Alliances with MTHs

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JohnRa
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Alliances with MTHs

Post by JohnRa »

Since I now finally got to play with Oceania I see a game mechanic that seems to me to need reworking.

I am allied with a MTH and accepted them offering their candidates for hiring. Now they offer each and every round a candidate, often two times. Those candidates are all cap I oder II and if I deny the request it lowers the relation with what I feel almost every cabinet member.

I can only cancel the alliance completely but I can't get them to simply stop offering candidates. So I'd really like to see an option to end these waves of candidate proposals.
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Nsf665
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Re: Alliances with MTHs

Post by Nsf665 »

JohnRa wrote: Sat Nov 25, 2023 10:23 am Since I now finally got to play with Oceania I see a game mechanic that seems to me to need reworking.

I am allied with a MTH and accepted them offering their candidates for hiring. Now they offer each and every round a candidate, often two times. Those candidates are all cap I oder II and if I deny the request it lowers the relation with what I feel almost every cabinet member.

I can only cancel the alliance completely but I can't get them to simply stop offering candidates. So I'd really like to see an option to end these waves of candidate proposals.
This!
I had the same situation. Even before I was allied I took their offer of an candidate
-got him some position in the council, because I wanted to see what it will do even though I knew they'll be exploiting me.
And every turn the ask to accept candidate (not only that). One lesser and higher.
This felt like a bug, basically every turn they wanted lots of stuff out of me and when denied, the relationship was lowered.

I mean the alliance should feel more beneficial for both parties, not MTH acting basically like mafia and just getting resources from me.
If this is not a bug, then it must be addressed.
Oceania is quite hard on its own -less land, more creatures to fight, sometimes hopeless to get away, because stranded... and on top of this, nonstop "intrigues" from MTHs.
I do love intrigue things, but I had a feeling I'm more concerned over some "pirate" stuff, than on building my own empire.
I like the strategic movement over seas and the economic stuff (shares) impact on gameplay, but leaders should be probably reworked a bit.

Tbf I could see more potential of Oceania dlc, when(if) there's ability to space travel and colonize other planets
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Vic
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Re: Alliances with MTHs

Post by Vic »

Working as intended. The whole deal with the Alliance is that you get much cheaper transport prices in exchange for giving about half your positions of importance to MTH Leaders.
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JohnRa
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Re: Alliances with MTHs

Post by JohnRa »

Then maybe those conditions should be stated in the decision screen - or did I just not remember reading it?

Also maybe it would be an idea to introduce levels of alliances. More positions, less transport costs - or dependent upon relation. Something in that direction. Just an idea …

Anyhow, my problem lies more with the heart increase for accepting a candidate and the heart decrease of not doing so. If your profile does not favor heart and alliance is just not an option, because it makes your cabinet very unhappy. If it does, it's a double spiral: not only is the MTH getting annoyed (which is ok) but all your personal as well. MTH alliances shouldn't in my view solely manipulate heart.

Or is that MTH dependent? I only had one alliance to be honest …
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Nsf665
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Re: Alliances with MTHs

Post by Nsf665 »

Vic wrote: Tue Nov 28, 2023 10:56 am Working as intended. The whole deal with the Alliance is that you get much cheaper transport prices in exchange for giving about half your positions of importance to MTH Leaders.
Well then its fine I guess, but every turn having the same decision feels a bit off, I'd say.
Maybe having a bit different demands each turn would feel better, this felt a bit spammy.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

Alliance and the price of it. I'm not familiar with candidates offering right now though.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

Now they offering their candidates every turn. I think they will stop when I actually use them on positions. But they aren't great.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

After few turns they stopped sending candidates but sent a message:
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
JohnRa
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Re: Alliances with MTHs

Post by JohnRa »

Interesting for me they demanded 48% positions. Would be nice to have that number in the proposal.

Also, in your screenshots your staff is not affected. In my game some 8 to 10 directors, governors and commanders got serious affected by that heart in- or decrease. Since I was not playing heart profile an alliance was rather not an option at all.

I think that heart modifier has to go and the terms must be clearer in the proposal.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

"Would be nice to have that number in the proposal." - YES!

MTH will get angry eventually if not getting those % of leader positions.

And MTH starts sending recruits again.

The hearts: whole picture.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

MTH sends so many recruits because player is intended to use them on positions as directors, governors, commanders.
Advisor / OHQ positions do not count.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Alliances with MTHs

Post by Khanti »

MTH got 7 positions in cabinet.
41% of all seats.
And now they say our alliance partner is solid :-)
They look happy.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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