Dumb Decisions - what am I missing?

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mroyer
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Dumb Decisions - what am I missing?

Post by mroyer »


Why would anyone ever choose [C] in the decision shown in the pic below.
What am I missing?

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Malevolence
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RE: Dumb Decisions - what am I missing?

Post by Malevolence »

Image

-2 Heart.

I've developed a distaste for Militia over time; too independent; too slow to recover losses.

Nice covert ops skill there
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mroyer
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RE: Dumb Decisions - what am I missing?

Post by mroyer »

-2 Heart.

-2 Heart is good? [&:]
Nice covert ops skill there

But... covert ops on what? Moonshelf is already my zone.

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Twotribes
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RE: Dumb Decisions - what am I missing?

Post by Twotribes »

Depending on your leaders in some games that might please some. In yours NOT so much.
Favoritism is alive and well here.
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Malevolence
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RE: Dumb Decisions - what am I missing?

Post by Malevolence »

ORIGINAL: mroyer

-2 Heart is good? [&:]

[X(] YES, always.
ORIGINAL: mroyer

But... covert ops on what? Moonshelf is already my zone.

The leader doing that roll is well skilled in the tradecraft of Covert Ops.

The covert ops mission is your termination of that old veteran.

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lloydster4
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RE: Dumb Decisions - what am I missing?

Post by lloydster4 »

If you don't get rid of him, then he starts making demands. There is a hidden cost to keeping him around.

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Twotribes
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RE: Dumb Decisions - what am I missing?

Post by Twotribes »

Ya but not to bad of demands usually he wants a few credits for the militia.
Favoritism is alive and well here.
lloydster4
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RE: Dumb Decisions - what am I missing?

Post by lloydster4 »

ORIGINAL: Twotribes

Ya but not to bad of demands usually he wants a few credits for the militia.

That's true. I usually keep the old boy around. Good to have someone to reminisce with over a drink, and see who can tell the biggest lies about the old wars when we pushed the mutants across the Northern Plains. Things were simpler back then, before all this fancy Battle armor. Nothing but the man beside you to stop a wild free folk marauder from cutting your throat like a cheap bag of dope.

Good man, that old general...
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Malevolence
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RE: Dumb Decisions - what am I missing?

Post by Malevolence »

[:D]

No. Put them in the grave.

Otherwise, keeps turning up like a bad penny.

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Culthrasa
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RE: Dumb Decisions - what am I missing?

Post by Culthrasa »

To put it an other way... Yes you should get rid of him and you have the ability to do so (the +94 really makes it possible). But I've also had this event when i had like a paltry +10 orso, so I had to keep him around unfortunately till my leaders got better and where able to kick him out.
DTurtle
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RE: Dumb Decisions - what am I missing?

Post by DTurtle »

As the others mentioned, there are follow on events in which he requests tons and tons and tons of money for the militia all the time. I was very relieved when I was finally successful in getting rid of that guy.
lloydster4
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RE: Dumb Decisions - what am I missing?

Post by lloydster4 »

It is, perhaps, worth mentioning that is part of a subset of "semi-permanent events." Some features of these events:

1. They always take place in a particular city, although their effects can be global
2. Depending on your choices, they can be resolved or deferred
3. Until they are resolved, you can interact with them by calling the Zone Governor and paying a small amount of PP

Some of these events have lucrative rewards, but require a big skill check. If you find an AI Mainframe under your capitol on turn 2, don't forget to come back later!
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mroyer
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RE: Dumb Decisions - what am I missing?

Post by mroyer »


Interesting stuff - a lot more going on under the hood than it at-first appears.
Thanks for the discussion!
-Mark R.
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Malevolence
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RE: Dumb Decisions - what am I missing?

Post by Malevolence »

In War Room, Did you know?

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Galdred
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RE: Dumb Decisions - what am I missing?

Post by Galdred »

ORIGINAL: mroyer
-2 Heart.

-2 Heart is good? [&:]
Nice covert ops skill there

But... covert ops on what? Moonshelf is already my zone.

Actually, Heart/mind/fist go against each other.
You cannot have the total of 2 of them go over 100 for a long time. They will start "eating" each other.
So if you go heavy on mind or fist, -2 heart can be good indeed.
Il_Palazzo
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RE: Dumb Decisions - what am I missing?

Post by Il_Palazzo »

It's worth noting that the demands the general makes are not just wasted money, since he does buy militia reinforcements for that cash. Once militancy in the zone goes down it's the only way to reinforce the damaged militia units, which I find an ok trade for the occasional few hundred quid.
Also, keeping him around lets one spend PP to increase the government militia attitudes by repeatedly asking for speeches. Many leaders will like that.
Maerchen
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RE: Dumb Decisions - what am I missing?

Post by Maerchen »

I'm just curious: How long can you keep him alive in planet years, does he die of old age?
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Sieppo
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RE: Dumb Decisions - what am I missing?

Post by Sieppo »

Last time I got rid of him was when the amount he demanded was in the thousands every other turn OR big negatives for the militia. Seems likely getting rid of him is the likely thing that needs to be always done but use him until that.
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zgrssd
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RE: Dumb Decisions - what am I missing?

Post by zgrssd »

ORIGINAL: mroyer


Why would anyone ever choose [C] in the decision shown in the pic below.
What am I missing?

Image
Relationship modifiers are based on the Leaders Profile vs the Choices Profile Modifiers.
Cllearly those tow guys like Militia and/or Heart.

As for why to pick it?
- reduce heart. If you are going for Fist, every direcet Heart-reducer will be worth a steep price!
Heart Limits how high Fist can go, but reducing Fist is barely affecting Heart.
And Mind can not get big enough to supress Heart, as fist is supressing it.
To get any of them high, you must attack the direct limiter with su - Profile events
- to get rid of the event right there. It sounds like a lasting event. lloydster4 indicated, that he will make demands if you keep him around

ORIGINAL: mroyer
Nice covert ops skill there

But... covert ops on what? Moonshelf is already my zone.
You want to get rid of him without causing a major incident. He needs to have a "accident".
You will get rid of him either way. The Covert Ops Skill just defines if you got any unrest for doing so.
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