Help with logistic

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riccardocagnasso
Posts: 4
Joined: Wed Dec 30, 2020 2:48 pm

Help with logistic

Post by riccardocagnasso »

I can't get stuff to flow to my troops. You can see the situation in the screenshots.
I don't understand why. All cities are connected with high-level railroad. I tried to build extensions where I saw the point drops faster, but nothing really changed. Any suggestion on how to understand and debug logistics?
riccardocagnasso
Posts: 4
Joined: Wed Dec 30, 2020 2:48 pm

RE: Help with logistic

Post by riccardocagnasso »

Funny. I think the same. It's nice to find like minded people.

problem is I cannot post links, sic.

I posted the images on imgur, the path is /a/BK5Ey6n

maybe someone can post the full URL?
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Sieppo
Posts: 933
Joined: Sat Dec 15, 2012 10:37 am
Location: Helsinki, Finland

RE: Help with logistic

Post by Sieppo »

Maybe you have too few workers working the truck stop etc? Check it.
> What is the hardest thing in the universe?
> A diamond?
> No. 500 machine gun men on a mountain.
AgentFransis
Posts: 64
Joined: Sun Jan 10, 2021 9:59 am

RE: Help with logistic

Post by AgentFransis »

Look at the bottlenecks overlay. Odds are you have a bottleneck at your SHQ.
YohanTM2
Posts: 986
Joined: Mon Oct 07, 2002 5:43 am
Location: Toronto

RE: Help with logistic

Post by YohanTM2 »

ORIGINAL: AgentFransis

Look at the bottlenecks overlay. Odds are you have a bottleneck at your SHQ.

How do you overcome bottlenecks?
eddieballgame
Posts: 901
Joined: Wed Jun 29, 2011 2:50 am

RE: Help with logistic

Post by eddieballgame »

ORIGINAL: YohanTM2

ORIGINAL: AgentFransis

Look at the bottlenecks overlay. Odds are you have a bottleneck at your SHQ.

How do you overcome bottlenecks?

One way is to raise the levels of your 'Truck Stops'.
Sealing the roads helps, as well.
Also, avoid 'bottlenecks' if you can.[:)]
AgentFransis
Posts: 64
Joined: Sun Jan 10, 2021 9:59 am

RE: Help with logistic

Post by AgentFransis »

A bottleneck is just a piece of road where all available logistical points were used up. Since the SHQ is the logistical nexus of your empire that's often where the bottleneck occurs. You solve it by adding more logistical capacity - upgrading and adding truck stops and building/expanding the rail network.

Refer to this handy guide for more details: https://www.matrixgames.com/forums/tm.asp?m=4922110
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Help with logistic

Post by zgrssd »

Here are the images:
https://imgur.com/a/BK5Ey6n

Image

Image

Image

I think your issue is a lack of drop-off stations. By my current udnerstanding, Goods can only enter or leave the train-network at Railheads or Stations. And from there they usually need a Truckstop to distribute it further, so you may want to put those only into cities. Units can grab stuff via Operational logistics, but that range is very limited.
Troops can not take stuff directly from the rails. Assets might be able to, I have not tested it for a while.

I wrote a Steam Guide on the Thematic: https://steamcommunity.com/sharedfiles/ ... 2308877114
riccardocagnasso
Posts: 4
Joined: Wed Dec 30, 2020 2:48 pm

RE: Help with logistic

Post by riccardocagnasso »

I tried to build dropoff stations by building a rail station and a truck station on the same hex, but it didn't really seem to work
Falke
Posts: 179
Joined: Fri Aug 13, 2004 10:11 am

RE: Help with logistic

Post by Falke »

That Zone is simply too big. The admin strain must be very high. In empty terrain, i plan a new city at a distance of 15-20 hexes. 15 hexes = range of lvl1 truck+supply depot on dirt roads.

Build a truck station at Homedal and convert it to a city. Build a supply base at relay palace
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Help with logistic

Post by zgrssd »

ORIGINAL: riccardocagnasso

I tried to build dropoff stations by building a rail station and a truck station on the same hex, but it didn't really seem to work
"Does not work" has never been a sufficient problem description.
What did you expect to happen?
What is happening or not happening?
Soar_Slitherine
Posts: 597
Joined: Sun Jun 07, 2020 11:33 am

RE: Help with logistic

Post by Soar_Slitherine »

ORIGINAL: zgrssd
By my current udnerstanding, Goods can only enter or leave the train-network at Railheads or Stations. ...
Troops can not take stuff directly from the rails. Assets might be able to, I have not tested it for a while.
Nope, you have it wrong. Items can enter and exit, and supply can be drawn using any point on the rail that has sufficient logistics points. Railheads & rail stations are only necessary at the ends of the rail, to eliminate the 90% penalty for rail logistics that's heading towards a direction that does not have a railhead or station at the other end.

Since I've seen you be very insistent on this when corrected on it by other people, and I'd prefer misinformation about the game mechanics to not circulate, I went to the trouble of making test case for the mechanics. You can check out this savegame if you don't believe me.

In the test save, there is only one truck station in the regime and it is mothballed. There is one rail station, generating 2000 rail points, and one railhead, but they're both 6 hexes out from the nearest town. Nonetheless, the 475 surplus food produced by the level 2 farm dome in the town of Angelfire is being delivered to the SHQ without difficulty, I can send colonists to Angelfire from the SHQ at the full logistics bandwidth and not zero or 10%, and if I order the Independent Artillery Division at coordinates 119,6 to disband, it sends all its troops to the SHQ after ending turn even though their combined weight exceeds 10% of the available rail logistics, then returns them all the the turn after if I order it to cancel disbanding. The Logistics Used Pts mode shows it drawing the logistics points needed to move the subunits directly from the rail, not the railhead two more hexes away (if it had to draw its supply directly from the railhead, it would not be in green logistics range and would thus be unable to receive replacements).
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Help with logistic

Post by zgrssd »

Since I've seen you be very insistent on this when corrected on it by other people, and I'd prefer misinformation about the game mechanics to not circulate, I went to the trouble of making test case for the mechanics. You can check out this savegame if you don't believe me.
My test did not involve a Road running in parallel to the rail tracks*. Maybe this changes things somehow? I have seen wierder bugs.

*Distance realy maters for truck logistics. But is not usually a problem for trains.
But as costs for the direct train route can be much higher for trains, I often let the train run a totally different route.
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