ORIGINAL: STEF78
Some infos from the german side:
I did 6 HQBU from turn 3 to 6 (I don't give the info about turn 7 as it's currently loki to play turn 7).
4 were done in the center, 2 in the South and none in the north. I didn't made a lot of fuel airdrop as my bombers were overused to break the russian line of defence.
In the South my moves went close from the romanian border thus increasing the supply level. In addition, I railed a 1 pzd and 2 mot north of Kishinev.
So all my Pzd/Mot weren't at 50MP each turn but I had at least a couple of them at full speed available both in center and in the South.
Defence is very difficult for the russian during the early turns and, with some recons the german player can find path through lightly or undefended areas. It happened in the south with my raid (I think turn 4) to Krivoi Rog via Nikolaïev (2 units were involved). The same for my raid to Briansk. Only one unit with full MP was involved.
On the other side, the new range for HQBU is annoying for the germans.
It's just my feeling about 1.08.08 but it doesn't seem to me easier for the germans than 1.07
Just a note on how I do HQBU's between turns 3 and 6 and the effects of patch from what I see have done them the same for yrs basicly and its in a thread or was.
I do 1 HQBU up north turn 4 or 5 to test the right hook, if it does not work I don't do any more for rest of game. If it does work I will do another the following turn and that's it until I drive on Moscow turn 12+
Also the right hook never works as far as forming a pocket after 1.06 as it is simply not possible to logisticly close the pocket. It simply stretches the front and releases panzers sooner to center.
The center I never do any before turn 8-9.
The south I will do one turn 3 another turn 4 and another turn 5 and finally turn 6 if needed. At that point I am past 20 MP's and wait for a long while before doing more, but I will air drop to Corps HQ's 200-300 per turn just so MP's stay above 20.
1. drops from planes was nerfed, which was a HUGE part of reason for run away games
2. distance was shortened to railhead and amount of supplies/fuel % dropped also.
3. less trucks also so during late summer I am at 178/178 trucks
So the logistics chain is shorter for sure.
What I see is different now.
I am seeing a stronger German Army as the system is finally working.
Manpower in pool stays at 8k-12k every turn and AP very slowly grow 2k-5k per turn.
So replacements are WAD - you can keep all infantry refit OFF they will still get some men ToE% stays static if not fighting and drops slowly if fighting. You can pull a unit off line and refit and the unit quickly fills up unlike the past.
SO you can keep all or some of your Panzer/MoT divisions on refit and they get priority and stay close to 85-100% all the time IF your not over using them.
This will make it seem like PD's are stronger then before, they are not but stay stronger allot longer.
Possible negative to things WAD is some replacements must be going to Russian units with refit OFF so it be harder to
build up the formations you want getting 100% of the replacements.
Add the bombing which looks like it here to stay but at lower then 3x per hex and again panzer have more punch.
The bombing can be countered as per Chaose's advice, you simply need to add AA units and fight forward more with planes. The tempo cant be kept up over time.
The problem in early 41 is Russian units are not in forts, don't have AA spread like they need and the air force is very weak.
As with all things WitE its never one thing, but a combo.
The logistics chain is shorter, but now most stacks (fort lvl 1 or less) can be pushed using a HA with 1 or 2 PD's or infantry for that matter Oka south and in many cases Oka north.
So units are not using 6 or 16 MP's to do combat and loses are less.
It seems like German units have more MP's. The fact is they have less, but can do more with less now in atleast early 41 and late if the German player keeps Russian off balance.
The bombing simply is not effective vs forts so for most of 42 and 43 it has no real effect, but 44 it will help allot once RED AF rules skies and Germans are driven into open - historical as Chaos says.