Population growth?

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Twotribes
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Population growth?

Post by Twotribes »

I play on Siwa planets for the most part with lots of rainfall good gravity and earth like atmosphere. But I can not get my cities to grow at all. Someone tell me the magic things to do to get people.
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zgrssd
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RE: Population growth?

Post by zgrssd »

Rainfall only means the Colonisation Phase population is high, up to the billions. And maybe a decent amount of Apokalypse survivors.
Both because farming would be easy.

Some Minor Cultures have a high "Fertility" score. But the players culture generally has 0 Fertility. And it is reduced even further by cilivsation level. Do not expect to get any population from natural growth. Free Folk and conquests are your tools of the trade.
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Twotribes
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RE: Population growth?

Post by Twotribes »

Also quit recruiting 10000 recruits LOL on new world with one city start I am growing and still get 4000 recruits. Won't build a big army very fast but need food anyway.
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zgrssd
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RE: Population growth?

Post by zgrssd »

ORIGINAL: Twotribes

Also quit recruiting 10000 recruits LOL on new world with one city start I am growing and still get 4000 recruits. Won't build a big army very fast but need food anyway.
You still need the IP and Metal to actually give those 10k guys guns.
Or money to pay the workers in your new Metal Mines and Factories.
Atros
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RE: Population growth?

Post by Atros »

Recruits and colonists in reserve and also workers all draw on your food reserves and recruits are the worst of the lot, as they are also paid military wages (if you pay your soldiers anything in the first place), so it is not too bad at times use "colonize" button on your capital and release your extra colonist and recruit reserves on the general population of the capital, where their wages and food needs are paid by the civilian industry and not by you.

Personally I noticed on my first run that nationalizing your capital city's farm in the hopes of steady cash return from selling grain is a bad idea. Besides dropping happiness and taking civilian jobs, it also drops out one of the best private industry money sources AND possibly the only source of food for the population, so you might need to check that they don't starve if you did this. If they do, make a call for the local governor and put a tick on the "enable emergency food"-box and make sure your new food deficit isn't too large or you will be spending ever increasing amounts of credits to pay traders for surplus of grain.

Learned the hard way that NEVER nationalize the city farms....
Raagun
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RE: Population growth?

Post by Raagun »

Thansk Atros this a nice catch. I was watching that farm and thinking about grabbing it. But was also not sure about where privates will get money. But they wont even have food :)
Atros
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RE: Population growth?

Post by Atros »

Also I suggest not nationalizing the Transport hub either before your warmachine has outgrown it and you desperately need to improve it to get more logistical points than the private hub can provide, as I haven't seen that it would provide any more LPs nationalized than the same level provides as private industry and when you do nationalize, you must feed and pay those thousands of workers that work there... And the jobs are again away from the private industry. Thousands of more mouths to feed and recruit is quite steep price for the choice when to increase the level of the building...

Also it's worth to keep in mind that if you go full socialism and nationalize everything, feeding the population from emergency food, you must also account for the huge drain to your LPs that transporting the food to your city takes, as opposed to farms being private they will automatically transport without the drain. I usually play with high planned economy and government control, but there are just many things that simply aren't worth it to put your stick into the soup. Better just build your own damn farms into the edge of that six-hex efficiency range from the city.

Then on the other side, I tend to nationalize fast anything iron or limited resource related, as I see little worth in letting 90% of those resources go to waste in the private sector and buy those resources from the market when you could get them for much less owning the scavenging stations and mines yourself. It's not like you don't always know where to put that little bit of extra metals, oil or REMs.
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