1.26a Gladiator feat

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Thrake
Posts: 300
Joined: Sat Jun 07, 2014 7:15 am

1.26a Gladiator feat

Post by Thrake »

The tooltip says it boosts attack and hp but in battle only the attack is affected.
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kojusoki1
Posts: 235
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Re: 1.26a Gladiator feat

Post by kojusoki1 »

I think it is even worse - for tanks/buggies it gives -100%
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Thrake
Posts: 300
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Re: 1.26a Gladiator feat

Post by Thrake »

I think that this is due to a fauna feat. A feat like "if attack score is lower than hit points, chance to negate hits" can cause this.
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Vic
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Re: 1.26a Gladiator feat

Post by Vic »

Darn.. could you plz send savefile to vic@vrdesigns.net
It will speed up my debugging. Much appreciated
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Vic
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Re: 1.26a Gladiator feat

Post by Vic »

Darn.. could you plz send savefile to vic@vrdesigns.net
It will speed up my debugging. Much appreciated
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

Re: 1.26a Gladiator feat

Post by kojusoki1 »

sent
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Vic
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Re: 1.26a Gladiator feat

Post by Vic »

Thanks Kojusoki,
Seems your -100% unit feat mod is actually related to the Critter that has Absorption III and high hitpoints.

Thanks Thrake,
You're right. I am fixing this for the release (not beta) version coming soon. good catch!

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

Re: 1.26a Gladiator feat

Post by kojusoki1 »

Oh, that make sense, sory for a false alarm!
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