not miss out on rail cap. Keep it loaded so that it can carry on being railed next turn without needing to load again. Remember to not rail it towards the rail network still being repaired!
14. Must take and hold the area that will be rail repaired next turn by FBD2 to maximise rail repair
15. By manual swaps no more than 19 F4s left in pool from end of turn 67 onward. As F4 airgroups get small leave one on autoswap to G2 with its old F4 air frames redistributed to other F4 airgroups during logistics.
16. Deassign SUs from 3rd Finn Fort and switch from refit to ready mode
17. Switch full fighter air groups that swapped to FW190 to 109F4
18. Replace Lanz as corps commander
19. Rail 27Pz arrival - but chokes ToE to 20% until following turn
20. Gather the rest of the Allied Cav units for redeployment to the Caucasus.
20a: Shortening the lines should release more units to move south.
Turn 66
1. Once rail repair in West Ukraine no longer absorbs all the construction of AGA move the HQ to the Caucasus
2 AGB HQ should be moved to closer to its units, ideally when empty (or emptied) of SUs
2a: This is to allow reassignment of SU's back into Armies rather than wait for the SU to cycle to OKH.
3. III/JR 14 Fin. Infantry Battalion should be used as much as possible - this is the last turn it can be used before it withdraws, they should not be left to go quietly back to their families for this war!
4. VIII HQ needs to be moved to where rest of 9th army controls.
5. Reassign some units on the Oka to 4th Rumanian army.
6. Need to move at least 2 Rumanian unit back to garrisons to release the Hungarians in garrisons back to the front. Need to move at least 3 Rumanian units back to garrisons to release the Italians in garrisons back to the front. Need to move at least 4 Rumanian units back to garrisons to release 1LW regt, 2LW regt, 3LW regt and Moscow LW regt in garrisons back to the front - as they withdraw soon we want their ToE down to 75%.
7. Move some battered 6th army units North. Put them all into XXIX (von Obstfelder) HQ and make that an independent HQ for the north. 6th army has 4 corps HQs currently. We want to move the leader out of a priority corps and into a less important static area HQ and this will save points doing it.
8. North static areas to be reviewed to check every hex has a minimum cv/hexside (e.g. 9)
9. Assign any remaining SUs in 2nd Hungarian army/ 3rd or 4th Rumanian to any corps HQ on rails.
10. Make sure Air HQs have flak (especially FKVIII)
11. Reassign Rumanian Guards division to a German HQ - it has better morale and cv than many German units so should be considered alongside them?
12. Swap bad Rumanian units like 35 Reserve Rum division with good Rumanian units - 35 Reserve Rum should be in garrisons not others.
13. The 27th Panzer divisions arrived this turn and needs to be railed to frontlines - it can be moved one hex by rail at the start to make sure it does not miss out on rail cap. Keep it loaded so that it can carry on being railed next turn without needing to load again. Remember to not rail it towards the rail network still being repaired!
14. Must take and hold the area that will be rail repaired next turn by FBD2 to maximise rail repair
15. By manual swaps no more than 19 F4s left in pool from end of turn 67 onward. As F4 airgroups get small leave one on autoswap to G2 with its old F4 air frames redistributed to other F4 airgroups during logistics.
16. Deassign SUs from 3rd Finn Fort and switch from refit to ready mode
17. Switch full fighter air groups that swapped to FW190 to 109F4
18. Replace Lanz as corps commander
19. Rail 27Pz arrival - but chokes ToE to 20% until following turn
20. Gather the rest of the Allied Cav units for redeployment to the Caucasus.
20a: Shortening the lines should release more units to move south.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: End of History
Turn 1519 The Germans land on the Moon:


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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
RE: End of History
Amazing! Werner von Braun would be very happy.ORIGINAL: Crackaces
Turn 1519 The Germans land on the Moon:
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RE: End of History
Question that still remains is:
Lucas, Kubrick or Riefenstahl?
Lucas, Kubrick or Riefenstahl?
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
RE: End of History
Turn 32760 Panzers get latest upgrade modelORIGINAL: Zorch
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The Reich enters Empire mode. I was wondering when Luke Skywalker entered the 8MP saga.
Last I hear they directed a Michael Jackson video? It is only now that I realise Star Wars were the 8MP sequels - not good enough for Telenovela channel I hear.ORIGINAL: joelmar
Lucas, Kubrick or Riefenstahl?
Next stop Mars!ORIGINAL: Bear1888
I guess you axis hotshots will be in Vladivostok in 10 turns.[:D]
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Wargamers Discord https://discord.gg/U6DcDxT
RE: End of History
[&o][&o][&o]ORIGINAL: Telemecus
Turn 32760 Panzers get latest upgrade modelORIGINAL: Zorch
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The Reich enters Empire mode. I was wondering when Luke Skywalker entered the 8MP saga.Last I hear they directed a Michael Jackson video? It is only now that I realise Star Wars were the 8MP sequels - not good enough for Telenovela channel I hear.ORIGINAL: joelmar
Lucas, Kubrick or Riefenstahl?Next stop Mars!ORIGINAL: Bear1888
I guess you axis hotshots will be in Vladivostok in 10 turns.[:D]
Those AT Walkers are sitting ducks for Soviet AT guns, even the 37mm. The Empire never learned the value of a low profile.
RE: End of History
Turn 35397: The Empire Strikes Back

If only! Without factories even the 37mm AT guns are being downgraded.ORIGINAL: Zorch
Those AT Walkers are sitting ducks for Soviet AT guns, even the 37mm. The Empire never learned the value of a low profile.

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Wargamers Discord https://discord.gg/U6DcDxT
RE: End of History
Hitler cannot believe his success...


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RE: End of History
Worth a reminder of our own 8MP Downfall parody
Click on the photo below to link to the video - you should see the subtitles in English. If not you do need to switch them on to know what they are "really" saying.

or click on https://www.youtube.com/watch?v=vuqfKnF ... e&yt:cc=on
see fb.asp?m=4463882 for the original post of this!
Click on the photo below to link to the video - you should see the subtitles in English. If not you do need to switch them on to know what they are "really" saying.

or click on https://www.youtube.com/watch?v=vuqfKnF ... e&yt:cc=on
see fb.asp?m=4463882 for the original post of this!
Wargamers Discord https://discord.gg/U6DcDxT
RE: End of History
That was a riot lol lol especially the part about nerfing the Axis lol thank you!

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: End of History
[&o] It's even funnier now.ORIGINAL: Zovs
That was a riot lol lol especially the part about nerfing the Axis lol thank you!
Hitler should've said, "Appeal directly to Gary Grigsby! Get him to decrease the Soviet manpower pool and increase Wehrmacht base morale."
Mrs Stelteck and Olga
For those who are asking what is the story about Olga and Mrs Stelteck in the video see this post and the following two posts
fb.asp?m=4284774
The ongoing gag can be followed at
fb.asp?m=4347186
fb.asp?m=4464240
fb.asp?m=4464248
fb.asp?m=4464317
fb.asp?m=4284774
The ongoing gag can be followed at
fb.asp?m=4347186
fb.asp?m=4464240
fb.asp?m=4464248
fb.asp?m=4464317
Wargamers Discord https://discord.gg/U6DcDxT
Thunder in the East I & II
Thunder in the East I & II

Your sacrifice was not in vain.

Your sacrifice was not in vain.
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Wargamers Discord https://discord.gg/U6DcDxT
RE: Thunder in the East I & II
Any chance of another multi-player game?
RE: Thunder in the East I & II
The 2by3+ Team Game is near the end now. But do you mean with an AAR? Crackaces did one for the Summer 1941 turns for Axis and there is a Soviet one for the early turns. I was thinking of posting some screenshots just to show what happened - but was not sure if there was any interest.
Gary Grigsby Discord https://discord.gg/U6DcDxT
RE: Thunder in the East I & II
There is always interest in AARs.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
Team games
I was keen to write out the 2by3+ AAR at one time. Beria is encouraging me to do it jointly with them so I write out the Axis side and the Soviet side is written out by them. I probably would not go into all the team dynamics discussions we had here in 8MP. On the other hand we do have a huge cloud storage of all the screenshots taken at the time which are still useable. So I suppose we could start and see what interest there is?
When the 9PM/10PM team game was posted in the opponents wanted section here it became more about people who had left team games or never been in them wanting to stop it starting. So there is apprehension on anything from these forums unfortunately. One team game has started from players in Discord and it is looking like a lot of fun there.
EDIT: OK I have been persuaded - I will write out the 2by3+ Team Game AAR as well. As 2by3+ started out as the child of the 8MP Team Game it is fitting we should end one with a link to the next one.
To read the AAR of the 2by3+ Team Game click tm.asp?m=4340647
When the 9PM/10PM team game was posted in the opponents wanted section here it became more about people who had left team games or never been in them wanting to stop it starting. So there is apprehension on anything from these forums unfortunately. One team game has started from players in Discord and it is looking like a lot of fun there.
EDIT: OK I have been persuaded - I will write out the 2by3+ Team Game AAR as well. As 2by3+ started out as the child of the 8MP Team Game it is fitting we should end one with a link to the next one.
To read the AAR of the 2by3+ Team Game click tm.asp?m=4340647
Wargamers Discord https://discord.gg/U6DcDxT
RE: Team games
As well as being the longest AAR, this is now the fourth most read! Given this game finished under v1.11.03 and the other three were on the early versions when it was just new I would say that is an achievement!


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Wargamers Discord https://discord.gg/U6DcDxT
RE: Team games
Is there still 8 MP games going on?
Its kind of confusing to me on if there is and how it all works.
Its kind of confusing to me on if there is and how it all works.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games