Materials needed next turn?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Jazlizard
Posts: 13
Joined: Mon Apr 03, 2017 9:38 pm

Materials needed next turn?

Post by Jazlizard »

Is there a way to tell how much fuel, munitions, metal etc. you'll need next turn based on what the units or buildings require?
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budd
Posts: 3093
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

Re: Materials needed next turn?

Post by budd »

As far as buildings I just hover the mouse over the picture of what I'm building in the asset window and it shows what has been paid and what's still left to finish in the tool tip.
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zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Materials needed next turn?

Post by zgrssd »

There is a Zone Wide preview - I think under Management?
However, nothing convenient that just gives you future consumption for all Zones (under the same SHQ) combined.
Jazlizard
Posts: 13
Joined: Mon Apr 03, 2017 9:38 pm

Re: Materials needed next turn?

Post by Jazlizard »

I'm somewhat ok with buildings not showing as I'm not usually building too many at once, but it would be nice for fuel, ammo etc for units as I sometimes find myself surprisingly out of a resource when I could have mitigated it the previous round.
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