Open Beta Patch v1.26o2 (12 may 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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finrodfelagund
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Re: Open Beta Patch v1.11.01 (last update 15 april)

Post by finrodfelagund »

how is the update going on ?
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Vic
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Re: Open Beta Patch v1.11.01 (last update 23 may)

Post by Vic »

bump! small patch
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Don_Kiyote
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Re: Open Beta Patch v1.11.02 (last update 23 may)

Post by Don_Kiyote »

good to see

I have an AI Diplomacy challenge lined up for you, but I haven't been able to put together the post yet. Can you persuade an AI to stop being at war?
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x_Super Tactical.rar
keep alive the near ai; absorb minor
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fuke
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Re: Open Beta Patch v1.11.02 (last update 23 may)

Post by fuke »

I get crashes after re-rolling the Geology stage 2-3 times on planets with a lot of water. Crash dump attached.

Thanks for your continued work on this masterpiece :D
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crash dump.txt
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Uemon
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Re: Open Beta Patch v1.11.02 (last update 23 may)

Post by Uemon »

Can confirm i get CTD as well.
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Vic
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Re: Open Beta Patch v1.11.03 (last update 15 june)

Post by Vic »

bump! Small patch only, still hard at work on Oceans feature. Getting close to beta testing it.
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Vic
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Re: Open Beta Patch v1.11.03 (last update 15 june)

Post by Vic »

Let me know if those CTD with watery planets persist with v1.11.03, I did retouch Height Level drawing for this subversion.
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solops
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Re: Open Beta Patch v1.11.03 (last update 15 june)

Post by solops »

HUZZAH! High speed rail worked on!!!
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timmyisme22
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Re: Open Beta Patch v1.11.03 (last update 15 june)

Post by timmyisme22 »

Vic wrote: Wed Jun 15, 2022 9:41 am Let me know if those CTD with watery planets persist with v1.11.03, I did retouch Height Level drawing for this subversion.
Getting the same crash as the last guy's text file. Large Siwa world, can usually generate 1-3 times on geology before crash. On latest 1.11.03 beta.

...of course now that I'm trying to replicate this issue with the forums open, I'm able to generate through about 10-20 before crash. Percentage ranged from 0% water to 14%.

2 generations on a normal Siwa before crash.

*EDIT*
Tried it on a fresh install and still same error. Tried it also on my laptop with same results, not just Siwa class and across all map sizes.
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JIT crash on large.txt
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Re: Open Beta Patch v1.11.03 (last update 15 june)

Post by Vic »

Found that issue. Those crashes should be fixed next open beta. Thanks for the quick response!
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by Vic »

Bump! Have been watching DasTactics streaming SE and made some further improvements.
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by DasTactic »

Thanks Vic. :) Very much appreciated. Going to try it out right now on Twitch. :)
zgrssd
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by zgrssd »

-Doubled the PP cost for Disbanding an Asset (to make it cost you a bit more to use scorched earth policies
Do we even need disbanding anymore?

At least for me it was always just a stopgap until you got around to doing this:
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
Which you now have. Meaning we can go back to Abandoning, unless I am missing something?
I mean there could be a "destroy asset" setting, that does more damage (but costs manpower to pull off). Maybe a "Recycle Asset".
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Arralen
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by Arralen »

Vic wrote: Fri Jun 05, 2020 7:32 am Hi,
...
Changelist for v1.11.04
-Profile change Demands made by Factions should be more rare, but also give you much more time to realize them (double the time at least).
-Tuned down a bit the number of Faction Demands in general, especially when you were refusing a Faction (pissing it off even more and making it more likely to demand more) it would come back a bit too quickly. Delay of renewed hassling now at least doubled.
Now that the "demands" are somewhat more resonable, the "motions" are really standing out (negatively) - in both cases they're impossible to fulfill :
1.11.04_Demands 01.png
1.11.04_Demands 01.png (296.2 KiB) Viewed 880 times
.
"High Command Office II" => "III" needs 6 turns, and getting CivLvl2 for BurOff2 even longer...
1.11.04_Demands 02.png
1.11.04_Demands 02.png (268.5 KiB) Viewed 880 times
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Arralen
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by Arralen »

I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??

A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
1.11.04_AssetConvert_01.png
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Last edited by Arralen on Fri Jul 01, 2022 7:45 pm, edited 1 time in total.
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Arralen
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by Arralen »

... the unit decisions could be toned down as well IMHO.
Up to now, they where a big part of the lottery if one could meet a demand, but with double the time available, these decisions might be set to +/- 1-3 maybe ... I mean, it does not fundamentally change society if I make 2 guys elite snipers, right?
1.11.04_UnitDecisions_01.png
1.11.04_UnitDecisions_01.png (126.94 KiB) Viewed 864 times
zgrssd
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by zgrssd »

Arralen wrote: Fri Jul 01, 2022 4:57 pm I have no idea if this came up with the latest patch, or if it's the case since forever, but I'll report it here ..
Maybe since "v1.11.03 -Convert of Rail Stations ... now possible" ??

A erroneous "convert" shows up in the asset bar - but turns into "50% cons" when doing a mouseover:
1.11.04_AssetConvert_01.png
You know there are Patchnotes at the start of the thread?
Changelist for v1.11.03
-Fixed a bug in story import at start of game causing the issue reported by emx77*
-Fixed some private construction without dirt road reported by Bavarian Kid
-Convert of Rail Stations level II and higher to HS Rail Stations now possible. Doing this costs you a level and will take 1 or more rounds of reconstruction activities. The Convert button can be found in the Assets Bottom Tab.*
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Vic
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Re: Open Beta Patch v1.11.04 (last update 28 june)

Post by Vic »

Thanks for the "convert" glitch with assets in construction.

And will consider lowering the profile effects of the Trooptype Feats events.

best wishes,
Vic
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Re: Open Beta Patch v1.11.05 (last update 5 july)

Post by Vic »

bump! Posted a next beta version. Most of the results of skill rolls made by playing Stratagems or making Decisions will now have a mouse-over as well. If one does not have a mouse over please let me know which one it is.

and thanks for the continuing feedback! Its appreciated!

Best wishes,
vic
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ElectricGod
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Re: Open Beta Patch v1.11.05 (last update 5 july)

Post by ElectricGod »

As far as i noticed last beta version seemed fine for me, going to roll a new planet and put her through the paces. Getting more excited as these roll out!
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