Is there any reason not to run all the time like this?
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Discover 0%
Research/Design 100%
Moderator: Vic
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Discover 0%
Research/Design 100%
Post by Soar_Slitherine »
Post by newageofpower »
Post by BlueTemplar »
Oh, nice, I was already doing this for stratagem-generating tasks to be able to see at a glance what stratagems *can* be currently generated, as well as prospecting (I tend to forget to check each turn whether there are new resource spots to prospect on newly acquired hexes).putting at least 1% investment into a task trains up the director's associated skill
Post by Soar_Slitherine »
Post by BlueTemplar »
This is not what this guide suggests. Who's right ?ORIGINAL: Soar_Slitherine
Actually, now that I look at the manual, it implies that characters only gain experience points for event- or stratagem-related skill rolls, not for the job-related rolls that they make every round (there is simply a base amount of XP gain per turn).
Post by BlueTemplar »
How about: Actually getting any techs that mater?ORIGINAL: Arralen
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Is there any reason not to run all the time like this?Code: Select all
Discover 0% Research/Design 100%
Post by FarAway Sooner »
Yes, you need to discover before you can research.ORIGINAL: FarAway Sooner
You can't research a Tech until you discover it, can you? I've always gone 100% discovery at game start because, if I allocate points to research, they get wasted because I have no tech to research. Council roles like "Model Development" (Technician) that never get to play a stratagem also see a steady rise in points.