I wanted to block off the southern road from my city so more supplies would reach the troops to the west, but no bueno.

Moderator: Vic
ORIGINAL: GodwinW
This is a result of the way Logistics work.
Traffic signs only work at crossroads. Or forks, splits, w/e. Not on straight lines.
ORIGINAL: zgrssd
Supplies will never flow back.
If they have literally no other way to go and there is no different directions to choose from (or they both have the same % of blockage), they will just ignore traffic signs.
The Crossing near Bezet could just redirect all teh excess towards that asset.
But for all the other ones:
Where would supply capacity go, if not ahead?
Why would you ever want to limit the throughput for truckpoints on a straight road?ORIGINAL: Malevolence
ORIGINAL: zgrssd
Supplies will never flow back.
If they have literally no other way to go and there is no different directions to choose from (or they both have the same % of blockage), they will just ignore traffic signs.
The Crossing near Bezet could just redirect all teh excess towards that asset.
But for all the other ones:
Where would supply capacity go, if not ahead?
Nothing about the traffic signs implies backflow. The truck points could simply stop as directed by the sign.
ORIGINAL: Malevolence
Nothing that I wrote has anything to do with a why. Why does not matter.
It's naive design to assume a player would never want to do something, therefore ignore it.
The better response is, "I never thought someone would try that!" and then fix it.
ORIGINAL: GodwinW
Agree with that in general.
It would be fine if that percentage of LIS just stops continuing, it wouldn't break anything.
But it's friendlier to disregard the sign, especially now that we have infrastructure demolition.
This means someone could forget about a sign and kill fork (so that it's a straight line).
In this specific case the system has your back.
So I'm not sure it isn't already the best way possible: just cause of some mild confusion if it's being examined in this way.
ORIGINAL: Malevolence
If that is the intent (and I think it is), then the interface should not allow the player to place the traffic sign in the first place.
ORIGINAL: GodwinW
Yes, you haven't read my posts thoroughly [:'(]
ORIGINAL: zgrssd
Why would you ever want to limit the throughput for truckpoints on a straight road?
You want supplies to go as far as possible. You only decide the rough direction.
ORIGINAL: GodwinW
Hm but I think you missed that edit otherwise you'd already have known that 100% traffic signs would block a straight line.
And your use case is fine, perfectly ok to do that, but you can also select a specific Truck Stop in the overview, it's just below the buttons for the different overviews.