Defense of the Soviet Union begins ONE hex west of Pskov

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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

ORIGINAL: mktours

ORIGINAL: EwaldvonKleist

That are really sad news mktours.
The few AARs you did were very interesting and showed a different way to think WitE. Too bad they weren't continued to the end. A game you vs HLYA would have been the mach of the year :)
Thanks! There are many good players who have stopped playing as well, I believe you are also a very good player, if you get more experience in this game, you could do very well too.

I concur with Mktours here 100%. There are many really good players out there (you included EwaldvonKleist ;-)) and that have left the game. I really don't consider myself that good to be honest since I'm always learning & trying things. All have contributed to this game and that in my opinion is a great thing.
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

ORIGINAL: mktours

Hardluckyetagain, I upgraded my game to 1.11, did some test and try to study the more than 50 pages of change log of the new versions. Unfortunately, I am afraid that such a game is not one which I am willing to spend tens of hours on. There are some issues concern me:
First, lacking of good manuals, which makes very difficult for gamer to understand how the huge changes functions, which the Mod developer have made. For example, now you put a Pz corps close to Rail head, the Pz Divisions got 100% fuel, but the Pz HQ collect no fuel, as if they were in vacation and don’t prepare anything for future mission. Put that corps further away, and the HQ start to collect fuel, then further away, both the HQ and PzD receive no fuel. How does this mechanism work? There are no explanation. The logistic is totally in a mess, while the HQ build up is super powerful.. Back in 1.07, a HQ build up is very costly, it was very rare to see 5+ in 1941, after the Mod team invent the new HQ build up rules, which happened when Pelton was one member of the team at the time, they never changed it afterwards despite many people argued strongly that the new inventions being too powerful. Now we see that even after many nerfs of fuel air dropping and the logistic completely in mess, the Axis still advance like mad in 1941, all thanks to the super-powerful HQ build up, which is now being done turn after turn.
Second, the original WiTe developer took 5 years to develop the WITE 1.0 before releasing, after that there were 5 years, in which some big changes were made, but the main mechanism remains mostly intact. Form 1.08, 2-3 amateurs took over the rein and they were enthusiastic to Mod the game in their way. I want to make clear that I respect them personally, they are good guys, and sometimes they did listen to gamers, including me, I want to thank Morvael again for 2-3 reverse changes which he made after listened to my appeal, for example, ‘don’t punish troops directly under German army HQ’, ‘put Zhukov available again to comamnd an army’. I am disliking the new versions, not the people who made them. I think the current team is doing something beyond their capacity, therefore, the Mods are likely to be unstable. It is like buying a car form a Brand, and put it into the hands of one amateur, who is a very good engineer, and he make big changes with passion to the car, make it looks more beautiful and have many new functions. The question is, is this car safe? It lacks quality checking and control, which a factory offers.
So I have decided to retire from this game, like many others. There will not be games between us, that is a pity to me. Enjoy your games!
Kind regards

I understand your decision & I'm 100% sure we will match up in WiTE2 ;-}
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56ajax
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by 56ajax »

'The first consideration is that of Air. Air will be concentrated in force in the North. You can do the easy way out by sending everything to reserve and then place the air units on the Map the 2nd turn. If you are like me I painfully select units on the map and Air transfer them to my air bases for the north until I run out of good candidates then transfer the rest to reserve. Please note that you must do one or the other of these two items before moving any unit on the map. '

Or you can use the Move function on the Airbase which places the air units immediately in reserve ( and not in transit like the Reserve function) and then re issue them to another base in the same turn. ( One day I will work out how it selects which units to Move).
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
BrianG
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u-2 recon factory

Post by BrianG »

did I see that you placed your U-2 recon factories in location waiting for a run over elimination.

imo not smart.

you will miss them.
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HardLuckYetAgain
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RE: u-2 recon factory

Post by HardLuckYetAgain »

ORIGINAL: BrianG

did I see that you placed your U-2 recon factories in location waiting for a run over elimination.

imo not smart.

you will miss them.


Maybe, maybe not I will miss them. That bridge has already been crossed in over 15 games I have done this in.



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BrianG
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RE: u-2 recon factory

Post by BrianG »

well: if a game of yours actually made it to mid 42 or beyond you would need them.

[:'(]

recon availability can get dicey as Russians/
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HardLuckYetAgain
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RE: u-2 recon factory

Post by HardLuckYetAgain »

ORIGINAL: BrianG

well: if a game of yours actually made it to mid 42 or beyond you would need them.

[:'(]

recon availability can get dicey as Russians/


I have had games go to 44. It comes to a point when Im playing Soviets I dont care what the Germans have where :)
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Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Just an update, I'm down to two active games currently using this strategy out of 5 I started in June & July. I do have one other game on hold that I am "not" using this strat which I will pick back up on shortly with that person :) Out of the three, 1 German player decided to not return after an SS division surrendered turn 7, another on turn 9 said was on vacation for a week and that was over a month ago on the PM, and another surrendered end of Dec. Current games are on turn 12 and 14. Moscow is looking really bad on both so my record will probably not stand :( Oh well! It has been some really fun turns although I can't wait until turn 17. I need a turn that I'm not staring at the screen for 2+ days working out unit placements.
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Turn 3 is normally a turn the Germans aren't attacking the line. This equates to more dig time.


Random pict #1


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Turn 3 Pskov 1.jpg
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Random picture #2


Image
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Turn3Pskov2.jpg
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Random Picture # 3

Image
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Turn3Pskov.jpg
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Random picture # 4

Image
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Turn 3 Pskov3.jpg
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Random picture # 5

Image
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Turn3Pskov4.jpg
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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

Turn 3 update. I'm showing pictures of turn 3 in a few of my games. If you see a red color center in my units it is a marker showing that this unit is over 45 morale and 45 experience on squads. I initiated this system in the last 3 games I started playing and can tell at a glance which are important units and which aren't.

Red center = morale over 45 and squad experience over 45
Lime green center = unit has the required wins for guard status (5 or greater)
bright yellow center = 1 win away from guard status(4 wins)
black center = low morale and low experience unit (use this units to screen)

Here are some pictures from random games this year and last. (you can tell recent games with colored centers per above)

Random picture # 6 (six should be more than enough to see the similarities)

Image
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Turn3Pskov5.jpg
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Crackaces
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by Crackaces »

I'm still waiting for an update for the two games where panzer balls are at the gates of Moscow ;)
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

It is very important to set units to reserve activation. I have tried with and without and found that the reserve activation is a key that needs turning especially with the difficulties the Soviets face in digging in.
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

ORIGINAL: Crackaces

I'm still waiting for an update for the two games where panzer balls are at the gates of Moscow ;)

I would LOVE to but I can't yet. That person would see the disposition of my troops!!!! But what the heck, I will just black out my side. Here is turn 14, he has moved 11+ PZ/Moto units away from Moscow attacks this turn to the North (I know there are 3 to 4 in the south). Without further ado here are the PZ's in front of Moscow turn 14. Enjoy because I sure the hell am not enjoying PZ's this close to Moscow. (I guess the side effect of the medicine (still holding Leningrad) does have serious ill effects too)

Currently in the pile in front of Moscow are the following(+/- 2 to 4 units I can't 100% tell what they are) but confirmed are the following units attacking Moscow;

Motorized Division

60th
3rd
36th
Wiking
18th
Totenkoph
20th
Das Reich

Panzer Division in front of Moscow

20th
12th
9th
19th
17th
8th
6th
10th

Motorized brigades

900th
Gross Deutchland

That is the break down of mech units I know of +/- 2 to 4 units

Again the rest have moved North to try a cut off maneuver.

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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

The picture in the last post and this post was just taken. So you are seeing hot off the press picts. The Air War is extremely HOT as you can see here which I want and well worth the airframes lost on my side. The majority of my units are finally getting into the Mid to high 30's for squad experience and the Germans are starting to pay the price for battles.

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HardLuckYetAgain
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

So hopefully this carries you over for a little bit Crackaces. Too much eye candy is bad ;-P
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RE: Defense of the Soviet Union begins ONE hex west of Pskov

Post by HardLuckYetAgain »

ORIGINAL: HardLuckYetAgain

So hopefully this carries you over for a little bit Crackaces. Too much eye candy is bad ;-P

My truck situation is in good shape too that you can see in the photo :)
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