ORIGINAL: Telemecus
ORIGINAL: Crackaces
The big objective is to clear the Russkies from the two rail lines at least 6 hexes deep from the border ..
Or even more ...
An FBD on friendly controlled hexes needs only 11 or 12 MPs to repair 6 hexes of rail, but on hexes that are flipped to our control in turn 2 it will need more. There might be some doubling up of FBDs on repairing the same rail line, but still worth thinking if they will have enough MPs to convert 6 rail hexes in turn 2 if they need more than 1 MP just to move to that hex.
Min 12 move to the hex .. fix hex 2 MP's per hex .. ? So you need 8 hexes cleared on both rails ..
Rails will be completely clear to Divina turn #2
