
Changelist to v1.04-beta1
-Changed the way Supply Bases are giving extension. They now only give extension points upto the point normal action points have already been used. This makes them function as actually intended. Will only be in effect with games started with v1.04-beta1 *
Ah wow.. Didn't expect this. I figured it was made this way to avoid loads of thinking and planning required on where to put down supply bases and to cut down on micromanagement and to not make you put down many of them along different branches.
For example you need to take into account the future update to Sealed Roads and of course should avoid administrative strain and it will get quite difficult if you have a trio of cities relatively close where the best spots will be. It'll be interesting to see how this works out in practice.
-“Loyal AI” no longer going to emergency hostility if getting close to losing the game
-No longer losing Stratagems in some cases with dip/spy stratagems where you lost the previous level of the stratagem and that caused a higher level to disappear.
Thanks!! I'll test this evening
