Spawning distance for enemy forces

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

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lef64
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Joined: Mon Jun 22, 2015 1:48 pm

Spawning distance for enemy forces

Post by lef64 »

Hello,

I'm very pleased with this game.
Playing SANDBOX-SINGLE PLAYER, LINE OF SIGHT BATTLE TYPE I'd like to have a chance to tweek or change the starting spawning distance of enemy forces. That to have some more time for manouvering and deploying forces before the clash of arms.
This is my first post and I have not experience with other titles of the series so I need step by step suggestions to change the game files.

Thanks in advance,

Lef
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e_barkmann
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RE: Spawning distance for enemy forces

Post by e_barkmann »

+1, line of sight battles start way too close
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RebBugler
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RE: Spawning distance for enemy forces

Post by RebBugler »

I understand, but it's hard coded. Don't think coder will budge because line of sight is what it says, it's been brought up before. Still, I'll mention it again. I suggest attack or defend, send out scouts, press = for fast forward, open the map and watch for first signs of the enemy, you'll see an enemy color question mark initially. Then, prep for defense or move to that location for attack. Stuff happens pretty fast then. Don't forget to slow things down with -.
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roy64
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RE: Spawning distance for enemy forces

Post by roy64 »

I've never played the sandbox campaign because all the battles are line of sight, is that hard coded as well or could that be changed?

I don't know about the rest of you but I can see for miles on a clear day, I don't know why the line of sight battles have to be so close, almost on top of each other.
con20or
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RE: Spawning distance for enemy forces

Post by con20or »

Sorry guys - sandbox line of sight is WAD - this is what it is supposed to do. It puts two armies down in line of sight of each other. It is for quick melees, any armies who were approaching each other should have deployed long before now. We have three other battle types, Attack, Defend and Hunt them Down - all which will provide you with plenty of time to deploy your troops before contact with the enemy.

In relation to the campaign and line of sight - the same issue applies. All road battles default as Line of
Sight. In reality two armies would not march head on into each other on a road they would have deployed long before then, one usually at the nearest defensive position, i.e. a town. Towns control crossroads, stopping the enemy from getting around you easily. Town battles all default as attack/defend depending on your role, unless there are huge numbers of forces involved - in which case you get hunt them down.
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roy64
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RE: Spawning distance for enemy forces

Post by roy64 »

ORIGINAL: con20or


In relation to the campaign and line of sight - the same issue applies. All road battles default as Line of
Sight. In reality two armies would not march head on into each other on a road they would have deployed long before then, one usually at the nearest defensive position, i.e. a town. Towns control crossroads, stopping the enemy from getting around you easily. Town battles all default as attack/defend depending on your role, unless there are huge numbers of forces involved - in which case you get hunt them down.

I didn't know that thanks, I'll give the campaign another go.
con20or
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RE: Spawning distance for enemy forces

Post by con20or »

Do - you will love it.
con20or
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RE: Spawning distance for enemy forces

Post by con20or »

I have moved this from the tech section.
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jomni
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RE: Spawning distance for enemy forces

Post by jomni »

Does this mean I have to avoid road battles in the campaign to avoid line of sight mode?
benpark
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RE: Spawning distance for enemy forces

Post by benpark »

Agreed. The LoS battles start too close to be of much use. Two armies stumbling into one another at this range would involve some seriously sight impaired armies. Most everything else is great, but this issue does impact the sandbox campaign and is unmoddable.
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Gunfreak
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Joined: Tue Jan 05, 2010 4:05 pm

RE: Spawning distance for enemy forces

Post by Gunfreak »

Line of sight means you can see the enemy and they can see you. Doesn't mean Wellington and Napoleon have to wake up in bed together. The distance could easily be doubled and it would still be line of sight.
lef64
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RE: Spawning distance for enemy forces

Post by lef64 »

I till hope this issue could be fixed with a patch.
In Line of Sight engagements you can hardly handle with a brigade force, but dealing with Division, Corps or Army you have not time and space for a proper deployement and the engagement soon result into a confuded meele.
Then, when Line of Sight enforces a close deployement of enemy forces, units should, at least, deploy into a defensive posture and not massed up in columns.
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