Not impressed with the A.I so far

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Grotius
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RE: Not impressed with the A.I so far

Post by Grotius »

Boy, I also would love a grand campaign for the Pacific, with a detailed treatment of each year of the war. I'm in the middle of the US Pacific campaign, and I just love it. Coral Sea was probably my favorite so far, but also loved Midway, and now enjoying Guadalcanal. My only complaint is that the war is going by too fast. :)
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Numdydar
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RE: Not impressed with the A.I so far

Post by Numdydar »

Then why have you not played War in the Pacific AE if you are looking for a good Pacific campaign? [:)] It is the best (and only) game to play if you want a detailed understanding of the PTO.
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Blond_Knight
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RE: Not impressed with the A.I so far

Post by Blond_Knight »

ORIGINAL: Numdydar

Then why have you not played War in the Pacific AE if you are looking for a good Pacific campaign? [:)] It is the best (and only) game to play if you want a detailed understanding of the PTO.


Haha Because the text in AE is too damn small, Im 47, and I don't know if I'll live long enough to finish a game! :)
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Crimguy
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RE: Not impressed with the A.I so far

Post by Crimguy »

I almost finished a campaign once . . .
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aaatoysandmore
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RE: Not impressed with the A.I so far

Post by aaatoysandmore »

If you want a challenging ai these days try Conquest Medieval on 4 or 5 difficulty. It truly is a game of skill vs the ai and not a random roll of the die. It's one of Slitherines better games and got off the charts for some reason or other like that game HELL they made that has a good skirmish ai as well as campaign ai.

Just not all games are built around a good ai and it's hard to find those that do have one anymore with so many crap games on the market now.

QQP's modern day Empire Deluxe and The Perfect General online are pretty good ai's as well. Beer and pretzels games in WWII atmosphere but quite fun and challenging on the higher difficulty settings.

For a WWII setting closer to realism then Panzer Command: Osfront is the choice of the day. Still waiting on that Western Front version you promised us Iain.
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Chickenboy
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RE: Not impressed with the A.I so far

Post by Chickenboy »

ORIGINAL: Blond_Knight

ORIGINAL: Numdydar

Then why have you not played War in the Pacific AE if you are looking for a good Pacific campaign? [:)] It is the best (and only) game to play if you want a detailed understanding of the PTO.


Haha Because the text in AE is too damn small, Im 47, and I don't know if I'll live long enough to finish a game! :)

I recall an unofficial 'what is your age' poll conducted on the WiTP:AE site a couple years back. Average age was mid-40s, believe it or not. I'm 48 and I've finished a few campaigns now. Hurry up while you can! [;)]

Get some glasses for the small font. A big monitor and reading glasses will make the small text much more palatable. Or so I've heard...[;)]
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stormbringer3
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RE: Not impressed with the A.I so far

Post by stormbringer3 »

Have any of the patches or DLCs ever improved the AI?
Thanks.
mariandavid
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RE: Not impressed with the A.I so far

Post by mariandavid »

I've been playing it since it first came out with the Japanese and US scenario sets. I think it has improved - am redoing the paired Japanese scenario sets now (want to see what happens when they 'meet') and the only two serious AI glitches are:

- entering into and attacking from a river when the unit is weak
- weak air units in a hanger under partial repair coming out when there are enemy fighters adjacent.

In both cases these tend to happen when player victory is close - it is almost as though the AI instruction is in effect 'simply cause damage
GiveWarAchance
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RE: Not impressed with the A.I so far

Post by GiveWarAchance »

ORIGINAL: stormbringer3

Have any of the patches or DLCs ever improved the AI?
Thanks.

I think so. I am on my first campaign Morning Sun and don't see some of the problems people are on about. Like damaged enemy units are retreating to avoid destruction rather than attacking. And the AI is very aggressive about cutting off supply routes which cripples player movement and attack strength.
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