I don't understand the -5 VWpn VPs. According to my recon all of the major Vwpn factories and launch sites are damaged. I am assuming that my recon of Cherbourg is wrong. Unfortunately it is now heavy rain, so no chance to bomb this turn.

Moderators: Joel Billings, RedLancer
ORIGINAL: Q-Ball
Sorry for posting late in this debate, but here are the current results for my game vs. Carlkay. It is the first turn of January, 1945
Current VP total is +368, and if Carlkay chooses to sit, he should finish around +500 VPs
A couple notes on this game:
--Overall, Carlkay's strategic bombing campaign scored lots of points; he was consistently close to 20 a turn in 1943
--The airwar in general he did a really good job with, including interdiction
--ROME fell in March/April 1944. I did give it up willingly; I did so to simplify my garrison requirements ahead of the invasion of France. In retrospect, I may have stayed.
--The Allies right now are pinned on the Cotentin Peninsula, and in Brittany. I hold RENNES and ST LO as the most forward towns. I have 2 Corps along the Seine with a fortified line, so no matter what I do not expect to lose Paris.
--In Italy, the Allies are at the Gothic Line
--Carlkay has minimized casualties, with the exception of a botched invasion of Aquitaine, which is really why he is stuck. That cost 8 Allied divisions captured. Absent that, I think he would be in the mid-400s already
The issue to me is that the Germans can't score any points in this situation, other than by silly attacks.
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ORIGINAL: HMSWarspite
One issue that I have raised before but never got discussed was: did the WA win on points in RL (as in: real life performance assessed in game)? If we can agree this, we then have one data point to compare with the game. My personal view is there are maybe 2 significant mistakes the WA made: poor Italian campaign, failed to tie down enough German troops and took too much effort to do it (minor German victory there?), and the broad front policy in Sept 44. They should have concentrated on clearing Antwerp, to set themselves up for the late autumn//winter (draw on this point ?). On the other hand the Germans made at least 2 major mistakes. Mortain and Bulge (with Bodenplatte as a minor aperitif). Both of those I would rate as major WA victory type events. There were issues with SB in 1943 but given the relative bombing strength I don't think they are too significant in terms of the ground war. Maybe oil could have been hit harder but it's hard enough to significantly affect Normandy even if done 'well'. Maybe a draw effect there. The post D Day SB was mostly good I think. Thus I would crudely give the WA VP record as. "2x major victory, 2 X draw and 1 minor defeat". I put that as minor WA victory. If the WA had not made their mistakes and Germany had still made theirs it could be better but in Balanced terms not too much scope for big swings pro allies but lots for pro German.
Now, why do I think it was a minor victory? Because Germany was conquered. Early May is the variable. Might have done it a month or 2 earlier. Could easily have been a month or 2 delayed. Would we count it as a victory if the German army was on its last legs in May 1945 as Berlin falls but the Allies are west of the Ruhr? I don't think so. So medium successful SB, but less cities gives poorer result. So we need more points for cities to discourage a turtle being see. As success.
Let's have opposing views and discuss it. Then we can decompose the result as agree on as to which elements we think are important and which less so. For instance I think the SB can be characterised (in RL) as the WA bombed for more for VPs in 1943 than for prime ground effect (transport/AFVs/Oil)...
ORIGINAL: Pelton
Just a hint logistics is what matters not invasion spam.
Good supplies and grind-KWG has it 1/2 right. Could post another dozen games but we all get the point.
And that is, I think, the key. We could work out in RL the casualty VP 'lost' by the Allies, and the city VP won. I suspect that this is seriously into draw if not worse. Then SB is the only way out. Therein lies the problem.ORIGINAL: Harrybanana
The problem with the VP System is that there is a real payoff to the WA for performing Strategic Bombing, but no payoff for the ground war. For example, If you look at my VPs above you will see that my net SB Gain is 477 (631-154) while with my ground campaign I have a net loss of 114 (1121-1007). In other words, it has cost me more VPs to capture cities than the VPs I will gain from them. Although Carlkay's numbers are different his results are the same.
As the War progresses and there are less turns to gain VPs from captured cities the incentive to capture these cities evaporates.
ORIGINAL: LiquidSky
It's too easy as the Allies to 'accelerate' the timetable and take cities. Rome can and will fall before 1944. Casualties can be kept low by making the axis retreat. The Netherlands is filled with cities all in close proximity to a lot of airpower.
If you balance the game for the extreme, then the average person who wants to try an historical route will lose..and be frustrated. If you balance it for the historical route...then the person who knows how to read a map will win.
There are a lot of complexities in this game. A lot of different ways to reach the end. I don't think it will be work to compare the game to history. When the game begins, the allies didn't even know what they were going to do following Sicily. The Germans had no intention of defending all of Italy, and were planning to retreat to the north. All this changed later..after the game starts....essentially freeing the players to come up with their own strategic plans.
Even the strategic bombing campaign went through some revisions during the war. Unlike the eastern front, where the strategic goal is cut and dried (Take Berlin! At all costs!) The strategic goal in the west is in flux.
So how do you make a victory point system that rewards 'historical' behaviour, if that history was unstable?
I think we all need to take a deep breath and accept the fact that the vps are not going to make logical sense to everyone. So throw out the idea of history, and just come up with a vp system that covers the basics. The players will know who won. Because winning the game is not the same thing as winning the war.