Robotization

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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gargamel9
Posts: 24
Joined: Thu Feb 14, 2019 11:30 am

Robotization

Post by gargamel9 »

Hi there
I just did research hydroponic farms robotization (I think its called) allready had industry and Im currently on mining robo
and I guess I dont understand what those techs do because there are neither "robotic" buildings you can build that
require less manpower to operate nor the manpower the buildings I already have seem to require any less people to operate.
What do does techs actually do?
thx
If you kill enough of them, they stop fighting.
- Curtis LeMay -
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Voker57
Posts: 290
Joined: Sat Sep 19, 2020 9:00 am

Re: Robotization

Post by Voker57 »

They double the output of respective buildings (mine, industry, hydroponics). Mass Food Pool adds another 100% from initial value to hydroponics.
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gargamel9
Posts: 24
Joined: Thu Feb 14, 2019 11:30 am

Re: Robotization

Post by gargamel9 »

Oh nice
Thx :D
If you kill enough of them, they stop fighting.
- Curtis LeMay -
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mroyer
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Joined: Sun Mar 06, 2016 12:27 pm

Re: Robotization

Post by mroyer »

So, in effect, you can get the reduced manpower you expected by cutting the asset's production by half - if that's what you were trying to do; free up manpower.

-Mark R.
phyroks
Posts: 86
Joined: Tue Dec 01, 2020 9:07 am

Re: Robotization

Post by phyroks »

It increases the output instead of reducing manpower and you dont get new building like it says, it just improves old ones. I did post about the wording being wrong in all the robotization techs but maybe one day they fix it to say "and results in higher output" or something along the lines and remove the reference to new buildings.
btw industrial robotization is so nice upgrade to economy!
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