Unit Cards need additional filters for Model Role types allowed

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Bellrock
Posts: 64
Joined: Tue Jun 30, 2020 10:31 pm

Unit Cards need additional filters for Model Role types allowed

Post by Bellrock »

Unit cards need more filters type selections to allow or disallow Model of various role types from unit. As the unit options are currently in the game, you only have options to select quality level of the units. There seems to no way to allow/dis-allow models with specific roles from a unit.

An example is aircraft and helicopters. Both of these models can be configured for roles as either recon/fighter/fightr-bomber/tactical/Lvl-Bomber/ or transport. If you should have an aircraft / helio with the same role, the game has a tendency to mixed both of these types into the same unit. If this mixed unit is not at an airbase (open field), it can’t perform missions, as aircraft have to have an airbase to operate from. And similar, if this mixed unit is at an airbase, it typically does not have the range to perform the mission, as helio have limited range.

An second example, is related to ultra / light/ medium / heavy aircraft. As the aircraft models get heavier, these aircraft require a higher level airbase to operate from. Things work fine for lighter aircraft operating from an higher level base; so, a mix of light and heavy aircraft can work in this case. However that’s not the case if your need specifically lighter aircraft to operate from lower level airbase, because that’s the level of airbase you have.

Similar things can be said for tanks, or assault guns, as they adopt a role when choosing their gun (Howitzer versus High Velocity). As these models get randomly added to the unit, I keep finding myself wanting them in the Unit card in some sort of ratio.

Purposing additional filters for unit cards under the Unit Admin button. For aircraft, a checkbox for model allowed of Aircraft, Helicopter, or Thopter, and additional checkboxes for the permitted aircraft level that add restrictions for required airbase for the Unit Cards. For tanks options for adding a ratio of Howitzer (anti infantry) / High Velocity (anti-tank) tanks as well.

Personally I’m finding the sole Quality Level options not fit for purpose.
Seristal
Posts: 7
Joined: Sat Apr 23, 2022 4:05 am

Re: Unit Cards need additional filters for Model Role types allowed

Post by Seristal »

Agreed.

The versatility of the model creation system is somewhat hampered by the inability to choose where said models go. Greater control over unit TOE would be enjoyed.
Don_Kiyote
Posts: 273
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

Re: Unit Cards need additional filters for Model Role types allowed

Post by Don_Kiyote »

Bellrock wrote: Sun Sep 08, 2024 7:38 pm There seems to no way to allow/dis-allow models with specific roles from a unit.
An example is aircraft and helicopters.
Hello I totally agree, especially for Airforce units. But its also workable imo..

Maybe you already know this, OP, but I think you will always be able to gimmick what you want in your unit. Disabling auto-reinforcements and then doing manual replenishment for those Units which need it, should give you what you want, or it does me.

If you are having 'Recon (Helicopters)' show up in your 'Recon (Ultralight)' units, or such, try this first.

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The 'Quality Level' function worked well for me in one case I've just had: trucks. If one old 'Hauler I' were issued to a unit otherwise equipped with 'Hauler II's, the entire unit's move speed would drop by 40% penalty. Assigning the/a Quality Level to the model type (ie. 'low' to 'Hauler I'), then forbidding that quality level from the motorised unit, results in exactly what I want.

Managing who does and doesn't get the most recent and expensive equipment is what 'Quality Levels' seems to be meant for. But it should work also for filtering any Model Type/Role/Unit Preference combination, but only once per element. So you can't have a Unit accepting 'low' Quality Infantry, but not 'low' quality Trucks. Its definitely limited, and not quite copacetic. Also, if you're using 'Quality Levels' to filter auto-replenishment according to an advanced unit mix formula, then you are not using it to simply manage upgrades; or can't at the same time.

btw, I have no Airforce at the moment, so I don't quite remember how it works ;p

Anyways, I would be glad to see some development in this area, although the limitations are felt the most in later, bigger game stages, imo.
gravitasshortage
Posts: 5
Joined: Sun Mar 02, 2025 1:13 am

Re: Unit Cards need additional filters for Model Role types allowed

Post by gravitasshortage »

Agreed. I think for simplicity the Low/Normal/Elite system should be scrapped and replaced with just picking what models are allowed. Having a selector for what minimum XP replacement troops are allowed to have is nice in theory, but it would never be used in practice. Having a "swap unit" function between two battalions/OHQs is enough.
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