Normandy - German Air Superiority - What's Wrong?

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderator: MOD_WarintheWest

cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Normandy - German Air Superiority - What's Wrong?

Post by cfulbright »

Gen Dad,

I haven't played a 1944 scenario in years except for the May 1944 scenario I ran through two weeks ago to test your observations. I only point out that if you play the 1943 campaign (particularly my favorite, the AAHQ campaign), by May/June 1944 the Luftwaffe is, indeed, a shell of its former self, and the maritime interdiction results are very different from what you and I experienced in the May 1944 campaign.

Cary
GeneralDad
Posts: 112
Joined: Sun Jan 07, 2018 1:22 am

RE: Normandy - German Air Superiority - What's Wrong?

Post by GeneralDad »

Cary -

I went ahead and started playing the 43-45 campaign. As you note, the Allied player can cripple the LW and my May '44 Normandy invasion has met little air or sea interdiction response. The issue is the May and June '44 start scenarios, but given a year to crush the AI LW in the '43-'45 game, the Allied player is set for the invasion. You are correct about the different results for the different scenarios.

Gen Dad.
IanW
Posts: 35
Joined: Thu Aug 12, 2021 8:46 am

RE: Normandy - German Air Superiority - What's Wrong?

Post by IanW »

ORIGINAL: GeneralDad



I don't think game play alone will give a historical result at sea in Normandy.

Gen Dad.

It won't.

The core of the problem is that the game designers buffed the absolute hell out of the Germans anti-sea capability, and completely nerfed Allied sea capabilities.

There is various ahistorical bullshit that can be done to work around this, but basically - yeah. WiTW assumes the RN and USN are off drinking lead paint, and that the Germans got hold of a bunch of 1980s-era anti-shipping missiles.
Post Reply

Return to “The War Room”