Open Beta Patch v1.26o2 (12 may 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

Moderator: Vic

User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

@akrakorn,
In the Dev notes on SE_Data library (also included in Manuals directory) there is also a table of all "hisvars" that are used to store the effects of stratagems.

exe(203, HISID, HISVAR ID, VALUE,0)

best wishes,
Vic

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

@Pymous,

Thanks!
And I already requested that subforum, but it might take a few days.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by zgrssd »

Some questions on the S&S Editor:
1. When I set a variable, in what scope do I set it?
Is the scope global?
Relative to the Empire I set it in?
Any way to set the variables for the scope not yet covered?

2. The rule that I should tag ID's as relative ("$1$" instead of "1"), does it only apply to logic?
What about Story IDs in the Story Groups Table, should they use the relative ID Format?
What about Story IDs in the story tables, should they use a relative ID?
User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

1. It depends TEMP1, TEMP2 and all story flag instructions are local.
REGKEY. GAMEKEY. and basically any flag is a way to write to a data table.

2. You should only use $ $ encoding in IF or SET logic columns as here the game needs to be told that it concerns an SSID.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

New open beta. Fixed a number of rare crashes and added some interface improvements.

Thanks for all the feedback once more!

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Soar_Slitherine
Posts: 597
Joined: Sun Jun 07, 2020 11:33 am

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Soar_Slitherine »

Nice, the formation type bookmarks will be useful for sure.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Jadey
Posts: 22
Joined: Tue Mar 09, 2021 8:33 am

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Jadey »

Bad news, Vic, stratagems are borked with 1.09.03 and state "You cannot target yourself" when trying to apply them on other empires.

It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

ORIGINAL: Jadey

Bad news, Vic, stratagems are borked with 1.09.03 and state "You cannot target yourself" when trying to apply them on other empires.

It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
You cannot target yourself

thanks for the quick warning!
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Jadey
Posts: 22
Joined: Tue Mar 09, 2021 8:33 am

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Jadey »

Here's a screenshot.

Image
Attachments
targetself.jpg
targetself.jpg (61.38 KiB) Viewed 382 times
User avatar
Vic
Posts: 9627
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

fixed the issue spotted above! 91.03b uploaded
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Jadey
Posts: 22
Joined: Tue Mar 09, 2021 8:33 am

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Jadey »

91.03b uploaded

Damn, dude, you are legend. TYSM!
Mazth
Posts: 14
Joined: Tue Apr 27, 2021 9:57 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Mazth »

ORIGINAL: Vic

New open beta. Fixed a number of rare crashes and added some interface improvements.

Thanks for all the feedback once more!

best wishes,
Vic


OMG zone pagination; Small numeral step for beta version, giant leap for QoL! Esp for working with a 2nd SHQ
I was so ready to type a ranty post about this.
Can't wait to see how it looks. =D
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by BlueTemplar »

-Added symbol for type of Regime to the S.MAP regime list and the Stratagem regime target list. Minor ∘. Major ⌾. Human Major ⍟. Alien minor ∞. Rebel ⊷
Yay ! And awesome use of Unicode ! [;)] (Where are those symbols initially from ?)
Uemon
Posts: 169
Joined: Thu Dec 10, 2020 10:18 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Uemon »

Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by zgrssd »

ORIGINAL: Uemon

Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
???

He has been doing speed increases several times during the beta. He literally just published a new beta with another speed improovement.
You just asked him to do, what he has been doing all the time.

If you want improovments, you have to be a bit more specific then buzzwords like "optimisation".
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by BlueTemplar »

A minute and a half for round 190 is not that bad. What AI settings do you use ?
YMMV depending on the planet settings of course and the overall state of the regimes, their units, the wars that they might be in...
(I know of some games where even mid-game AI turns easily get in the dozens of minutes.)
Uemon
Posts: 169
Joined: Thu Dec 10, 2020 10:18 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Uemon »

ORIGINAL: zgrssd
ORIGINAL: Uemon

Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
???

He has been doing speed increases several times during the beta. He literally just published a new beta with another speed improovement.
You just asked him to do, what he has been doing all the time.

If you want improovments, you have to be a bit more specific then buzzwords like "optimisation".

Yes i asked for more because its still not good. I dont know how to make it more specific. Turn times take too long. If i have to wait between 2 turns more than it takes me to play a turn, thats a problem.

This is just my personal opinion, but i would like love to play a version of the game that even lost some features (such as economic depth and simulation, if that is the thing that is so taxing) if it meant turns taking seconds as opposed to minutes.
Uemon
Posts: 169
Joined: Thu Dec 10, 2020 10:18 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Uemon »

ORIGINAL: BlueTemplar

A minute and a half for round 190 is not that bad. What AI settings do you use ?
YMMV depending on the planet settings of course and the overall state of the regimes, their units, the wars that they might be in...
(I know of some games where even mid-game AI turns easily get in the dozens of minutes.)

Small planet, "Severe stress" (most of the time, but not exclusively) and without "give ai more time to think" (that extends turn times to minutes as much as i would love to use this one).

In practice i mostly end up with 10-20 minor regimes and 5 major ones.
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by BlueTemplar »

Just in case, I suppose that you then have :
PREFS => AI Speed => "NORMAL AI PROCESSING - Level 0"
?

Would playing against a single Major AI be too boring for you ? (Crusoe + Nemesis ?)

I wonder if it can be viable to make the AI even dumber and faster ?

What about a new setting where even Major AI regimes would *completely* ignore logistics ? (Maybe still building those free roads for show ?)
Would that speed the AI enough ?
phyroks
Posts: 86
Joined: Tue Dec 01, 2020 9:07 am

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by phyroks »

ORIGINAL: Uemon

Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
hey, it takes me 24 minutes on turn 79, largest planet and slowest ai speed :/

Post Reply

Return to “Shadow Empire MATRIX VERSION Open Beta”