Deluxe AWD

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

Moderator: MOD_GGWaW_2

User avatar
ncc1701e
Posts: 10698
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Deluxe AWD

Post by ncc1701e »

Lebatron wrote: Mon Feb 12, 2024 5:39 pm Noted. Will fix for next update.
Thanks. There is something else with this supply move. I am quite puzzled that I could move a supply truck from here to here by crossing the Russian border.
supply move 1.JPG
supply move 1.JPG (89.13 KiB) Viewed 899 times

supply move 2.JPG
supply move 2.JPG (73.23 KiB) Viewed 899 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

Re: Deluxe AWD

Post by Lebatron »

Yeah, that's just a strange effect of trying out supply trucks at 2 movement. See my readme notes. As I said in there, if you know you are doing an illegal move don't do it. Like moving through enemy units. Op-fire would destroy the supply, but the game engine does not categorize supply trucks as the same as other units, so they slip on by. Also, the move path may choose the route you show. Again, don't cheat if you really could not get the supply there by moving another path. In the case you picture the supply trucks could move there anyway by going through China, so it's not really cheating if you go through with the move. The game engine is just choosing that route due to priorities based on region numbering.

My experimental change to trucks movement is a beneficial change IMO. After much play, I think I'm going to keep it. However, don't expect the game engine to ever get an update to support this feature fully. Like putting op-fire in for supply trucks.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

Re: Deluxe AWD

Post by Lebatron »

Also you should really try out the game with show rough terrain turned off. It's so much better looking that way. You can always just hover the mouse over the terrain to remind yourself if it's rough or not. After a while you will just remember what is.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

Re: Deluxe AWD

Post by Lebatron »

Guys 1.07 is out. See readme for the large list of changes.

The map edits I wanted to get done are now in this update and a slight rebalance is included.

Also of note I updated the main Deluxe word and PDF doc to reflect the changes made more recently and added in lots of new content. For instance, much more advice on how to play each nation among other things.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

Re: Deluxe AWD

Post by Lebatron »

Guys 1.071 is out. It consists of some balance tweaks and a HUGE update to the documentation. See the new PDF by Sgt Rice in the manuals folder of the game. He took my crusty old PDF and spiced it up so much it makes my eyes water. Give him some well deserved kudos guys.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Post Reply

Return to “Mods and Scenarios”