Open Beta Patch v1.26o2 (12 may 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

Moderator: Vic

Journier
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by Journier »

thank you for speed increases and all you do.
finrodfelagund
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by finrodfelagund »

I cannot fit beam guns on light/medium tanks, only on heavies. Is this normal in 1.09.05 ?
zgrssd
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by zgrssd »

ORIGINAL: finrodfelagund

I cannot fit beam guns on light/medium tanks, only on heavies. Is this normal in 1.09.05 ?
I need to ask: Was the savegame created in 1.09.05?

A lot of data is stored in the savegame/copied from the scenario file when the game is created. This includes all events Stratagems - and Model and Weapon information. If you used a older planet generation save, all the old bugs will be in.
finrodfelagund
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by finrodfelagund »

It was created in 1.09.05.
Jadey
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by Jadey »

Just an FYI it seems like attack sounds are broken for Militia Sentinels that you get through the Fate Point card. Minor cosmetic issue.
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Rodia
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by Rodia »

ORIGINAL: finrodfelagund

I cannot fit beam guns on light/medium tanks, only on heavies. Is this normal in 1.09.05 ?

It happens in 1.09 too, not sure if working as designed as beam guns seem to be HEAVY.
Pratapon51
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by Pratapon51 »

Seems to be intended as a tech for heavies to get plasma-like firepower at a lower High Tech Part cost, though the blurb could be clearer about it.
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BlueTemplar
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RE: Open Beta Patch v1.09.03b (last update 9 june)

Post by BlueTemplar »

But especially, earlier !
(Beam Guns being the pre-requisite of Plasma Guns.)
And I guess then that Combined Beam is just (?) supposed to be an upgrade of Beam, to keep the Rock-Paper-Scissors of end-game weapons working ?

Hmm, so is the Tank Design Calculator wrong again ?
(It assumes that even Light Tanks can mount Beam Guns...)
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Vic
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by Vic »

bump!
Added some features to the running beta.
Notably 'merging zones' and 'disbanding assets'

best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Emx77
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by Emx77 »

Short list but significant and meaningful changes. I like them all, especially bunker points.
bvoid
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by bvoid »

Nice patch Vic.

I suggest a small change to enhance the "new player" experience:
Make T2 the default, not T1. Some new players are ragequitting because of the T1 start and it's idiosyncracies (like tech tree, lack of water, money etc). T1 is a lot harder in many ways! Maybe put a warning tag on it as well.



deoved
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by deoved »

-You can now call a governor to order him to Merge his Zone into another Zone *

At last! This is great! Much needed feature. Did relation decrease with the governor as if you retire him?
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BlueTemplar
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by BlueTemplar »

sillygoy
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by sillygoy »

The Bunkerization asset is a step in the right direction Vic. More toys that let players change the battlefield is always welcome.

One thing though - although they don't need logistical points to build or to be maintained, building them off-road leads to the game automatically building a dirt road to the destination hex. For sure you know about it already, but I just wanted to point out this oversight.

Also a different icon on a hex with only just bunkers would be nice.
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BlueTemplar
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by BlueTemplar »

Neither to build them ?

That's weird, I would have hoped that you would need to do airdrops to build them for cheap on hills/mountains ?
Soar_Slitherine
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by Soar_Slitherine »

It's not currently possible to construct assets in hexes you don't have a road connection to, even using airbridges. Vic mentioned that he may change the logistics code to allow this when he reworks it to enable naval logistics.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
katmandoo
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by katmandoo »

I recently purchased Shadow Empire on GoG and have been looking to play some MP. I followed your instructions for installing the beta patch in the OP, but when I try to launch the game it tells me that there was "no valid serial" found. Unfortunately, this is stopping me from playing MP because everyone in the discord is using the beta patch. Is there a possible fix for this?
Jadey
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by Jadey »

Vic, if you could allow a beta patch for the GoG version that would be splendid as it's a bar for those people participating in multiplayer at the current unfortunately. Thank you so much for the amazing game. I really love the amount of love this project is getting.
Jadey
Akrakorn
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by Akrakorn »

Hey Vic, loving the new updates! A few of us were wondering if it would be possible to include support for alliances, such as being able to walk into the allied player's borders and fight alongside them. I seem to remember that at some point you answered that it wasn't really feasible in the current engine as a lot of things would need to be refactored, but we're not exactly sure so we figured we'd ask anyway.
redrum68
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RE: Open Beta Patch v1.09.06 (last update 28 june)

Post by redrum68 »

+1 on alliances and team games. It would be really cool addition. Though I'm guessing the logistics side might be a bit challenging to implement.
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