ORIGINAL: Stelteck
But be carefull not to make thing too complicated.
ORIGINAL: lowsugar
I agree with Steltec. Not too much bureaucracy. For me that what you came up with works fine
These are very good points. If anything the game will get more complicated if we have all army group commanders converging on the Nexus of Moscow so let us not complicate it. Probably if there is some difficulty in co-ordination the quickest is just to message each other to work it out. If you think something more is needed in future let us know - but otherwise let us play it by ear.
If anything can we make things simpler then. I would say let us drop the boundary maps - if anything that will be a complicating issue. I can imagine some horrendously complicated maps dividing army group boundaries that will be coming up that will not really be useful to anyone. Tell me if otherwise.
ORIGINAL: Stelteck
I think we should avoid to mix complex order of battle and control.
If Units attached to AGN are managed by AGN commander, it is simple.
If we begin to switch panzer corps without transfering them in game from army group to army group it will be really complicated and it could take a long time each turn to understand what we are allowed to move, which would be not very good.
Got you - we'll stick with what you command at the front is what you control.
ORIGINAL: Stelteck
as the pace of the game is very long -which is normal considering the type of game(multi, etc..)), and most of the time from one turn to the other i forgot most of what i was doing [:)]
I think you are being polite - some of the turns are extremely long even for non-AI games! The reason why I started doing a checklist for the next turn was precisely because I would forget otherwise.
ORIGINAL: Stelteck
You noticed that we are all concentrated in our area of operation. It is because it is simple and we can jump straight to the battle without too much thinking.
Ah then that is for good reasons then!
ORIGINAL: lowsugar
but if there is something we can do to make game more interesting from your point of view, well, you are the boss [:)]
Actually I am enjoying it enormously. I think I said before that I had got a bit bored of "pushing the units" and was interested in exploring more the inner workings of the game - this is the perfect vehicle to do so. There is also another side of game management (recruitment etc.) which is interesting, completely different from a solo game, and I had not anticipated its significance when we started. In many ways it is different from a "normal" game of WitE.
ORIGINAL: lowsugar
I ... will look closer for staging bases and withdrawing units ( always forget about it ).
The downside of discovering all the inner workings is that I could swamp you with all those details. So do feel free to stand back and say that is too much micromanagement for me. Or see them more as something optional you could do if interested, but can take a pass on otherwise.
I think every turn of this game I have ever played whenever I go back and look after I have pressed end turn I always realise there are things I forgot to do. Given how much you can do, I think we will always have this.
ORIGINAL: Stelteck
As army group commander, we have quite poor view of support units managements and air management as we did not move them so it is nearly impossible to know where they are. you seems to do a good job with them.
If there are unused support units, i'am sûre i can attached more to my panzer divisions.
On air groups I got the sense that you can use them when you need them. I can see you do ground bombings with them. I leave airgroups on nights to conserve them or deprioritise them - which may be a "me" way of managing the game. But I have seen that you can make judgements of when you do need them anyway and switch to days. So there is no need for refer backs or committee decisions which would slow things down.
When I play solo games while on the offensive I normally do pile up SUs at OKH, and assign them down on the defensive when the rail lines get nearer. For me it is a massive truck saver - but I do not know if that is just the way I play or a more general way of everyone playing. At the very least I would like to know have you ever been in a spot where you have thought "I really could use some extra SUs for this battle, but I do not know if I am allowed to..." If so that is bad which we need to fix, if not then there is no problem. Direct attachments are easy. But it would be good if you know that you can always call up an SU just like an airstrike to an HQ, and still know it will not use a lot of trucks as eventually it will rise back up again to OKH.
I am conscious that thedude357 is not in a place where they can check the forums easily at the moment. So it is worth holding this discussion open until they get back and can contribute if they want to. And as always if there is anything worth raising in future - do so!