Open Beta Patch v1.26o2 (12 may 2025)
Moderator: Vic
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- Posts: 35
- Joined: Thu Mar 04, 2021 6:10 am
Re: Open Beta Patch v1.11.01 (last update 15 april)
how is the update going on ?
Re: Open Beta Patch v1.11.01 (last update 23 may)
bump! small patch
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- Posts: 273
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- Location: Trans-Cascadia
Re: Open Beta Patch v1.11.02 (last update 23 may)
good to see
I have an AI Diplomacy challenge lined up for you, but I haven't been able to put together the post yet. Can you persuade an AI to stop being at war?
I have an AI Diplomacy challenge lined up for you, but I haven't been able to put together the post yet. Can you persuade an AI to stop being at war?
- Attachments
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- x_Super Tactical.rar
- keep alive the near ai; absorb minor
- (2.79 MiB) Downloaded 7 times
Re: Open Beta Patch v1.11.02 (last update 23 may)
I get crashes after re-rolling the Geology stage 2-3 times on planets with a lot of water. Crash dump attached.
Thanks for your continued work on this masterpiece
Thanks for your continued work on this masterpiece

- Attachments
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- crash dump.txt
- (6.59 KiB) Downloaded 13 times
Re: Open Beta Patch v1.11.02 (last update 23 may)
Can confirm i get CTD as well.
Re: Open Beta Patch v1.11.03 (last update 15 june)
bump! Small patch only, still hard at work on Oceans feature. Getting close to beta testing it.
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Re: Open Beta Patch v1.11.03 (last update 15 june)
Let me know if those CTD with watery planets persist with v1.11.03, I did retouch Height Level drawing for this subversion.
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Re: Open Beta Patch v1.11.03 (last update 15 june)
HUZZAH! High speed rail worked on!!!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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- Posts: 1
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Re: Open Beta Patch v1.11.03 (last update 15 june)
Getting the same crash as the last guy's text file. Large Siwa world, can usually generate 1-3 times on geology before crash. On latest 1.11.03 beta.
...of course now that I'm trying to replicate this issue with the forums open, I'm able to generate through about 10-20 before crash. Percentage ranged from 0% water to 14%.
2 generations on a normal Siwa before crash.
*EDIT*
Tried it on a fresh install and still same error. Tried it also on my laptop with same results, not just Siwa class and across all map sizes.
- Attachments
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- JIT crash on large.txt
- (6.47 KiB) Downloaded 10 times
Re: Open Beta Patch v1.11.03 (last update 15 june)
Found that issue. Those crashes should be fixed next open beta. Thanks for the quick response!
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Re: Open Beta Patch v1.11.04 (last update 28 june)
Bump! Have been watching DasTactics streaming SE and made some further improvements.
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Re: Open Beta Patch v1.11.04 (last update 28 june)
Thanks Vic.
Very much appreciated. Going to try it out right now on Twitch. 


Re: Open Beta Patch v1.11.04 (last update 28 june)
Do we even need disbanding anymore?-Doubled the PP cost for Disbanding an Asset (to make it cost you a bit more to use scorched earth policies
At least for me it was always just a stopgap until you got around to doing this:
Which you now have. Meaning we can go back to Abandoning, unless I am missing something?-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
I mean there could be a "destroy asset" setting, that does more damage (but costs manpower to pull off). Maybe a "Recycle Asset".
Re: Open Beta Patch v1.11.04 (last update 28 june)
Now that the "demands" are somewhat more resonable, the "motions" are really standing out (negatively) - in both cases they're impossible to fulfill :Vic wrote: ↑Fri Jun 05, 2020 7:32 am Hi,
...
Changelist for v1.11.04
-Profile change Demands made by Factions should be more rare, but also give you much more time to realize them (double the time at least).
-Tuned down a bit the number of Faction Demands in general, especially when you were refusing a Faction (pissing it off even more and making it more likely to demand more) it would come back a bit too quickly. Delay of renewed hassling now at least doubled.
.
"High Command Office II" => "III" needs 6 turns, and getting CivLvl2 for BurOff2 even longer...
Re: Open Beta Patch v1.11.04 (last update 28 june)
I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??
A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??
A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
Last edited by Arralen on Fri Jul 01, 2022 7:45 pm, edited 1 time in total.
Re: Open Beta Patch v1.11.04 (last update 28 june)
... the unit decisions could be toned down as well IMHO.
Up to now, they where a big part of the lottery if one could meet a demand, but with double the time available, these decisions might be set to +/- 1-3 maybe ... I mean, it does not fundamentally change society if I make 2 guys elite snipers, right?
Up to now, they where a big part of the lottery if one could meet a demand, but with double the time available, these decisions might be set to +/- 1-3 maybe ... I mean, it does not fundamentally change society if I make 2 guys elite snipers, right?
Re: Open Beta Patch v1.11.04 (last update 28 june)
You know there are Patchnotes at the start of the thread?Arralen wrote: ↑Fri Jul 01, 2022 4:57 pm I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??
A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
1.11.04_AssetConvert_01.png
Changelist for v1.11.03
-Fixed a bug in story import at start of game causing the issue reported by emx77*
-Fixed some private construction without dirt road reported by Bavarian Kid
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
Re: Open Beta Patch v1.11.04 (last update 28 june)
Thanks for the "convert" glitch with assets in construction.
And will consider lowering the profile effects of the Trooptype Feats events.
best wishes,
Vic
And will consider lowering the profile effects of the Trooptype Feats events.
best wishes,
Vic
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Re: Open Beta Patch v1.11.05 (last update 5 july)
bump! Posted a next beta version. Most of the results of skill rolls made by playing Stratagems or making Decisions will now have a mouse-over as well. If one does not have a mouse over please let me know which one it is.
and thanks for the continuing feedback! Its appreciated!
Best wishes,
vic
and thanks for the continuing feedback! Its appreciated!
Best wishes,
vic
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- Posts: 22
- Joined: Thu Jun 16, 2022 4:35 am
- Location: Cleveland
Re: Open Beta Patch v1.11.05 (last update 5 july)
As far as i noticed last beta version seemed fine for me, going to roll a new planet and put her through the paces. Getting more excited as these roll out!