Predictability

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Erik2, Lukas

Post Reply
User avatar
Templer_12
Posts: 1709
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Predictability

Post by Templer_12 »

Predictability of the AI

I ask about the predictability.

In a video I saw that the American player has ordered a destroyer in the Pearl Harbor harbor entrance.
Thus, the AI Japanese submarine was turned off.

Do this (I want to call it cheating) works every time?

What a nonsense! [:@]
User avatar
Meteor2
Posts: 433
Joined: Mon Jul 20, 2009 6:58 pm
Location: Germany

RE: Predictability

Post by Meteor2 »

... Which brings me back to my question, raised a few days ago.
What about the replayability?
Are the units in a scenario positioned in the same places and acting in the same way each time?

I would like to see more unpredictability, of course.

Any comment from the experienced players?
User avatar
gunnergoz
Posts: 439
Joined: Tue May 21, 2002 4:57 am
Location: San Diego CA
Contact:

RE: Predictability

Post by gunnergoz »

I've not finished the Allied campaign yet, but have had several goes at the Pearl Harbor scenario and it tends to follow a script in some respects, but not too closely in others. The Japanese submarine is always in the same place and always seems to fail to kill the destroyer before the destroyer sinks the sub. The air attacks on Pearl do seem to vary and this may be in part dependent upon how many of the attackers you manage to kill off early. I think of that scenario as a sort of appetizer and it is not a badly done one given the constraints that apply to a historical debacle like Pearl Harbor - how many other ways could it have gone, honestly? At least without getting into a lot of what-ifs that the game is ill-prepared at this point to ask and resolve.

I think the ground AI is the best part of the game because I see AI units attempting flanking and encirclements specifically to take advantage of the new game rules. I'm frankly impressed with how competent the AI can be on the tactical level on the battlefield. This part of the game is really well done.

All in all, it is at least an A- game in my book, and is working towards a solid A with patching and some TLC to a few areas like the UI...which they are already beginning to address.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: Predictability

Post by Myrddraal »

The sub is not 'switched off'. If you block the path with a ship specialised in destroying subs, and the AI does not blindly try to push through, I would say the AI is being less predictable, and a better player.

Would you really want the midget sub to follow its script regardless of the tactical situation?

Surely a human player would do the same thing?
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Predictability

Post by Erik2 »

Naval scenarios have the AI ships in somewhat random places, so there is some unpredictability there for replay.
Not sure about the land battles, but I'd be surprised if everything was scripted in stone.
Maybe Lucas can share some general thoughts about this.
TheWombat_matrixforum
Posts: 466
Joined: Sat Aug 02, 2003 5:37 am

RE: Predictability

Post by TheWombat_matrixforum »

I've done the Coral Sea scenario about, um, four times; it took that long to win it, I confess, as the US. Each time it played out fairly differently, though some units are pretty much in the same general areas. You know form the scenario briefing and history about Tulagi and Port Moresby, and you know there are IJN carriers out there. But beyond that you still have to find 'em, and once the AI sees you or knows you see it, stuff starts to happen that isn't graven in stone.
Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

RE: Predictability

Post by Hanal »

Slightly off topic, but this issue is why I will not watch extensive video game plays because I do not want to see too much revealed before I play it...
Post Reply

Return to “Order of Battle : World War II”