Axis Turn 1 play notes part A:
2Oct 2019. Start working on turn at 22:30 (Real Life chewed up most of the evening). I spent some time earlier checking if WitE would load new game file (yes), then posting on Discord and in Matrix forums. I got around to actually playing a couple hours later.
Air Group check - all GE air groups start turn 1 fatigued between 11% and 19% (avg 14%) so my seeing 15% average at start of Turn 2 last game is actually fine. About 500 planes start as damaged, so mechanics will be busy.
General shuffling: Halder out, vKluge in at OKH (4AP). Model gets auto-promoted to 4A commander, but loses a point of Initiative and one in Admin. Not ideal, and means Model won’t be available to lead a fortress-busting Korps. However, 4th Armee is a big one and key on the Moscow drive. Next, vStulpnagel in 17A replaced by vObstfelder (10AP). Balck gets promoted to XXIX Korps, but loses a morale. He’ll get transferred to a PzK next turn most likely. Kirchner now the only 8 Morale general unassigned who isn’t a GeneralMajor. He’ll probably be tapped for a Korps very soon.
Divisions are shuffled to eliminate overload in 24 PzK, 4K, and reduce penalty in 42K. This uses 7 more AP so 9 left right now. Will ponder on 57PzK commander swap possibilities. Could swap in the newly-promoted Balck for 6AP. Or Kirchner. Probably Balck - looks like vKnobelsdorff or Kirchner would get stuffed into XXIX Korps for free if I did that. All three are top-notch Korps commanders.
Airbase reorgs: My airbase usage plan for both sides has been going through rapid revision these last couple months, as I learn good ideas from AARs and synthesize them with data on plane ranges, airbase supply totals, etc. One note for new players - be sure to air transfer some Stukas to AGN and AGC before attacks start on Russian airfields. Tac bombers are way better than all others at killing planes.
Air reorg, starting with AGN. Luftflotte 1, 1st Fliegerkorps , 1st-5th Luftwaffe Air Bases.
1st LW Airbase - send one Ju52, one Ju88D, and Do17 to National Reserve. Choose units that got the worst of morale/readiness checks, assign to 1st Fliegerkorps HQ. Send Ju88A to 3rd LW AB. Move 1LW AB to 49,49. Other air units transfer then air bases move nearby. 5 LW AB ends up empty and moves (for now) to 48,48. This will later be used as the advanced AB. 1st FK and Luftflotte1 HQ units move to 48,49. AGN air now staged.
As ground attacks clear Soviet units, 5 LW AB will move up more, and later all AB will move up to bring more enemy airfields within Stuka range.
AGC N of Bialystok - 8th Fliegerkorps, 12th-16th LW AB.
Air bases gather around 50,52. Again transfers and bases moved, 12th will later be advanced AB. 8th FK HQ move to 49,52.
AGC S of Bialystok - 2nd Fliegerkorps, 6,7,8,10,11 LW AB. Group up around 49,68, just W of Brest.
(first in AGS) 21 LW AB move to 50,79. 10 LW AB sends the two smaller Stuka groups to 21 LW AB.
Transfers and bases moved, 8th will later be advance AB. 2nd FK HQ move to 48,68. Assign 6 LW AB to 2nd FK HQ.
AGS N of Lvov - 5th Fliegerkorps, 17, 21, 22, 23, 24 LW AB. Group up around 49,79 north of Lvov. 21 LW AB already at 50,79 (see above) with 109s, Stukas, and a recon. Air transfer and move bases. 22nd will later be advance AB. 5th FK move to 49,79.
18 LW AB emptied, but left assigned to LuftFlotte 4; it will later move to Rumania to even out AB numbers.
Luftflotte 4 and the empty 18 LW AB can remain where they are for now.
AGS in Rumania - 4th Fliegerkorps, 19, 20 LW AB. This group is on vacation but it is a working vacation.
19 LW AB and 20 LW AB move to 66,105. (4th FK is static this turn, so we have to move the airbase within HQ range)
Rumanian Air: 3rd Rum. Army has one airbase with 3 tac and 1 rec squadron. 4th Rum. Army has one AB with 2 tac and 1 rec.
So, if I give each Army AB a total of 2 ftr, 3 tac (light bomber), and 1 rec they have a minimal harass/interdict capability. I’ll try this, see how it works out. RM Cmbt Air Command can have all the rest, centered near the border facing Odessa.
The rest of the air units cluster around Barlad - 66,110. Use air transfers to save flying miles. Four Sov AB are within 17 or less hexes, and it is within RM Cmbt Air HQ radius.
Check R.Combat Air Command. All nine AB should be within command radius. (alternate - leave/move one empty north for staging)
The picture below shows two of the LW AB clusters; red arrows show them by Brest, and the SE corner of the Polish border.
