ORIGINAL: joe6778
I've beaten vanilla PzC a couple of times on Colonel. I thought the original game was too short. My complaint is with DLC Grand Campaign after '42.
Obviously, the Grand Campaign follows history pretty well- the Germans lost the war. But I don't want to be thrown into situations that are frustrating or hopeless- what's the fun in that? If there's a legitimate way to win, I would like to pursue it.
It's just that it's eluding me so far, and I can't believe it's possible to win on higher levels; that's the jist of this thread. I'll have to check out the AARs to see how it's done.
Otherwise I may have to play on a lower difficulty, which feels like cheating.
I know the first time I did the East Front DLC's I had a rude awakening in late 42-early 43. I didn't have nearly enough experienced infantry and lost a lot of units in the Stalingrad fighting. They do play different.
In the base game there are some unit types I generally ignore, AT and AA mostly. In the DLC's the mobile AA came in real handy because of what you pointed out, the large number of enemy planes that made it harder to own the air. I even found use for AT units which I almost never purchased in the base game. The good thing is you generally can have a larger core in the DLC's so it was more a matter of integrating the units I didn't use much into my force and figuring out how to best use them rather than totally re-thinking things.
If you haven't already checked out the Slitherine forums you should, there are plenty of people who can give you more specific hints and there are a lot of good AAR. They helped me a lot when I first got the game and I still pick up new things there.