[1.21m] private Assets mothballed + graphical glitch

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kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

[1.21m] private Assets mothballed + graphical glitch

Post by kojusoki1 »

1. I have round 133, capital, 517k population and 88,8l workers where many private assets are mothballed (causing some problems for my Civ score) - for a total of 17 private assets, 9 are mothballed. After 10+ turns, one more private asset got mothballed.
Pr jobs: 142,2000 vs 567 000 population
Public Jobs: 55100 vs 88 800 workers

2. Cloning center might be too powerfull. I got one early in the game and now I get +8300per turn. I think cloning center got some increase comparing to previous versions

3. City upgrade message has some weird -1 -1 (see pic)
Gov app_1_1.JPG
Gov app_1_1.JPG (109.03 KiB) Viewed 255 times
4. Suggestion1: maybe it would be worth to increase penalty for attacking infantry puerly with mechanized forces (tanks)? I use only lt tanks armies and these are just super powerful.

5. suggestion 2:Artyllery attacking/reducing Logistic points:
I was thinking about a feature that Arty can attack particular hexes (with or without roads), so they reduce logistic points. I.e. attacking such hex may force logistic AI treat such hex as a mountain so trucks need to find a way around (significantly reducing avaliable logictic points)
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mothball_plus 1.rar
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mothball.rar
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gov appoint_1_1.rar
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Vic
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Re: [1.21m] private Assets mothballed + graphical glitch

Post by Vic »

Thanks!
1. I am already looking into this.
2. Will be doing some downtunings soon to some overpowered stuff
3. Will fix
4. Infantry should find good landscape line to defend, and entrench and get some AT-guns/bazooka's. At least 2 of those 3. Otherwise they should be toast indeed.
5. Will look into stuff like this when I start on DLC Militaria.
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