The trouble with credits -- running huge deficit.

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Malevolence
Posts: 1798
Joined: Sat Apr 03, 2010 11:12 am

RE: The trouble with credits -- running huge deficit.

Post by Malevolence »

As an aside, be careful what you sell. The Trade Houses run the market. You could be supplying your future enemy with the precursors and resources for advanced weapons.
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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Tree Dog
Posts: 129
Joined: Sat Mar 27, 2010 11:19 am

RE: The trouble with credits -- running huge deficit.

Post by Tree Dog »

I feel like my revenue and expense keep jumping up and down between every turn.
I've just wholly given up and try to stock a few thousands credits every now and then by selling stuff on the market.
dwbennett
Posts: 37
Joined: Sun Jan 29, 2012 1:43 am

RE: The trouble with credits -- running huge deficit.

Post by dwbennett »

ORIGINAL: Falke

a) Income tax - Increase this to 30 %
b) Worker salaries - I start with ,003 (first turn of new game , call Governor and reduce). Then only increase to keep it ahead of private income
c) Leader salaries I do not increase these- Use Strategems/Descions for relation or just get rid of them
d) Play Strategems to improve the private investment and any QOL
Ok, how does one raise the Income Tax? Do you have to have a Strategem to do this? Yes, I had one early in the game but the klutses running the regime didn't manage to roll enough points and screwed up the exersice. Do I have to wait (maybe forever) for another income tax Strategem card?

Thanks for the help in advance.
Don Bennett
Evanston, WY
Falke
Posts: 179
Joined: Fri Aug 13, 2004 10:11 am

RE: The trouble with credits -- running huge deficit.

Post by Falke »

Yes it is a strategem .You need the interior council for more.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: The trouble with credits -- running huge deficit.

Post by zgrssd »

Income tax Stratagems are primarily the Interior Council. But IIRC, some of those were generated by teh Supreme Councils General Strategems job.
JWW
Posts: 1684
Joined: Sat Aug 12, 2000 8:00 am
Location: Louisiana, USA

RE: The trouble with credits -- running huge deficit.

Post by JWW »

Okay, that was easy enough. Huge deficit solved thanks to advice. I really thought my civilian salaries were probably too high, but I had raised them in response to specific decision options and advice options without really thinking it through or attempting to see how it would effect my budget or looking at other options. As noted earlier, I was far more interested in just trying to conquer a couple of minors, get my infrastructure going, better understand logistics, so I really ignored the economy.

I bumped civilian salaries down to 6, which I'm sure some of you think is still too high, to see what would happen. I did get a big dip in worker happiness, particularly in the latest zone I had conquered, but it stabilized and is now trending upward. Aside from a couple of decisions indicating unhappiness, it has worked. I also bumped up taxes as advised. I'm currently running a 50% sales tax and 20% income tax in each zone. Last turn my revenue was 1353 credits and expenses 689. And I've run a surplus for the last five turns. I also dumped 30 credits per turn into public works in each zone, though I'm not sure how to see exactly what effect that might have.

Here is my current picture of one of my zones. All zones look the same. Any additional thoughts are appreciated.

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Tomn
Posts: 148
Joined: Mon Apr 22, 2013 11:10 am

RE: The trouble with credits -- running huge deficit.

Post by Tomn »

There's nothing wrong with agreeing to demands to raise worker salaries in order to secure temporary peace and stave off unrest. The trick is to sneakily contact your governor later when people are happy to drive the salary down again when they're less willing to make a fuss. In general trying to keep your worker salaries around on par with private salaries is a good rule of thumb - you can check what private salaries are by clicking on the private jobs button in the zone tab.

Keep in mind that if you agreed to a massive salary hike due to union demands, unhappiness spikes more the larger your one-time decrease is. Smaller adjustments over time will see less fuss, though will cost more PP.

Adding money to the public budget means that you make those funds available for private investment, potentially boosting the size of the private economy which is a good time all around. 30 credits isn't going to make a massive difference one way or another, but any degree of public budget investment leads to happiness bonuses so it's not a bad idea to always donate at least one token credit to help keep the plebs happy. You can check this effect by mousing over and hovering over the population happiness number in the zone tab.
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

RE: The trouble with credits -- running huge deficit.

Post by FlashXAron_slith »

LOL the workers are "working" now even near free and soon they will pay for it :-)
even it was a very "unlucky" game at the start as all neighbors swarmed me since turn 3 !!! so was sitting in my city for near 100 turns and slowly destroying that special neighbor !
Playing at normal with EPIC tech.

it is a matter, if you are able to get all that "values" up , so you could reduce that salary slowly down ...
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but you need all that buildings yourself or your private industrie or from special hexes from outside, so keep your eyes at that values, what you need not to build too many or too high of the same buildings
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still only 0% and 30% tax as I didn't get the cards , but I know, what to do to get them :-)
Even didn't sold anything that turn, as I most of the time selling stuff for better income , waiting until one of the goods is high ... also selling before I am not able to store more and there is an opportunity to sell ... dom't let the cpu sell your stuff , when there is no room to store it, most of the time the price is terrible at that moment
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