Per the image, expedition event spawns too far from home zone. In this case, the demand to reach that hex was not triggered. However, at such distances, the event provides little or no value to the player. It also causes a number of urgent warning about units out of supply.
In this case, the unit quickly starved in 5 turns and was defeated by beasts. The beasts then moved over the hexes. There was no hope to move any unit the distance and definitely not through terrain.
For reference, Game Build v 1.04-beta1; Scenario Build v1.04-beta1; Last Game Build used 104-beta1; Scenario Version Number #41.
I am running a Win 10 Pro 64bit, Intel i7-1065G7, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. That's Intel Iris Plus integrated graphics.
