Republica DLC and Militaria DLC- new DLCs??

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

Republica DLC and Militaria DLC- new DLCs??

Post by kojusoki1 »

Hi Vic,
Did I get it right - are you working on two new DLCs (Republica DLC and Militaria DLC)!?

+I was thinking about a feature that Arty can attack particular hexes (with or without roads), so they reduce logistic points. I.e. attacking such hex may force logistic AI treat such hex as a mountain so trucks need to find a way around (significantly reducing avaliable logictic points)
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mroyer
Posts: 1262
Joined: Sun Mar 06, 2016 12:27 pm

Re: Republica DLC and Militaria DLC- new DLCs??

Post by mroyer »

kojusoki1 wrote: Wed Aug 16, 2023 7:20 pmDid I get it right - are you working on two new DLCs (Republica DLC and Militaria DLC)!?
kojusoki1, in case you (or others) haven't seen Vic's speculative, no-guarantees, roadmap plan :) , I linked it below. Indeed, it does show two DLC's in the plan. The recent updates are mostly in the blue boxes on the left column of the roadmap.

Image

-Mark R.
Daza99
Posts: 327
Joined: Tue Aug 01, 2017 7:02 pm

Re: Republica DLC and Militaria DLC- new DLCs??

Post by Daza99 »

Its news to me too. And I just discovered he actually posted about this back in May 2023 on his website https://www.vrdesigns.net/?p=2213 Its more of an outline of what he would like to do (Mroyer beat me to it ha). Sounds good. However I hope he first polishes the Oceania DLC before beginning work on that, particularly with what Magirot said about the current MTH logi-points and the difficulty of being able to choose the same hex you are already contracted to, to stack logi points in order to be able invade etc. See https://www.matrixgames.com/forums/view ... 7&t=397362
kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

Re: Republica DLC and Militaria DLC- new DLCs??

Post by kojusoki1 »

THANK YOU!!! :D
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